Cold guardian: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Cold_Guardian_Colored.jpg |
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⚫ | |||
| level = 34<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Elemental |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = guardian |
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| type = Elemental<!-- Creature body type --> |
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⚫ | |||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Charges, Ensnares and Magic. |
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| otherclass2 = |
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| area = [[Frozen Battlefield]]<br>[[Glatoph]]<br> |
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| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = Glatoph |
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⚫ | |||
| area4 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 240 |
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{{creature ability|Closed fist|+240 AS}} |
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| PA2 = Charge |
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| PAB = 220 |
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{{creature ability|[[Major Cold (907)]]|+193 AS}} |
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⚫ | |||
| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 193 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = - |
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| WD2 = |
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| WDB = - |
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| WD3 = |
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| WDC = - |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+170 [[Defensive strength|DS]]}} |
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| Melee = 170 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 163 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 205 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 123 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 129 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 129 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = |
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| MnSTD = 117 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| |
| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = Alchemy components, Lockpicks |
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| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it |
<pre{{log2|margin-right=26em}}>A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Cold guardians can sniff out |
*Cold guardians can sniff out [[character]]s from hiding very easily. |
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Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned. |
*Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned. |
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Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely. |
*Cold guardians can only take [[hitpoint]] damage; they cannot be killed by a critical prematurely. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 36 |
|levelp2 = 36 |
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}} |
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[[Category:Frozen Battlefield creatures]] |
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[[Category:Glatoph creatures]] |
Latest revision as of 18:39, 21 January 2023
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A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.
Hunting strategies
- Cold guardians can sniff out characters from hiding very easily.
- Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
- Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit |
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