User talk:GS4ALASTIR/Between a rock and a Bard place: Difference between revisions
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| (9/21/21) +20 mTD, +1 per 2 spellsongs above 6, up to +40 mTD at 46 spellsongs.<br>For every 8 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], increase CS by +1, up to +12 at 100 ranks. |
| (9/21/21) +20 mTD, +1 per 2 spellsongs above 6, up to +40 mTD at 46 spellsongs.<br>For every 8 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], increase CS by +1, up to +12 at 100 ranks.<br><br>(8/15/22)Standard flare chance to trigger a True Strike bonus of (+d20) every time you switch between a spell and attack.<br>The effect ends at (+d100). |
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| ML:[[Mental_Lore,_Telepathy|Telepathy]] |
| ML:[[Mental_Lore,_Telepathy|Telepathy]] |
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Revision as of 23:05, 8 April 2023
- This is my attempt to combine the currently pinned proposal with the previous Minor Mental proposal
- Current: (8/15/22) https://docs.google.com/document/d/1i0wcL8-_14v7Tzd15BPmlW0aomfSkfotoa0tXtNgk4Q/edit?usp=sharing
- Mental: (9/21/21) https://docs.google.com/document/d/17mOfhrbfK1kz_CSwFYN23ka-Pur6fmsYnwlUocG47UE/edit?usp=sharing
Changelog:
Combat Instruments:
- New weapon type that functions nearly identical to a runestaff. (9/21/21)
- Usable only by Bards.
- Can be played like a musical instrument.
- Trading also counts for magical ranks when determining runestaff defense to make up for their lower skill cap compared to pures.
- Parry messaging is more magical, such as the Bard summons musical notes from the instrument that distract away the blow.
- Runestaff Conversions (9/21/21)
- Any two-handed instrument can be used as a combat instrument once converted to the new base. Any combat properties that work on runestaves would also work on combat instruments.
- A few of the spells of war in the Bard Base work with combat instruments.
- Bards will be able to put a runestaff and an existing instrument into a converter container and it would take the combat properties of the runestaff and apply them to the instrument.
- Note that there will be a lot of restrictions on this converter to not inadvertently break items, so we will run a few conversion merchants within the month after release of these updates.
Sonic Armaments:
- Sonic BOWs and CROSSBOWs may now be created. (9/21/21)
- Sonic AMMO may now be created. (8/15/22)
- Sonic 2WEAPON may now be created. (8/15/22)
- Sonic armaments (1009) will be able to take upgrades from other services. (8/15/22)
- Sonic armaments refers to a weapon, shield and armor.
- This includes:
- Weighting, Padding, and Sighting
- Enchant (925)
- Ensorcell (735)
- Sanctify (330)
- Creature Bane
- Temporary upgrades such as Bless (304).
- Properties and services on sonic armaments are shared between all types +within a weapon group (falchion < longsword, etc). (9/21/21)
- Tuning Forks may be consumed to apply the full bonus to the weapon, or may be kept separate as a prop to function as they do today.
- Sonic Gear is capped at +50 from all sources the same as any other gear.
- This change means that Bards will be subject to the damage resistance penalty from undead, but will be able to bless or sanctify their gear like any other to avoid this penalty.
- Finally, Sonic Armaments are immune to dispel attempts and song renewal failure checks.
Spell Song Mechanics:
- Songs do not have an initial mana cost and will only reduce your maximum available mana. (8/15/22)
- Bards will no longer manually use the renewal system and renewing songs no longer cost mana. (8/15/22)
- Instead, any spell with a duration of “song” has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
- These songs include: Etude of Certainty (1006), Kai's Anthem (1007), Sonic Armaments (1009), Song of Valor (1010), Song of Peace (1011), Crescendo (1014), Power Chord (1018), Melody of Mirrors (1019), Luck's Reverberation (1020), Dancing Weapon (1025) and Song of Tonis (1035).
- All spells with the duration of “song” cost maximum mana at a rate of ROUNDUP(Spell Level / 5)).
Note: Sonic Armaments are 2 max mana for Weapon/Shield and 3 max mana for Armor. |
- Songs will continue to have an automatic renewal, using the current formula of:
- 120 seconds
- +4 per level (1-25)(100)
- +3 per level (26-50)(75)
- +2 per level (51-75)(50)
- +1 per level (76-100)(25)
- + Influence Bonus * 3
- + ML:Telepathy ranks * 2
- At Level 100: 370 + (Influence Bonus * 3) + (ML:Telepathy ranks * 2)
- If the Bard is unable to concentrate the songs can still fail to renew. (Status: Silenced/Sleep/Stunned) (8/15/22)
- Bards have a chance to resist renewal failure (while incapacitated) at a baseline percentage equal to their Discipline Bonus.
- ML:Telepathy also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
- Sonic Armaments are not subject to the renewal failure.
- Every renewal period has a chance to produce ambient messaging to the room about the Bard singing a medley. (8/15/22)
- There will be several flavors the Bard can choose from which are available in the RENEW verb.
- There is also a customized song renewal messaging available via service.
Spell Hindrance:
- Spell Hindrance would apply to the Bard spell circle as it does to other spell circles. Spell hindrance will be reduced for ASGs 12-16 to mitigate this change. Sonic Armaments (1009) will reduce spell hindrance further for every 25 ranks of ML:Manipulation. (8/15/22)
Name | ASG | Current | Proposed |
---|---|---|---|
Brigandine Armor | 12 | 7 | 4 |
Chain Mail | 13 | 8 | 4 |
Double Chain | 14 | 8 | 5 |
Augmented Chain | 15 | 8 | 5 |
Chain Hauberk | 16 | 15 | 6 |
- We will also offer AsG changes (within the same AG) for any Bard that registered their armor to their Bard character (assuming said registration happened before this announcement (on 09/20/2021) as well as any Bard with a sonic armor alteration. This offer expires 30 days after the updates go live. (9/21/21)
Proposed Bard Spell Lists:
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Spell Updates:
Spell Slot: | Spell Name: | Spell Type | Mana Cost | RT | Duration | Spell Details: | Lore Benefits: |
---|---|---|---|---|---|---|---|
1208 | Mindward | Defensive | 8 | 3s | 1200 + 60s/rank of Minor Mental | +20 mTD + 1 per 2 ranks of Minor Mental up to +40 mTD. | At 20 ranks of ML:Telepathy, the spell may be EVOKE'd for a mass version for 20 mana. |
Spell Slot: | Spell Name: | Spell Type | Mana Cost | RT | Duration | Spell Details: | Lore Benefits: |
---|---|---|---|---|---|---|---|
1001 | War Chant | Offensive (Shareable) | 1 | 3s | 120s | +10 AS / +6 CS on the next attack Crescendo (1014) can automatically apply War Chant (1001) with ML:Telepathy. |
ML:Telepathy |
1002 | Resonance | Attack (CS) Utility |
2 | 3s | ? | (9/21/21) No change to attack version. Training in ML:Manipulation increases the chance to cause the target's weapon/shield to explode by reducing the endroll minimum.
|
ML:Manipulation |
1003 | Dissonance | Attack (CS) DS Debuff |
3 | 3s | 30s | (9/21/21) Disruption damage. -15DS Debuff for 30s. At 10 ranks of ML:Manipulation, chance for spell casting disruption (607), doubled with combat instrument. | ML:Manipulation |
1004 | Purification Song | Utility | 4 | 3s | N/a | Allow INCANT to auto target the gem in right hand, then left hand. Training in ML:Manipulation reduces the chance of failure when purifying a gem by 3% per seed 1 summation of ranks. |
ML:Manipulation |
1005 | Lullaby | Disabler (SSR) | 5 | 2s | Variable | (8/15/22) ML:Telepathy reduces the penalty to affect undead and demonic targets. | ML:Telepathy |
1006 | Etude of Certainty | Defensive | 0 | 0 | Song | (9/21/21) +20 mTD, +1 per 2 spellsongs above 6, up to +40 mTD at 46 spellsongs. For every 8 ranks of ML:Telepathy, increase CS by +1, up to +12 at 100 ranks. (8/15/22)Standard flare chance to trigger a True Strike bonus of (+d20) every time you switch between a spell and attack. The effect ends at (+d100). |
ML:Telepathy |
1007 | Kai's Anthem | Offensive | 0 | 0 | Song | (9/21/21) +10 AS, +1 per 2 spellsongs known, up to +60 at 100 spellsongs. (Self-cast only) For every 5 ranks of ML:Telepathy, increase AS by +1, up to +20 at 100 ranks. (Group bonus) |
ML:Telepathy |
1008 | Banshee's Wail | Attack (SMR) | 8 | 3s | ? | (9/21/21) Unbalance, Impact and Concussion damage. ML:Telepathy increases critical rank. Combat instrument doubles concussion damage. At 20 ranks of ML:Manipulation, the spell may be EVOKE'd to unleash a focused bolt of air at a target. Targets hit by Sonic Armaments (1009) or Psychic Weapon (1025) while under the effects of Banshee's Wail (1008) have a standard flare chance to deal additional Disruption damage. |
ML:Telepathy, ML:Manipulation |
1009 | Sonic Armaments | Offensive/Defensive | 0 | 0 | Song | All: Chance for double flares using ML:Manipulation, 4% per seed 4 summation of ranks.
|
ML:Manipulation |
1010 | Song of Valor | Defensive | 0 | 0 | Song | (9/21/21) +25DS, +1 per 2 spellsongs above 10, up to +70DS at 100 spellsongs. | None |
1011 | Song of Peace | Utililty | 0 | 0 | Song | (8/15/22) With the retirement of the RENEW verb, it would no longer be immediately renewable when moving, it would follow automatically within 10 seconds, current implementation. | None |
1012 | Arresting Aria | Disabler (SMR) AoE (8/15/22) |
12 | 2s | Variable | (9/21/21) Status: Root (-25DS) Additional -10% DS (Holding Song debuff) Status: Staggered (3-10s) At 40 ranks of ML:Manipulation, gain Whirling Dervish effect against targets. At 60 ranks of ML:Manipulation, gain Sonic Disruption (1030) double cast effect against targets. Example: 2 targets - Cast 1030, if 2 targets alive, immediately recast 1030 (for No RT/Mana). * Maximum targets based on standard AoE targets formula. |
ML:Manipulation |
1013 | Unraveling Cadence | Disabler (CS) | 5 | 2s | 30s | (8/15/22) Strips a spell, or drains mana. For every 15 ranks of ML:Manipulation, gain 1 additional attempt. Attempts fire at intervals of 5s. Spellsong ends at 0 attempts left, or mana drain. |
ML:Manipulation |
1014 | Crescendo | Offensive | 0 | 0 | Song | (8/15/22) Standard flare chance on melee attack to trigger Crescendo effect, for 30 seconds. The Crescendo effect allows a Bard to prepare a spell, attack, and the prepared spell casts before the end of the attack RT. * At 10 ranks of ML:Telepathy, War Chant (1001) will auto-cast every 60 seconds with no roundtime or mana cost. For every 3 ranks of ML:Telepathy above 10, the auto-cast interval is reduced by 1 second, to a minimum of 30 seconds at 100 ranks. |
ML:Telepathy |
1015 | Requiem | Attack (CS) Auto-success (9/21/21) |
(8/15/22) 10 |
2s | 30s | (8/15/22) -20TD Status: Stance reduction Status: Slowed Killing a target under the effect of Requiem has a (5 + (ML:Telepathy ranks /4))% chance to add the Dirge of the Dead effect. Dirge of the Dead causes the next cast of Banshee's Wail (1008) to have +40AS/+25SMR with an AoE affect. * Maximum targets based on standard AoE targets formula. |
ML:Telepathy |
1016 | Traveler's Ballad | Utility | 16 | 3s | N/a | (9/21/21) Remove damage/thirst on failures in exchange for longer roundtime. Each hunting area will be verified to have a landing room. |
None |
1017 | Cacophony | Attack (CS) | 17 | 3s | N/a | (8/15/22) Vacuum/Disruption critical and concussion damage DoT that fires immediately and every 2 seconds for 5 rounds. (9/21/21) Bards wielding a combat instrument gain 1 extra round.
|
ML:Manipulation, ML:Telepathy |
1018 | Power Chord | Utility | 0 | 0 | (9/21/21) Focus Song |
(9/21/21) Remove the explosion aspect. (8/15/22) Increases group mana regeneration by 10% off-node and 5% on-node. As a Focus spell, Power Chord cannot be used at the same time as 1213/1216/1230. |
None |
1019 | Melody or Mirrors | Defensive | 0 | 0 | Song | +20 Dodge ranks, +1 per 2 spellsongs above 19, up to 60 Dodge ranks at 100 spellsongs. | None |
1020 | Luck's Reverberation | Service | 20 | 3s | Song Service |
See special details below. Grants a second roll to specific actions like SMR/CMans/Disarming traps. Base function formula: 50% + 1% per 3 spellsongs (83%) for self-cast, 33% for group. The activation can vary from system to system. |
ML:Manipulation |
1025 | Dancing Weapon | Offensive | 0 | 0 | Song | Update speed/commands to match Animal Companion (630). (8/15/22)Add Kai's Anthem self-cast AS to formula. (9/21/21) AS formula changed to (Weapon skill + (CM ranks/2) + spellsongs above 25 + ranks/bonus in ML:Manipulation + (Influence Bonus/2) + Kai's Anthem). (9/21/21) At 100 ranks of ML:Manipulation, spell becomes Astral Weapon. Disintegration damage. Standard flare chance to single target cast Vertigo (1219) with no warding check. (9/21/21) At 100 ranks of ML:Telepathy, spell becomes Psychic Weapon. Disruption damage. Standard flare chance to Confuse target. |
ML:Manipulation, ML:Telepathy |
1030 | Sonic Disruption | Attack (CS) AoE only |
30 | 3s | N/a | (9/21/21) + (8/15/22) Damage reduced to match Nature's Fury (635). ML:Manipulation helps with scaling. Using a combat instrument removes some of the requirement. |
ML:Manipulation |
1035 | Song of Tonis | Offensive | 0 | 0 | Song | (9/21/21) + (8/15/22) Self-cast only. -1sRT to all actions, -2sRT at 75 spellsongs. (9/21/21) 15 Dodge Ranks, +1 per 2 ranks of ML:Telepathy, up to 50 Dodge ranks at 70 ranks. While Song of Tonis (1035) is active, standard flare chance when casting a spell of war to receive the Wings of Tonis buff. Wings of Tonis lasts 30 seconds and will reduce the next physical attack to 1 second. At 50 ranks of Mental Mana Control, Wings of Tonis applies to the group. (8/15/22) EVOKE to manually activate a self-cast Wings of Tonis effect for 60 seconds, with a 180 second cooldown. |
ML:Telepathy |
1040 | Troubadour's Rally (1040) | Defensive | 40 | 0 | Immediate | (No changes) Remove Status: Calm, Sleep, Stun, Immobility, Web, Prone/Sitting Formula: 90% (-3% per second remaining duration) +3% per seed 1 of ML:Telepathy. Stun/Immobility/Web Formula: 60% (-2% per second remaining) + (2% per Mental Mana Control rank.) |
ML:Telepathy |
- Notes
- Arresting Aria (1012) was changed from 3 targets to * Maximum targets based on standard AoE targets formula.
- Crescendo (1014) was changed from EL:Air to ML:Telepathy * At 10 ranks of ML:Telepathy, War Chant (1001) will auto-cast every 60 seconds with no roundtime or mana cost.
- Requiem (1015) was changed from 3 targets to * Maximum targets based on standard AoE targets formula.
- Luck's Reverberation (1020) was changed to match Resist Element (620).
* Luck's Reverberation:
- Bards are a Semi profession. Taking that into account, their service should reflect the only other Semi profession service, Resist Nature (620).
- Bards will be able to create a lucky clothing item, such as a pair of lucky socks!
- The spell also allows a Bard to infuse a prepared wearable clothing item with luck to a chosen combat feature (AS, DS, CS, TD, SMR).
- This item confers the luck to its bearer.
- Each tier of Luck's Reverberation (1020) bestows a 2% chance for the combat effect to reroll, with a maximum of 5 tiers (10%).
- A character may only have one Lucky clothing item active at a time.
Success Formula:
Bard Level 2 * INF Bonus 2 * INT Bonus .75 * Trading Ranks MIU Ranks/2 1.5 * Bard Spell ranks HP ranks MMC ranks SL:Manipulation ranks +20 Tavern Bonus Total 100 50 50 227 101 151 202 101 101 20 1103
Note: This matches the maximum bonus that a Ranger can receive for Resist Nature (620).
- Bards will be able to 3x Trading.
- Tier Modifier is equal to 100 * the target tier of the attempt.
- Previous combat feature modifier is equal to 150 * the number of existing T5 combat features on the clothing item.
- Interactions
- Luck provided from Luck's Reverberation (1020) will fully stack with the lucky clothing item.
1st Combat Feature | 2nd Combat Feature | 3rd Combat Feature | 4th Combat Feature | 5th Combat Feature | Resources Needed | |
---|---|---|---|---|---|---|
T1: 5% | 100 | 250 | 400 | 550 | 700 | T1: 50,000 |
T2: 10% | 200 | 350 | 500 | 650 | 800 | T2: 75,000 |
T3: 15% | 300 | 450 | 600 | 750 | 900 | T3: 100,000 |
T4: 20% | 400 | 550 | 700 | 850 | 1000 | T4: 125,000 |
T5: 25% | 500 | 650 | 800 | 950 | 1100 | T5: 150,000 |
For 100% success cast:
1st Combat Feature 2nd Combat Feature 3rd Combat Feature 4th Combat Feature 5th Combat Feature Resources Needed T1: 5% 200 350 500 650 800 T1: 50,000 T2: 10% 300 450 600 750 900 T2: 75,000 T3: 15% 400 550 700 850 1000 T3: 100,000 T4: 20% 500 650 800 950 1100 T4: 125,000 T5: 25% 600 750 900 1050 1200 T5: 150,000
Note: You must bring a combat feature up to T5 before adding luck towards a new combat feature.
Usage:
- Prepare 1020 and CHANNEL <lucky clothing item>
Accommodations:
- Taking into consideration that some Bards are unwilling to consider any changes at all. Offer to preserve the MnE Bard as Bard(e), and copy/paste the profession into Bard(m).
- Bard(m) receives the updated spell list in the 1500s slots.
- Sonic Disruption (1030) is updated to AoE only with reduced damage.
- Song of Tonis (1035) is updated to self-cast only -1sRT with -2sRT at 75 spellsongs.
- CS is changed to ward against Elemental TD from Bard TD.
- No further development will happen with them.
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