Horned vor'taz: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor, log2 creature description, Sor|MnE|MnS TDs, defensive spells 101, 103) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Horned_vor%27taz_Colored.jpg |
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| level = 48 |
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| level = 48<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Vor'taz<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = vor'taz |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Charges and Magic. |
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| otherclass2 = Magical |
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| area = [[Gyldemar Forest]]<br> |
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| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| |
| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 290 - 296 |
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{{Creature ability|Charge|<not known>}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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{{Creature ability|[[Tangle Weed (610)]]}} |
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| PAC = |
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{{Creature ability|[[Call Swarm (615)]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Sun Burst (609)]]|(unfocused)}} |
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| BTA = |
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| WD1 = Sun Burst (609)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|[[Spirit Strike (117)]]}} |
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| WDA = 225 |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Sounds (607) |
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| OS3 = Spirit Strike (117) |
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| OS4 = Tangle Weed (610) |
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| OS5 = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 165 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 202 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |+166 [[Target defense|TD]]}} |
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| BarTD = 160 - 183 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 174 - 193 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 182 - 195 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 166 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 202 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}} |
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| MnETD = 208 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = 192 |
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{{Creature ability|[[Natural Colors (601)]]}} |
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| MnMTD = |
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{{Creature ability|[[Phoen's Strength (606)]]}} |
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| DSP1 = Natural Colors (601) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature ability|[[Self Control (613)]]}} |
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| DSP2 = Phoen's Strength (606) |
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{{Creature ability|[[Spirit Defense (103)]]}} |
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| DSP3 = Self Control (613) |
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{{Creature ability|Immunities}} |
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| DSP4 = Spirit Defense (103) |
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| DSP5 = Spirit Warding I (101) |
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| DSP6 = Spirit Warding II (107) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| type = Coins, gems,<br> skins, boxes |
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| magic items = Yes |
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| skin = a vor'taz horn<br>a shiny vor'taz horn |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Glowing violet essence dust]] |
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| skin = a vor'taz horn, a shiny vor'taz horn |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.</pre> |
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The '''horned vor'taz''' inhabits the northern sections of Gyldemar Road, north of [[Sylvarraend]], although they are typically on the bottom of the cliff where the [[lesser faeroth|lesser]] and [[greater faeroth]] reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff. |
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<blockquote><i> |
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His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.<ref>[http://www.play.net/gs4/info/bestiary/ Bestiary], on play.net</ref> |
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</i></blockquote> |
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== Hunting strategies == |
== Hunting strategies == |
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== Other information == |
== Other information == |
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The horned vor'taz inhabits the northern sections of Gyldemar Road, north of [[Sylvarraend]], although they are typically on the bottom of the cliff where the [[lesser faeroth|lesser]] and [[greater faeroth]] reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff. |
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* Vor'taz are immune to attacks made with non-magical weapons. |
* Vor'taz are immune to attacks made with non-magical weapons. |
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* Typical vor'taz horns are normal skins, while shiny vor'taz horns are [[imbed]]dable. |
* Typical vor'taz horns are normal skins, while shiny vor'taz horns are [[imbed]]dable. |
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* The vor'taz are very hard to skin. |
* The vor'taz are very hard to skin. |
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* Vor'taz are good subjects for [[rogue]]s training in [[subdue]] or [[cheapshots]]. |
* Vor'taz are good subjects for [[rogue]]s training in [[subdue]] or [[cheapshots]]. |
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== References == |
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<references/> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 50 |
|levelp2 = 50 |
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}} |
}} |
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[[Category:Gyldemar Forest creatures]] |
Latest revision as of 12:05, 25 April 2021
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His fanged mouth frothing and snapping at the air, the horned vor'taz glares about with hate-filled eyes. Greater than the size of a human, the frame of the vor'taz is covered in dull grey flesh which is spotted with wart-like bumps. Affixed to his heavily muscled neck, the bony skull of the vor'taz supports a cruel horn which slashes back and forth in a menacing fashion.
Hunting strategies
- A vor'taz cannot use its primary attack, a charge, without a leg. Although, they are still capable of casting spells.
- To eliminate a vor'taz's spell casting ability, simply remove the right arm.
- Vor'taz often walk around with Spirit Strike (117) cast upon themselves. Be careful of their first attack.
- Vor'taz spells are all nature-based. Having a ranger imbue armor with resistance to nature will help against some of their spells.
Other information
The horned vor'taz inhabits the northern sections of Gyldemar Road, north of Sylvarraend, although they are typically on the bottom of the cliff where the lesser and greater faeroth reside. Sometimes the vor'taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff.
- Vor'taz are immune to attacks made with non-magical weapons.
- Typical vor'taz horns are normal skins, while shiny vor'taz horns are imbeddable.
- The vor'taz are very hard to skin.
- Vor'taz are good subjects for rogues training in subdue or cheapshots.
Near-level creatures - edit | ||||||||||
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