Dhu goleras: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)|Dark Catalyst]] and the itchy [[Curse (715)|Curse]] can be extremely dangerous. With this in mind, preventing casting through the use of [[Silence (210)|Silence]], [[Corrupt Essence (703)|Corrupt Essence]], Stun, or disabling maneuvers is a must. They have no maneuvers to speak of other than spells such as open-cast [[Energy Maelstrom (710)|Maelstrom]]. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own. |
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==Other information== |
==Other information== |
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Revision as of 21:35, 20 August 2012
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Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.[1]
Hunting strategies
Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst and the itchy Curse can be extremely dangerous. With this in mind, preventing casting through the use of Silence, Corrupt Essence, Stun, or disabling maneuvers is a must. They have no maneuvers to speak of other than spells such as open-cast Maelstrom. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.
Other information
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References
Near-level creatures - edit | ||||||||||
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