Grim gigas skald: Difference between revisions
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(→Hunting Strategies: Added general advice, cleric-specific advice, and ranger-specific advice.) |
(Adding more minor information.) |
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| picture = |
| picture = |
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| level = 105 |
| level = 105 |
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| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Gigas <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = 1008<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Stunning Shout (1008)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 494-499 |
| WDA = 494-499 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| BarTD = 430-443 |
| BarTD = 430-443 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = 449- |
| EmpTD = 449-461 |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Warding Sphere (310) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Lesser Shroud (120) |
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| DSP3 = Resist Elements (602) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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==Hunting Strategies== |
==Hunting Strategies== |
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;General Advice |
;General Advice |
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* Options like [[Hamstring]] or [[Brawling|unarmed combat]] essentially get around [[DS]], which is useful since skalds have pretty high |
* Options like [[Hamstring]] or [[Brawling|unarmed combat]] essentially get around [[DS]], which is useful since skalds have pretty high DS even when forced into offensive stance and their unconventional lyre weapon can't be removed by typical tactics like [[Disarm Weapon]] or [[Vibration Chant (1002)]]. |
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* [[Standard_maneuver_roll|SMR]]-based offense like [[Condemn (309)]], [[Earthen Fury (917)]], and [[Spike Thorn (616)]] works well against skalds. |
* [[Standard_maneuver_roll|SMR]]-based offense like [[Condemn (309)]], [[Earthen Fury (917)]], and [[Spike Thorn (616)]] works well against skalds. |
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;Clerics |
;Clerics |
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* Since the strength of each round |
* Since the strength of each damaging round of Condemn is based only on the initial roll, it can often be worthwhile to cast Condemn again before the first cast has finished if that first cast had a low enough endroll. This is especially true if the first cast isn't doing enough damage to keep them stunned, which is crucial since skalds' SMR attack can be lethal and their TD is sufficiently high that [[Soul Ward (319)]] isn't always reliable defense. |
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;Rangers |
;Rangers |
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* |
* Spike Thorn is an excellent option, but if the ranger is relatively untrained to make use of it because he has few ranks of [[Ranger Base]] and/or [[Spiritual Lore, Summoning|Summoning]] lore, or simply if mana needs to be conserved, then [[Animal Companion (630)|animal companions]] can also do significant damage to or even kill skalds affected by [[Wild Entropy (603)]] or [[Moonbeam (611)]]. |
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==Other Information== |
==Other Information== |
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;Arrival messaging |
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<pre{{log2}}>Preceded by a mournful dirge, a grim gigas skald stalks in, his song accompanied by the clacking of the crude jeweled beads adorning the ceremonial garb that he wears.</pre> |
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;Death messaging |
;Death messaging |
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<pre{{log2}}>A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.</pre> |
<pre{{log2}}>A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.</pre> |
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;Search messaging |
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<pre{{log2}}>A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.</pre> |
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;Combat messaging |
;Combat messaging |
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<pre{{log2}}>A grim gigas skald artfully plays her hoarbeam lyre, sending a ripple of shimmering air toward you! |
<pre{{log2}}>A grim gigas skald artfully plays her hoarbeam lyre, sending a ripple of shimmering air toward you! |
Latest revision as of 08:20, 30 May 2022
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A grim gigas skald is not especially tall for one of her kind, but still stands just under two stories tall. She has a raw-boned face and a grim gaze. The robes she wears are of dusky golden boarskin and appear ceremonial, having been stitched with hundreds of beads made from semiprecious gems. A grim gigas skald wears a tremendous drinking horn at her belt.
Hunting Strategies
- General Advice
- Options like Hamstring or unarmed combat essentially get around DS, which is useful since skalds have pretty high DS even when forced into offensive stance and their unconventional lyre weapon can't be removed by typical tactics like Disarm Weapon or Vibration Chant (1002).
- SMR-based offense like Condemn (309), Earthen Fury (917), and Spike Thorn (616) works well against skalds.
- Clerics
- Since the strength of each damaging round of Condemn is based only on the initial roll, it can often be worthwhile to cast Condemn again before the first cast has finished if that first cast had a low enough endroll. This is especially true if the first cast isn't doing enough damage to keep them stunned, which is crucial since skalds' SMR attack can be lethal and their TD is sufficiently high that Soul Ward (319) isn't always reliable defense.
- Rangers
- Spike Thorn is an excellent option, but if the ranger is relatively untrained to make use of it because he has few ranks of Ranger Base and/or Summoning lore, or simply if mana needs to be conserved, then animal companions can also do significant damage to or even kill skalds affected by Wild Entropy (603) or Moonbeam (611).
Other Information
- Arrival messaging
Preceded by a mournful dirge, a grim gigas skald stalks in, his song accompanied by the clacking of the crude jeweled beads adorning the ceremonial garb that he wears.
- Death messaging
A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.
- Search messaging
A grim gigas skald's corpse succumbs to rot, collapsing in upon itself until naught but dust remains.
- Combat messaging
A grim gigas skald artfully plays her hoarbeam lyre, sending a ripple of shimmering air toward you! AS: +447 vs DS: +450 with AvD: +41 + d100 roll: +78 = +116 ... and hits for 10 points of damage! Chest hit causes you to spin around like a halfling after a fresh tart.
Near-level creatures - edit |
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