Sheruvian warlock: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 44<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Sheruvian |
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| type = Biped<!-- Creature body type --> |
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| attacks = Weapons |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Broken Lands]]<br> |
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| otherclass2 = |
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| area = The Broken Lands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Runestaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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|physical= |
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| PAA = 253 |
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{{creature ability|[[Black staff]]|+253 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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|nowarding= |
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| PA3 = |
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|nomaneuver= |
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| PAC = |
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|noability= |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |+182 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 182 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 180 |
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{{creature ability|[[Minor Spiritual]] | +173 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 173 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = |
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| nobox = |
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| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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The warlock has the same stun breaking ability as the [[Sheruvian monk]]s. It is unknown whether they are capable of summoning [[ki-lin]]. |
The warlock has the same stun breaking ability as the [[Sheruvian monk]]s. It is unknown whether they are capable of summoning [[ki-lin]]. |
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==Other information== |
==Other information== |
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In spite of the name the Sheruvian warlock does not appear to cast spells. This |
In spite of the name the Sheruvian warlock does not appear to cast spells. This is ironic because the [[cook's assistant]]s of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with [[Animate Dead (730)]] the warlock will perform melee attacks on creatures, but cannot provide any defensive buff spells. The warlock generates without any defensive magic, just like the [[Sheruvian initiate]]s and [[Sheruvian monk|monk]]s. The [[Sheruvian priest]]s have the exact same statistics and gear as the warlocks but will actually attack you on sight. |
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The warlock will generate in the summoning chamber, or possibly the chapel, when it wanders in and catches you loitering. The guards he calls will be special [[Sheruvian harbinger]]s wearing cursed full plate and claidhmores. It has almost no messaging or behavior at the moment. |
The warlock will generate in the summoning chamber, or possibly the chapel, when it wanders in and catches you loitering. The guards he calls will be special [[Sheruvian harbinger]]s wearing cursed full plate and claidhmores. It has almost no messaging or behavior at the moment. |
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;Messaging |
;Messaging |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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The Sheruvian warlock's eyes fill with hatred as it struggles to regain control! |
The Sheruvian warlock's eyes fill with hatred as it struggles to regain control! '''''(stun breaking)''''' |
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A Sheruvian warlock lowers its head, chanting a prayer to Sheru for guidance. '''''(when you are dead)''''' |
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The Sheruvian warlock falls to the ground and lies still. |
The Sheruvian warlock falls to the ground and lies still. |
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==Behind the Scenes== |
==Behind the Scenes== |
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The Sheruvian warlock is a rare creature that only exists under special conditions. The Summoning Chamber had mechanics which have been turned off for many years. It is possible the warlocks may have done other things in the past, and could even be buggy in the present. |
The Sheruvian warlock is a rare creature that only exists under special conditions. The Summoning Chamber had mechanics which have been turned off for many years. It is possible the warlocks may have done other things in the past, and could even be buggy in the present. The Sheruvian monks that call for guards or swarm as guards carry black steel tiger-claws and also stand around doing nothing whereas ordinary monks would attack. |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 46 |
|levelp2 = 46 |
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}} |
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[[Category:The Broken Lands creatures]] |
Latest revision as of 15:55, 14 December 2022
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The Sheruvian warlock stands proudly, his coal black eyes scanning the room as a nobleman would haughtily survey his domain. His long, black hair courses wildly about his face and spills down over the upturned collar of his flaring cape. His taut lips twist into a malignant sneer and his eyes narrow suspiciously. Undecipherable runes, tattooed over his entire face, stand out starkly against his pale, white skin.
Hunting strategies
The Sheruvian warlock is a specialty creature that generates uncommonly behind the trapped and locked doors of the Sheruvian monastery. These rooms are usually filled with a large surplus of greater vruul, which are much higher in level than the warlock. It is extremely impractical to hunt Sheruvian warlocks. It would only be possible to find a single one, and they will generate alongside much higher level Sheruvian harbingers.
The warlock has the same stun breaking ability as the Sheruvian monks. It is unknown whether they are capable of summoning ki-lin.
Other information
In spite of the name the Sheruvian warlock does not appear to cast spells. This is ironic because the cook's assistants of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with Animate Dead (730) the warlock will perform melee attacks on creatures, but cannot provide any defensive buff spells. The warlock generates without any defensive magic, just like the Sheruvian initiates and monks. The Sheruvian priests have the exact same statistics and gear as the warlocks but will actually attack you on sight.
The warlock will generate in the summoning chamber, or possibly the chapel, when it wanders in and catches you loitering. The guards he calls will be special Sheruvian harbingers wearing cursed full plate and claidhmores. It has almost no messaging or behavior at the moment.
- Summoning Chamber
The haon doors open slowly, and a Sheruvian warlock enters. He glances up at you in shock before bellowing, "GUARDS! The workshop is being invaded! Attend me at once and slay the defilers!" The sound of booted feet rushing down the corridor precedes the entrance of several armed guards. You feel at full magical power again. >look [Monastery, Summoning Chamber - 6665] Wisps of smoke waft up from a black vaalin censer mounted on one richly panelled wall, filling the room with a sweet, sulfurous scent. The walls are hung with ancient tapestries depicting the magical arts, and low cabinets along the walls hold a variety of phials, bottles, and leather tomes behind securely latched glaes panels. A single incandescent globe is suspended from the ceiling, illuminating the room with its eerie glow. You also see a Sheruvian harbinger, a Sheruvian harbinger, a Sheruvian harbinger, a Sheruvian warlock, some carved haon double doors, an ancient hand-woven tapestry and a long vaalin worktable with a mist-shrouded krodera orb on it. Obvious exits: none
- Messaging
The Sheruvian warlock's eyes fill with hatred as it struggles to regain control! (stun breaking) A Sheruvian warlock lowers its head, chanting a prayer to Sheru for guidance. (when you are dead) The Sheruvian warlock falls to the ground and lies still. A Sheruvian warlock's body is engulfed in a brilliant crimson aura. When your eyes clear, nothing remains of it but dust.
Behind the Scenes
The Sheruvian warlock is a rare creature that only exists under special conditions. The Summoning Chamber had mechanics which have been turned off for many years. It is possible the warlocks may have done other things in the past, and could even be buggy in the present. The Sheruvian monks that call for guards or swarm as guards carry black steel tiger-claws and also stand around doing nothing whereas ordinary monks would attack.
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