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Alchemy jar: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Glass jars''' are sold in [[Elanthia]]'s the local alchemist shops. These jars hold up to 20 doses of items used in [[Alchemy]] such as alchemy drops, foraged items, and gems. The jars will not hold skins. The jar will reduce those 21 items (including the jar) to just one item for item [[INVENTORY (verb)|inventory]] quantity reasons. This is a huge boon to alchemists and [[Adventurer's Guild]] gem hoarders fighting the 500-item limit. |
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'''Alchemy jars''' are sold throughout [[Elanthia]] in local alchemist shops, frequently as some sort of glass jar. Alchemy jars hold up to a set amount of items (or doses) used in [[alchemy]], such as alchemy drops, foraged items, and gems. They do not hold skins. |
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The alchemy jar and its contents are counted as one item for item [[INVENTORY (verb)|inventory]] quantities. This feature is a huge boon to alchemists and [[Adventurer's Guild]] gem hoarders because of the 500-item limit. A full 100-item alchemy jar will [[WEIGHT (verb)|weigh]] 11 lbs when full of gems and 50 lbs when full of herbs. Weight will scale down based on capacity. |
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Shortly after the release of the jars, GM Bernt opened a merchant tent that traveled to different towns selling jars, bottles and beakers that held 50 doses instead of the standard 20. The shop was simply called [[Inside a White Tent]]. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your glass jar and sense that the creator has provided the following information: |
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This glass jar is designed to hold small, nearly identical items -- in particular, gems, alchemy ingredients other than critter skins, etc. |
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==Items== |
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*[[Wehnimer's Landing]] - an opalescent glass jar |
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*[[Mist Harbor]] - an opalescent glass jar |
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*[[River's Rest]] - a long-necked glass jar |
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*[[Ta'Vaalor]] - a gold-flecked glass jar |
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*[[Kharam Dzu]] - a translucent glaes jar |
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*[[Solhaven]] - a faceted glass jar |
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*[[Icemule Trace]] - a frosted glass jar (Wiggim's Charms, not the alchemist) |
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*[[Ta'Illistim]] - tapered glass bottle |
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*[[Zul Logoth]] - |
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*[[Cysaegir]] - |
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Alterations are permitted to the base description following the 15/15/15 rule in ALTER 2, provided that it continues to make sense that the contents would be identifiable without looking inside. |
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Each of the above can be ordered in customized colors to make "an <above adjective> <color> glass jar". |
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It can hold a maximum of 20 items. PUT items in to store them. SHAKE the jar to get them back out. |
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==Description== |
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</pre> |
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When an item is added, the description changes from "a glass jar" to "a glass jar containing {items}" |
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==Usage== |
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:<i>an opalescent glass jar</i> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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:<i>an opalescent glass jar containing ayana leaves</i> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader"|DROP/PUT |
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! scope="row" role="rowheader"|IN {jar} |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|LOOK |
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! scope="row" role="rowheader"|IN {jar} |
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|<!-- First Person View --> {{addmetext}} |
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|Inside the prismatic glass bottle you see 49 portions of crystal cores. It is nearly full. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|SHAKE |
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! scope="row" role="rowheader"|(Removing one item) |
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|<!-- First Person View --> {{addmetext}} |
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|You give your jar a hard shake, causing an ayana leaf to fall into your left hand. |
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|- |
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! scope="row" role="rowheader"|AT {cauldron} |
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|<!-- First Person View --> {{addmetext}} |
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|You give your jar a hard shake over your cauldron, releasing a luckbloom blossom into it. |
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|} |
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==Additional Information== |
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Alchemy jars sold in alchemy shops typically hold 20 doses of items. Alchemy jars available at festivals or pay events may hold larger quantities, such as the 100-item jars sold at [[Duskruin]]. |
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Shortly after the release of the alchemy jars, GM Bernt opened a merchant tent that traveled to different towns selling jars, bottles and beakers that held 50 doses instead of the standard 20. The shop was simply called [[Inside a White Tent]]. 100-item alchemy jars were later released at [[Duskruin Arena]] for 250 [[bloodscrip]]. |
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The jars can be customized when [[ORDER (verb)|ORDER]]ed to be different colors for ease of sorting. The jars cannot be dyed via the [[dyer's tent]]s. When the full system is in place, the [[dyer's tent]] dyes will be able to dye empty jars. |
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[[Sorcerer]]s can also [[SHAKE (verb)|shake]] a jar of animation salts at a dead creature or player. This will have the same results as spreading the salts by hand. Beware that when salts of different qualities are mixed together in a jar, the entire batch of salt will have an '''average''' of those quality values. |
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During the first two days of sale, these jars were just "a glass jar". The opalescent part was added later when the colors were made manipulatable. |
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{{boldmono|INVENTORY FULL CONTAINER}}, which lists all worn and nested containers, will list alchemy jars that are located inside of containers that are both worn and open. |
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==Contents== |
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<pre{{log2}}> |
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*<b><small>[[LOOK (verb)|LOOK]] IN </small></b> the jar to see an exact count of how many items the jar contains. This will also give a rough indicator of the remaining capacity relative to the container. |
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You are currently wearing and carrying: |
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<i> |
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a void blue backpack |
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:Inside the glass jar you see 5 portions of uncut maernstrike diamonds. It is mostly empty. |
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a rolton-embossed leather knapsack |
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:Inside the glass jar you see 7 portions of cerulean glimaerstones. It is less than half full. |
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an opalescent glass jar containing blue trafel mushrooms |
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:Inside the glass jar you see 10 portions of dragonseye sapphires. It is becoming full. |
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an opalescent glass jar containing turquoise stones |
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:Inside the prismatic glass bottle you see 49 portions of crystal cores. It is nearly full. |
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a purple silk sheath with gold edging |
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:Inside the prismatic glass bottle you see 50 portions of crystal cores. It is full.</i> |
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</pre> |
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{{boldmono|[[RUMMAGE (verb)|RUMMAGE]] IN [container] INGREDIENT [ingredient name]}} finds alchemy jars containing specific alchemy items or gems. The word "ingredient" cannot be shortened. |
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*<b><small>SHAKE [jar]</small></b> removes one alchemy item from the jar. One hand will need to be free to hold what comes out. |
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<pre{{log2}}> |
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:<i>You give your jar a hard shake, causing an ayana leaf to fall into your left hand.</i> |
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You rummage through the heavy backpack and remove a large prismatic glass bottle containing crystal cores. |
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</pre> |
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{{boldmono|[[LOCKER]] MANIFEST}} shows how full an alchemy jar in the locker is: |
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*<b><small>SHAKE [jar] AT [cauldron]</small></b> drops one of the contained ingredient into your cauldron. |
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<pre{{log2}}> |
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:<i>You give your jar a hard shake over your cauldron, releasing a luckbloom blossom into it.</i> |
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an opalescent glass jar containing blue trafel mushrooms (12/20) |
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an opalescent glass jar containing turquoise stones (18/20) |
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</pre> |
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===Jar Description=== |
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:[[Sorcerer]]s can also [[SHAKE (verb)|shake]] a jar of animation salts at a dead creature or player. This will have the same results as spreading the salts by hand. Beware that when salts of different qualities are mixed together in a jar, the entire batch of salt will have an average of those quality values. |
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Alchemy jars can only have the base 15/15/15 altered. This is because they have a dynamic long description that displays the contents when one or more item is placed inside. When an item is added, the alchemy jar description changes, adding "a glass jar containing {items}" onto the end: |
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:<i>an opalescent glass jar</i> |
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:<i>an opalescent glass jar containing ayana leaves</i> |
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Alchemy jars can be customized when {{boldmono|[[ORDER (verb)|ORDERed]]}} to be different colors for ease of sorting. The jars cannot be dyed via the [[dyer's tent]]s. |
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*<b><small>INVENTORY FULL CONTAINER</small></b> lists all worn containers; as well as containers, including jars, within worn and open containers.<i> |
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:You are currently wearing and carrying: |
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::a void blue backpack |
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::a rolton-embossed leather knapsack |
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:::an opalescent glass jar containing blue trafel mushrooms |
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:::an opalescent glass jar containing turquoise stones |
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::a purple silk sheath with gold edging</i> |
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During the first two days of sale following their original release, alchemy jars were just "a glass jar". |
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*<b><small>[[RUMMAGE (verb)|RUMMAGE]] IN [container] INGREDIENT [ingredient name]</small></b> finds jars containing alchemy items or gems. The word "ingredient" cannot be shortened. |
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:<i>You rummage through the heavy backpack and remove a large prismatic glass bottle containing crystal cores.</i> |
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===Jar Measuring=== |
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*{{boldmono|[[LOOK (verb)|LOOK]] IN}} the alchemy jar to see an exact count of how many items the jar contains. This will also give a rough indicator of the remaining capacity relative to the container: |
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<pre{{log2}}> |
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Inside the glass jar you see 5 portions of uncut maernstrike diamonds. It is mostly empty. |
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Inside the glass jar you see 7 portions of cerulean glimaerstones. It is less than half full. |
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Inside the glass jar you see 10 portions of dragonseye sapphires. It is becoming full. |
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Inside the prismatic glass bottle you see 49 portions of crystal cores. It is nearly full. |
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Inside the prismatic glass bottle you see 50 portions of crystal cores. It is full. |
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</pre> |
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===Town Alchemy Shop Jars=== |
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Each of the alchemy jars listed can be ordered in customized colors to make "an <adjective> <color> glass jar". |
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*[[Wehnimer's Landing]] - an opalescent glass jar |
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*[[Mist Harbor]] - an opalescent glass jar |
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*[[River's Rest]] - a long-necked glass jar |
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*[[Ta'Vaalor]] - a gold-flecked glass jar |
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*[[Kharam Dzu]] - a translucent glaes jar |
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*[[Solhaven]] - a faceted glass jar |
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*[[Icemule Trace]] - a frosted glass jar ([[Wiggim's Charms]], not the alchemist) |
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*[[Ta'Illistim]] - a vaalin-rimmed glass bottle |
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*[[Zul Logoth]] - |
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*[[Cysaegir]] - |
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*[[Kraken's Fall]] - a hexagon-cut bronze glass jar |
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*[[Glaeve]] - a ship-etched dark glass jar |
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*[[Sablecross]] - an indigo glass jar |
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==See Also== |
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[[Category:Common Magical Items]] |
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* [[Alchemy Jar Container]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Alchemy jar <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Alchemy Jar Container <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Base 15/15/15 description alterations only.<br>Must make sense for contents to be identifiable without looking inside. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=DROP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=LOOK |
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|verb3=PUT |
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|verb4=SHAKE |
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}} |
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</td></tr></table> |
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[[Category:Alchemy]] |
[[Category:Alchemy]] |
Latest revision as of 10:44, 6 March 2025
Alchemy jars are sold throughout Elanthia in local alchemist shops, frequently as some sort of glass jar. Alchemy jars hold up to a set amount of items (or doses) used in alchemy, such as alchemy drops, foraged items, and gems. They do not hold skins. The alchemy jar and its contents are counted as one item for item inventory quantities. This feature is a huge boon to alchemists and Adventurer's Guild gem hoarders because of the 500-item limit. A full 100-item alchemy jar will weigh 11 lbs when full of gems and 50 lbs when full of herbs. Weight will scale down based on capacity. AnalyzeYou analyze your glass jar and sense that the creator has provided the following information: This glass jar is designed to hold small, nearly identical items -- in particular, gems, alchemy ingredients other than critter skins, etc. Alterations are permitted to the base description following the 15/15/15 rule in ALTER 2, provided that it continues to make sense that the contents would be identifiable without looking inside. It can hold a maximum of 20 items. PUT items in to store them. SHAKE the jar to get them back out. Usage
Additional InformationAlchemy jars sold in alchemy shops typically hold 20 doses of items. Alchemy jars available at festivals or pay events may hold larger quantities, such as the 100-item jars sold at Duskruin. Shortly after the release of the alchemy jars, GM Bernt opened a merchant tent that traveled to different towns selling jars, bottles and beakers that held 50 doses instead of the standard 20. The shop was simply called Inside a White Tent. 100-item alchemy jars were later released at Duskruin Arena for 250 bloodscrip. Sorcerers can also shake a jar of animation salts at a dead creature or player. This will have the same results as spreading the salts by hand. Beware that when salts of different qualities are mixed together in a jar, the entire batch of salt will have an average of those quality values. INVENTORY FULL CONTAINER, which lists all worn and nested containers, will list alchemy jars that are located inside of containers that are both worn and open. You are currently wearing and carrying: a void blue backpack a rolton-embossed leather knapsack an opalescent glass jar containing blue trafel mushrooms an opalescent glass jar containing turquoise stones a purple silk sheath with gold edging RUMMAGE IN [container] INGREDIENT [ingredient name] finds alchemy jars containing specific alchemy items or gems. The word "ingredient" cannot be shortened. You rummage through the heavy backpack and remove a large prismatic glass bottle containing crystal cores. LOCKER MANIFEST shows how full an alchemy jar in the locker is: an opalescent glass jar containing blue trafel mushrooms (12/20) an opalescent glass jar containing turquoise stones (18/20) Jar DescriptionAlchemy jars can only have the base 15/15/15 altered. This is because they have a dynamic long description that displays the contents when one or more item is placed inside. When an item is added, the alchemy jar description changes, adding "a glass jar containing {items}" onto the end:
Alchemy jars can be customized when ORDERed to be different colors for ease of sorting. The jars cannot be dyed via the dyer's tents. During the first two days of sale following their original release, alchemy jars were just "a glass jar". Jar Measuring
Inside the glass jar you see 5 portions of uncut maernstrike diamonds. It is mostly empty. Inside the glass jar you see 7 portions of cerulean glimaerstones. It is less than half full. Inside the glass jar you see 10 portions of dragonseye sapphires. It is becoming full. Inside the prismatic glass bottle you see 49 portions of crystal cores. It is nearly full. Inside the prismatic glass bottle you see 50 portions of crystal cores. It is full. Town Alchemy Shop JarsEach of the alchemy jars listed can be ordered in customized colors to make "an <adjective> <color> glass jar".
See Also |
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