Mezic: Difference between revisions
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GS4-NAIKEN (talk | contribs) m (small grammar fix of "Mezic's") |
SPYRIDONM1 (talk | contribs) (HPs 240, cold snap (512), call wind (912), armor AsG5 light leather, treasure , log2 creature description and messaging) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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| BT3 = Minor Shock (901) |
| BT3 = Minor Shock (901) |
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| BTC = 236 |
| BTC = 236 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 180 |
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| WD2 = |
| WD2 = |
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| WDB = |
| WDB = |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 240 |
| Melee = 240 |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence shard]] |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area. |
<pre{{log2|margin-right=26em}}>Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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;[[Call Wind (912)]] |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A mezic waves at you! |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.</pre> |
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;[[Cold Snap (512)]] |
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<pre{{log2|margin-right=26em}}>A mezic waves at you! |
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An airy mist rolls into the area, carrying a harsh chill with it. |
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CS: +180 - TD: +457 + CvA: -6 + d100: +48 == -235 |
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Warded off! |
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The mist leaves a thin layer of ice on your lower half, but you easily shake it off. |
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==Behind the Scenes== |
==Behind the Scenes== |
Latest revision as of 09:59, 30 October 2023
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Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area.
Hunting strategies
Casting the sorcerers' Corrupt Essence (703) effectively renders mezics practically harmless, since their main attacks are their spells.
Other information
A mezic waves at you! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A mezic waves at you! An airy mist rolls into the area, carrying a harsh chill with it. CS: +180 - TD: +457 + CvA: -6 + d100: +48 == -235 Warded off! The mist leaves a thin layer of ice on your lower half, but you easily shake it off.Behind the Scenes
"Mezic" is seemingly an allusion to the mezuzah on top of the front doors of Bonespear Tower saying: "Maleskari reigns supreme in this tower." Mezuzahs are inscriptions on the doors of Jewish homes quoting scripture asserting their Lord is the one God. By implication, the mezics are cultists of the demon Maleskari, former students or associates of Bonespear. Mezuzahs are mythologically notable for warding off dybbuks, malicious spirits that attempt to possess other bodies. It is telling to note mezics originally wandered in the vesperti area, given all of the other unnatural hybrids in Foggy Valley.
Near-level creatures - edit | ||||||||||
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