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Krolvin mercenary: Difference between revisions
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(removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (HPs (200), armor ASG 11 studded leather, log2 creature description, Sor|MnE|MnS TDs) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 200 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = |
| MN1 = Cheapshot<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 194 |
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| Ranged = |
| Ranged = |
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| Bolt = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 51 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 51 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 51 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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As tall as the average human, the '''mercenary''' has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The mercenary also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back. |
<pre{{log2|margin-right=26em}}>As tall as the average human, the '''mercenary''' has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The mercenary also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.</pre> |
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;Former description: |
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The krolvin mercenary is an ugly, brutish looking beast. Shorter than most average men, the krolvin has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back. |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 14:27, 29 April 2021
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As tall as the average human, the mercenary has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The mercenary also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.
Hunting strategies
This section has not been added yet; please add to it now!
Other Information
Krolvin mercenaries have the Cheapshot: Footstomp maneuver which they employ from time to time.
[Roll result: 105 (open d100: 61)]
A krolvin mercenary raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Near-level creatures - edit | ||||||||||
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