Bony Tenthsworn occultist: Difference between revisions

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{{stub}}
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 59<!-- This will also be used at the end of the page in the Near level creature template -->
| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = Crawling Shore <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Crawling Shore <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA = 274-283
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Condemn (309)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Grasp of the Grave (709)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| magic items = ?
| magic items = ?
| gems = ?
| gems = ?
| boxes = ?
| boxes = Yes
| other = ?
| other = ?
| skin = ?
| skin = ?
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<pre{{log2|margin-right=26em}}>Robed and hooded, the Tenthsworn occultist has fervent eyes the color of dried blood and the sort of pallor earned from days spent out of the sun. His dark robes are stitched with serpentine patterns in crimson, a theme repeated in the symbol at his throat, which takes the form of a pair of intertwined asps. The occultist's face is hollow and he looks as if he has not eaten in some time, though perhaps the zeal within him has burned all spare flesh away.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>
<pre{{log2|margin-right=26em}}>Robed and hooded, the Tenthsworn occultist has fervent eyes the color of dried blood and the sort of pallor earned from days spent out of the sun. His dark robes are stitched with serpentine patterns in crimson, a theme repeated in the symbol at his throat, which takes the form of a pair of intertwined asps. The occultist's face is hollow and he looks as if he has not eaten in some time, though perhaps the zeal within him has burned all spare flesh away.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>


[[Warrior_Tricks#Appraise|Appraisal]]:
[[Appraise|Appraisal]]:
<pre{{log2}}>The Tenthsworn occultist is small in size, about four feet high in his current state.</pre>
<pre{{log2}}>The Tenthsworn occultist is small in size, about four feet high in his current state.</pre>
==Hunting Strategies==
==Hunting Strategies==

{{addmetext}}
Occultists are pure-type enemies with many offensive and defensive spells but poor SMR defense. They can cast [[Condemn (309)]], which is a magical SMR attack with five waves of concussion and plasma damage that can be debilitating to players. Additionally, [[Grasp of the Grave (709)]] can make it more difficult to avoid or escape.

==Other Information==
==Other Information==

{{addmetext}}
Bony Tenthsworn occultists can summon '''a swirling sanguine orb''' that is deposited in the room with them. It will heal the occultist and other enemies in the room. It cannot be dispelled, the occultist that cast it must be killed for it to be destroyed.

Summoning:
<pre{{log2}}>A bony Tenthsworn occultist raises her malformed fingers overhead, contorting them into jarring patterns as globules of carmine radiance pirouette through the air around her. The spinning beads of radiance gather into a dripping sanguine orb that hovers in the air nearby, pulsing with otherworldly light.</pre>


Description:
<pre{{log2}}>
The orb hovers in the air, dripping blood onto the ground beneath it. Unseen magic holds it aloft and maintains the sphere's integrity.
</pre>

Healing the occultist:
<pre{{log2}}>
Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light.
</pre>

Upon death of occultist:
<pre{{log2}}>
A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere.
</pre>


{{Nearlevel
|levelm2 = 57
|levelm1 = 58
|level = 59
|levelp1 = 60
|levelp2 = 61
}}

Latest revision as of 08:00, 11 September 2024


Bony Tenthsworn occultist
Level 59
Family Humanoid family creatures
Body Type Biped
Area(s) Found Crawling Shore
BCS Yes
HP
Speed
Attack Attributes
Warding Spells
Blood Burst (701) 274-283 CS
Misc. Offensive Spells
Condemn (309)
Grasp of the Grave (709)
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes Yes
Skin ?
Other ?
Robed and hooded, the Tenthsworn occultist has fervent eyes the color of dried blood and the sort of pallor earned from days spent out of the sun.  His dark robes are stitched with serpentine patterns in crimson, a theme repeated in the symbol at his throat, which takes the form of a pair of intertwined asps.  The occultist's face is hollow and he looks as if he has not eaten in some time, though perhaps the zeal within him has burned all spare flesh away. 

Appraisal:

The Tenthsworn occultist is small in size, about four feet high in his current state.

Hunting Strategies

Occultists are pure-type enemies with many offensive and defensive spells but poor SMR defense. They can cast Condemn (309), which is a magical SMR attack with five waves of concussion and plasma damage that can be debilitating to players. Additionally, Grasp of the Grave (709) can make it more difficult to avoid or escape.

Other Information

Bony Tenthsworn occultists can summon a swirling sanguine orb that is deposited in the room with them. It will heal the occultist and other enemies in the room. It cannot be dispelled, the occultist that cast it must be killed for it to be destroyed.

Summoning:

A bony Tenthsworn occultist raises her malformed fingers overhead, contorting them into jarring patterns as globules of carmine radiance pirouette through the air around her. The spinning beads of radiance gather into a dripping sanguine orb that hovers in the air nearby, pulsing with otherworldly light.


Description:

The orb hovers in the air, dripping blood onto the ground beneath it.  Unseen magic holds it aloft and maintains the sphere's integrity.

Healing the occultist:

Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light.

Upon death of occultist:

A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere.


Near-level creatures - edit
Level 57 Level 58


Level 59 Level 60


Level 61
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