Mezic: Difference between revisions
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SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
SPYRIDONM1 (talk | contribs) (HPs 240, cold snap (512), call wind (912), armor AsG5 light leather, treasure , log2 creature description and messaging) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Mezic.jpg |
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| level = 33<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = mezic |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws and Ensnares. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Foggy Valley]]<br> |
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| otherclass2 = Magical |
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ball and chain<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = ? |
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{{Creature ability|Ball & chain|+N/A [[AS]]}} |
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| PA2 = |
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| PAB = |
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{{Creature ability|[[Minor Shock (901)]]|+236 [[Attack strength|AS]]}} |
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| PA3 = |
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{{Creature ability|[[Minor Acid (904)]]|+236 [[Attack strength|AS]]}} |
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| PAC = |
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{{Creature ability|[[Minor Fire (906)]]|+220 [[Attack strength|AS]]}} |
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| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nomaneuver = |
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| BTA = 236 |
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| BT2 = Minor Fire (906) |
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| noability = |
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| BTB = 220 |
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| BT3 = Minor Shock (901) |
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| BTC = 236 |
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| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 180 |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+240 [[Defensive strength|DS]]}} |
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| Melee = 240 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+110 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 110 |
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{{creature ability|[[Sorcerer Base]] |+113 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 113 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+130 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 130 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense II (406) |
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| DSP3 = Elemental Defense III (414) |
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| DSP4 = Elemental Focus (513) |
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{{creature ability|[[Thurfel's Ward (503)]]}} |
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| DSP5 = Mass Blur (911) |
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{{creature ability|[[Elemental Focus (513)]]}} |
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| DSP6 = Thurfel's Ward (503) |
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{{creature ability|[[Mass Blur (911)]]}} |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence shard]] |
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| skin = |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area. |
<pre{{log2|margin-right=26em}}>Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Casting the sorcerers' [[Corrupt Essence (703)]] effectively renders |
Casting the sorcerers' [[Corrupt Essence (703)]] effectively renders mezics practically harmless, since their main attacks are their spells. |
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==Other information== |
==Other information== |
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;[[Call Wind (912)]] |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A mezic waves at you! |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.</pre> |
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;[[Cold Snap (512)]] |
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== References == |
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<pre{{log2|margin-right=26em}}>A mezic waves at you! |
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* http://www.play.net/gs4/info/bestiary/ |
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An airy mist rolls into the area, carrying a harsh chill with it. |
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CS: +180 - TD: +457 + CvA: -6 + d100: +48 == -235 |
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Warded off! |
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The mist leaves a thin layer of ice on your lower half, but you easily shake it off. |
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==Behind the Scenes== |
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"Mezic" is seemingly an allusion to the [https://en.wikipedia.org/wiki/Mezuzah mezuzah] on top of the front doors of [[Bonespear Tower]] saying: "[[Maleskari]] reigns supreme in this tower." Mezuzahs are inscriptions on the doors of [[Jaron Galarn|Jewish]] homes quoting scripture asserting their Lord is the one God. By implication, the mezics are cultists of the demon Maleskari, former students or associates of Bonespear. Mezuzahs are mythologically notable for warding off [[dybbuk]]s, malicious spirits that attempt to possess other bodies. It is telling to note mezics originally wandered in the [[vesperti]] area, given all of the other unnatural hybrids in Foggy Valley. |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 35 |
|levelp2 = 35 |
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}} |
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[[Category:Foggy Valley creatures]] |
Latest revision as of 09:59, 30 October 2023
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Hunched shoulders and a stooping posture, the mezic is humanoid in appearance, her clothes ill-fitting and made of simple cloth. Dark, beady eyes stare at you from beneath a mass of tangled grey hair as the mezic shuffles her hunched form back and forth. Its long, gnarled fingers contort in magical configurations as it glances maliciously about the area.
Hunting strategies
Casting the sorcerers' Corrupt Essence (703) effectively renders mezics practically harmless, since their main attacks are their spells.
Other information
A mezic waves at you! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A mezic waves at you! An airy mist rolls into the area, carrying a harsh chill with it. CS: +180 - TD: +457 + CvA: -6 + d100: +48 == -235 Warded off! The mist leaves a thin layer of ice on your lower half, but you easily shake it off.Behind the Scenes
"Mezic" is seemingly an allusion to the mezuzah on top of the front doors of Bonespear Tower saying: "Maleskari reigns supreme in this tower." Mezuzahs are inscriptions on the doors of Jewish homes quoting scripture asserting their Lord is the one God. By implication, the mezics are cultists of the demon Maleskari, former students or associates of Bonespear. Mezuzahs are mythologically notable for warding off dybbuks, malicious spirits that attempt to possess other bodies. It is telling to note mezics originally wandered in the vesperti area, given all of the other unnatural hybrids in Foggy Valley.
Near-level creatures - edit | ||||||||||
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