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{{Profession
{{profession |
| [[File:Small_sorc.jpg]]
name = Sorcerer |
| name = Sorcerer
type = [[Elemental]]/[[Spiritual]] [[Pure]] |
circles = [[Minor Elemental]], [[Minor Spiritual]], [[Sorcerer Base]]
| type = [[Elemental]]/[[Spiritual]] [[Pure]]
| circles = [[Minor Elemental]], [[Minor Spiritual]], [[Sorcerer Base]]
| prime = [[Aura]], [[Wisdom]]
| mana = [[Aura]], [[Wisdom]]
| TWCcost = 12/12 | TWCranks = 1
| AUcost = 15/0 | AUranks = 1
| SUcost = 13/0 | SUranks = 1
| CMcost = 12/8 | CMranks = 1
| OHEcost = 6/2 | OHEranks = 1
| OHBcost = 6/2 | OHBranks = 1
| THWcost = 14/3 | THWranks = 1
| RWcost = 14/3 | RWranks = 1
| TWcost = 9/3 | TWranks = 1
| PWcost = 14/3 | PWranks = 1
| BRLcost = 10/2 | BRLranks = 1
| AMBcost = 15/14 | AMBranks = 1
| MOCcost = 15/10 | MOCranks = 1
| PFcost = 8/0 | PFranks = 1
| DODcost = 20/20 | DODranks = 1
| AScost = 0/1 | ASranks = 2
| MIUcost = 0/2 | MIUranks = 2
| SAcost = 3/1 | SAranks = 2
| HPcost = 0/4 | HPranks = 3
| EMCcost = 0/3 | EMCranks = 2
| MMCcost = 0/12 | MMCranks = 1
| SMCcost = 0/3 | SMCranks = 2
| SRcost = 0/8 | SRranks = 3
| ELcost = 0/6 | ELranks = 2
| SpLcost = 0/6 | SpLranks = 2
| SoLcost = 0/6 | SoLranks = 2
| MLcost = 0/20 | MLranks = 1
| SURcost = 3/2 | SURranks = 2
| DTcost = 2/6 | DTranks = 1
| PLcost = 2/4 | PLranks = 2
| SHcost = 5/4 | SHranks = 1
| PERcost = 0/3 | PERranks = 2
| CLIcost = 4/0 | CLIranks = 1
| SWIcost = 3/0 | SWIranks = 1
| FAcost = 2/1 | FAranks = 2
| TRAcost = 0/3 | TRAranks = 2
| PPcost = 3/3 | PPranks = 1
}}
}}


Hybrid spell users who rely on both the Elemental and Spiritual Spheres, '''Sorcerers''' concentrate on spells of disruption and destruction. Their primary spells deal with the annihilation of animate and inanimate matter. While this is a difficult profession to learn early on, Sorcerers have the potential to be extremely powerful and deadly.
[[Category: Professions]]


== Professional Highlights ==
'''Sorcerers''' are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[circle]] of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes.


The two primary foci of sorcerous magic are [[Demonology]] and [[Necromancy]].
=== Related Essays ===


=== Offensive Spells ===
* [[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]]
* [[On the Nature of Sorcery (essay)|On the Nature of Sorcery]]
* [[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]]


Since its inception by the [[Faendryl]] elves at the end of the [[Undead War]], sorcerous magic has focused heavily on destruction. In the past, it was said of sorcerers that they could not learn as many utility and defensive spells as do wizards or clerics. Whether that is still true or not, sorcerers are acknowledged to command numerous fearsome offensive powers.
== Relevant Statistics ==


Some of the staple sorcerer attack spells include:
== Relevant Skills ==


*[[Mana Disruption (702)]] - low level universal warding attack
== Spell and Ability Highlights ==
*[[Disintegrate (705)]] - warding attack, more effective with Necromancy lore
*[[Energy Maelstrom (710)]] - maneuver attack
*[[Pain (711)]] - warding attack, more effective with Necromancy lore
*[[Balefire (713)]] - bolt attack, more effective with Demonology lore
*[[Evil Eye (717)]] - warding attack, chance to cause enemies to instantly drop dead out of fear
*[[Dark Catalyst (719)]] - warding attack that turns enemies' mana against them
*[[Implosion (720)]] - maneuver attack, chance to completely vaporize enemies, more effective with Demonology lore


* [[Sacrifice]]
=== Sacrifice ===
Turn the [[spirit|life force]] of your [[creature|enemies]] into usable [[mana]].


A sorcerer can {{boldmono|[[Verb:SACRIFICE|SACRIFICE]]}} weakened creatures, converting their animus into usable mana.
* [[Illusions]]
A [[guild skill]] teaching visual manipulation of essence.


=== Scroll Infusion ===
* [[Cloak of Shadows (712)]]
A standard defensive spell with the ability to retailiate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer's favor.


* [[Scroll Infusion (714)]]
[[Scroll Infusion]] allows sorcerers to increase the charges of arcane [[scroll]]s.
The unique ability to unlock and [[recharge]] [[scroll]]s. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by [[Wizard|other magical professions]].


=== Demonic Summoning ===
* [[Curse (715)]]
Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched.


Sorcerers learn to [[Minor Summoning (725)|summon minor demons]] to aid them in both mundane tasks and magical combat. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Demonology|Demonology lore]].
* [[Implosion (720)]]
One of the most destructive magics known to all of [[Elanthia]], a miniature [http://en.wikipedia.org/wiki/Gravitational_singularity singularity] is created, causing widespread destruction and a general sucking effect.


=== Animate Dead ===
* [[Minor Summoning (725)]]
Historically, the art of [[demonic summoning|summoning]] [[demon|extraplanar creatures]] is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of [[minor demon]]s which can perform a myriad of utility functions for their master.


[[Animate Dead (730)]] allows sorcerers to temporarily animate the bodies of dead creatures or adventurers. Creature animates can aid the sorcerer in battle, while animated adventurers will follow the sorcerer for a while, usually as a way to rescue the fallen when they are far from the safety of towns. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Necromancy|Necromancy lore]].
* [[Animate Dead (730)]]
Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of [[undead]] creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one's [[creature|foes]] for attack or utility purposes, as well as fallen [[character|comrades]] to expedite rescues.


Animates are not considered true [[undead]] as they are not bound to a soul.
* [[Planar Shift (740)]]

By [[SENSE (verb)|sensing]] the surrounding flows and recording their unique pattern into a [[Rune book|book]], a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective [[rune]]s and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately [[teleport|transport]] a traveller great distances.
=== Planar Shift ===

Sorcerers can use a form of [[Planar Shift|planar teleportation]] to take them, and potentially their group, to almost any specified point in the world. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Demonology|Demonology lore]].

''Planar travel is inherently unsafe, and the untrained and unprepared run a high risk of injury, death, or worse!''

=== Ensorcellment ===

[[Ensorcell (735)]] is the sorcerer [[profession service]]. Sorcerers store necrotic energy as they gain experience, which they can then infuse into weapons, shields, and armor. Ensorcelled weapons (including runestaves for spellcasters) gain necrotic flares that confer various benefits, while shields and armor become better able to withstand hostile magic.

== Sorcerer Guild ==

The [[Sorcerer Guild]] is a profession guild dedicated to the arcane studies and development of sorcery worldwide.

The skills taught by the guild are [[Alchemy]] and [[Illusions]].

Guilds also provide a summoning chamber.

== Sorcerer Statistic Growth Rates ==

For more information see the page on [[Statistic growth rate]]s.

{| {{prettytable}}
|+ '''Sorcerer Stat Growth Rates'''
|-
! width=80px | ''Profession''
! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]]
! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]]
|- align = center
| '''Sorcerer'''||10||15||20||15||25||30||25||20||25||20
|}
''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''

== Profession Verbs ==

Sorcerers have a special setting for:

* {{boldmono|GAZE <person, creature, item>}} - You shift your eyes to <person>.

''You can set a verb by using: <verb> set profession''

== Resources ==

===== Guides =====

*[[A beginner's guide to playing a sorcerer]]
*[[Pure sorcerer]]
*[[Comprehensive Sorcerer Guide]]
*[[Sorcerer training suggestions]]
*[[Goat's Mutant Sorcerer Guide]] - for the rare few who want to use a weapon
*[https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit GameMaster/Development Team Sorcerer Proposal]

===== Saved Posts =====
*[[Hybrid casting changes (saved post)]]

===== Player Essays =====

*[[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]]
*[[On the Nature of Sorcery (essay)|On the Nature of Sorcery]]
*[[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]]

{{Sorcerer}}
{{Professions}}

Latest revision as of 14:42, 2 October 2025

Sorcerer
Small sorc.jpg
Type Elemental/Spiritual Pure
Spell Circles Minor Elemental, Minor Spiritual, Sorcerer Base
Prime Requisites Aura, Wisdom
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 12/12 1
Armor Use 15/0 1
Shield Use 13/0 1
Combat Maneuvers 12/8 1
Edged Weapons 6/2 1
Blunt Weapons 6/2 1
Two-Handed Weapons 14/3 1
Ranged Weapons 14/3 1
Thrown Weapons 9/3 1
Polearm Weapons 14/3 1
Brawling 10/2 1
Ambush 15/14 1
Multi Opponent Combat 15/10 1
Physical Fitness 8/0 1
Dodging 20/20 1
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/1 2
Magic Item Use 0/2 2
Spell Aiming 3/1 2
Harness Power 0/4 3
Elemental Mana Control 0/3 2
Mental Mana Control 0/12 1
Spirit Mana Control 0/3 2
Spell Research 0/8 3
Elemental Lore 0/6 2
Spiritual Lore 0/6 2
Sorcerous Lore 0/6 2
Mental Lore 0/20 1
General Skills
Skill Cost Ranks
Survival 3/2 2
Disarming Traps 2/6 1
Picking Locks 2/4 2
Stalking and Hiding 5/4 1
Perception 0/3 2
Climbing 4/0 1
Swimming 3/0 1
First Aid 2/1 2
Trading 0/3 2
Pickpocketing 3/3 1

Hybrid spell users who rely on both the Elemental and Spiritual Spheres, Sorcerers concentrate on spells of disruption and destruction. Their primary spells deal with the annihilation of animate and inanimate matter. While this is a difficult profession to learn early on, Sorcerers have the potential to be extremely powerful and deadly.

Professional Highlights

The two primary foci of sorcerous magic are Demonology and Necromancy.

Offensive Spells

Since its inception by the Faendryl elves at the end of the Undead War, sorcerous magic has focused heavily on destruction. In the past, it was said of sorcerers that they could not learn as many utility and defensive spells as do wizards or clerics. Whether that is still true or not, sorcerers are acknowledged to command numerous fearsome offensive powers.

Some of the staple sorcerer attack spells include:

Sacrifice

A sorcerer can SACRIFICE weakened creatures, converting their animus into usable mana.

Scroll Infusion

Scroll Infusion allows sorcerers to increase the charges of arcane scrolls.

Demonic Summoning

Sorcerers learn to summon minor demons to aid them in both mundane tasks and magical combat. This ability is more effective for sorcerers who have trained in Demonology lore.

Animate Dead

Animate Dead (730) allows sorcerers to temporarily animate the bodies of dead creatures or adventurers. Creature animates can aid the sorcerer in battle, while animated adventurers will follow the sorcerer for a while, usually as a way to rescue the fallen when they are far from the safety of towns. This ability is more effective for sorcerers who have trained in Necromancy lore.

Animates are not considered true undead as they are not bound to a soul.

Planar Shift

Sorcerers can use a form of planar teleportation to take them, and potentially their group, to almost any specified point in the world. This ability is more effective for sorcerers who have trained in Demonology lore.

Planar travel is inherently unsafe, and the untrained and unprepared run a high risk of injury, death, or worse!

Ensorcellment

Ensorcell (735) is the sorcerer profession service. Sorcerers store necrotic energy as they gain experience, which they can then infuse into weapons, shields, and armor. Ensorcelled weapons (including runestaves for spellcasters) gain necrotic flares that confer various benefits, while shields and armor become better able to withstand hostile magic.

Sorcerer Guild

The Sorcerer Guild is a profession guild dedicated to the arcane studies and development of sorcery worldwide.

The skills taught by the guild are Alchemy and Illusions.

Guilds also provide a summoning chamber.

Sorcerer Statistic Growth Rates

For more information see the page on Statistic growth rates.

Sorcerer Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Sorcerer 10 15 20 15 25 30 25 20 25 20

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Profession Verbs

Sorcerers have a special setting for:

  • GAZE <person, creature, item> - You shift your eyes to <person>.

You can set a verb by using: <verb> set profession

Resources

Guides
Saved Posts
Player Essays
Sorcerer Profession - edit
Spell Circles: Sorcerer Base Spells | Minor Elemental Spells | Minor Spiritual Spells
Professional Highlights: Warding spells | Bolt spells | Scroll Infusion | Ensorcell | Demonic summoning | Animate Dead


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard