Template:Script Gear Difficulty Modifier: Difference between revisions
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for Animalistic Spirit to |
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
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|role="rowheader" align=left| Combat Flourish: [[Flare Affinity]] || -200 |
|role="rowheader" align=left| Combat Flourish: [[Flare Affinity]] † || -200 |
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|role="rowheader" align=left| Combat Flourish: [[DoTFlares|Lore Flares]] || -200 |
|role="rowheader" align=left| Combat Flourish: [[DoTFlares|Lore Flares]] † || -200 |
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|role="rowheader" align=left| Combat Flourish: [[RageArmor|Rage Armor]] || -200 |
|role="rowheader" align=left| Combat Flourish: [[RageArmor|Rage Armor]] † || -200 |
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|role="rowheader" align=left| [[Cursed Armor]] || -200 |
|role="rowheader" align=left| [[Cursed Armor]] || -200 |
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|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
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|role="rowheader" align=left| [[Fighting Knife]] || -10/-60/-140/-?? |
|role="rowheader" align=left| [[Fighting Knife]] || -10/-60/-140/-?? |
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|role="rowheader" align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450 |
|role="rowheader" align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450 |
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|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100 |
|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100 |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for |
|+ Script Modifiers for Realm Weapon to Wand Bow |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200 |
|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200 |
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|role="rowheader" align=left| [[Rotflares]]† || -200 |
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|role="rowheader" align=left| [[Self-mana Armor]] || -40 |
|role="rowheader" align=left| [[Self-mana Armor]] || -40 |
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<nowiki>*</nowiki><nowiki>*</nowiki>Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier. |
<nowiki>*</nowiki><nowiki>*</nowiki>Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier. |
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† Combat Flourish and Subscript penalties stack with all other modifiers. |
Latest revision as of 18:17, 16 August 2024
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
**Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.
† Combat Flourish and Subscript penalties stack with all other modifiers.