Sorcerer: Difference between revisions
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{{Profession |
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{{profession | |
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| [[File:Small_sorc.jpg]] |
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name = Sorcerer | |
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| name = Sorcerer |
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type = [[Elemental]]/[[Spiritual]] [[Pure]] | |
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| type = [[Elemental]]/[[Spiritual]] [[Pure]] |
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| circles = [[Minor Elemental]], [[Minor Spiritual]], [[Sorcerer Base]] |
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| prime = [[Aura]], [[Wisdom]] |
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| mana = [[Aura]], [[Wisdom]] |
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| TWCcost = 12/12 | TWCranks = 1 |
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| AUcost = 15/0 | AUranks = 1 |
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| SUcost = 13/0 | SUranks = 1 |
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| CMcost = 12/8 | CMranks = 1 |
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| OHEcost = 6/2 | OHEranks = 1 |
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| OHBcost = 6/2 | OHBranks = 1 |
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| THWcost = 14/3 | THWranks = 1 |
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| RWcost = 14/3 | RWranks = 1 |
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| TWcost = 9/3 | TWranks = 1 |
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| PWcost = 14/3 | PWranks = 1 |
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| BRLcost = 10/2 | BRLranks = 1 |
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| AMBcost = 15/14 | AMBranks = 1 |
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| MOCcost = 15/10 | MOCranks = 1 |
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| PFcost = 8/0 | PFranks = 1 |
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| DODcost = 20/20 | DODranks = 1 |
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| AScost = 0/1 | ASranks = 2 |
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| MIUcost = 0/2 | MIUranks = 2 |
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| SAcost = 3/1 | SAranks = 2 |
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| HPcost = 0/4 | HPranks = 3 |
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| EMCcost = 0/3 | EMCranks = 2 |
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| MMCcost = 0/12 | MMCranks = 1 |
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| SMCcost = 0/3 | SMCranks = 2 |
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| SRcost = 0/8 | SRranks = 3 |
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| ELcost = 0/6 | ELranks = 2 |
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| SpLcost = 0/6 | SpLranks = 2 |
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| SoLcost = 0/6 | SoLranks = 2 |
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| MLcost = 0/20 | MLranks = 1 |
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| SURcost = 3/2 | SURranks = 2 |
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| DTcost = 2/6 | DTranks = 1 |
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| PLcost = 2/4 | PLranks = 2 |
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| SHcost = 5/4 | SHranks = 1 |
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| PERcost = 0/3 | PERranks = 2 |
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| CLIcost = 4/0 | CLIranks = 1 |
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| SWIcost = 3/0 | SWIranks = 1 |
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| FAcost = 2/1 | FAranks = 2 |
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| TRAcost = 0/3 | TRAranks = 2 |
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| PPcost = 3/3 | PPranks = 1 |
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}} |
}} |
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Hybrid spell users who rely on both the Elemental and Spiritual Spheres, '''Sorcerers''' concentrate on spells of disruption and destruction. Their primary spells deal with the annihilation of animate and inanimate matter. While this is a difficult profession to learn early on, Sorcerers have the potential to be extremely powerful and deadly. |
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[[Category: Professions]] |
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[[Category: Sorcerer]] |
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== Professional Highlights == |
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'''Sorcerers''' are [[pure]] spell casters affluent in both [[elemental]] and [[spiritual]] [[magic]]. They also possess knowledge of an ancient, arcane [[circle]] of magic which can only be explained as a 'hybrid' of both types. The two primary foci of sorcerous magic are [[Sorcerous Lore, Demonology|Demonology]] and [[Sorcerous Lore, Necromancy|Necromancy]], though it also commands the manipulation of [[essence]] and a number of [[illusion]]s. Much of sorcery is dedicated to destruction of both animate and inanimate matter, with many spells focused on [[combat system|combat-oriented]] magic. However, sorcerer spells are by no means limited to war, many offer utility and productive purposes. |
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The two primary foci of sorcerous magic are [[Demonology]] and [[Necromancy]]. |
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=== Related Essays === |
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=== Offensive Spells === |
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* [[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]] |
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* [[On the Nature of Sorcery (essay)|On the Nature of Sorcery]] |
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* [[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]] |
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Since its inception by the [[Faendryl]] elves at the end of the [[Undead War]], sorcerous magic has focused heavily on destruction. In the past, it was said of sorcerers that they could not learn as many utility and defensive spells as do wizards or clerics. Whether that is still true or not, sorcerers are acknowledged to command numerous fearsome offensive powers. |
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== Relevant Statistics == |
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Some of the staple sorcerer attack spells include: |
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== Relevant Skills == |
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*[[Mana Disruption (702)]] - low level universal warding attack |
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;[[Arcane Symbols]] |
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*[[Disintegrate (705)]] - warding attack, more effective with Necromancy lore |
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:Arcane Symbols is usually a stable skill that is singled for life, if not higher, by most sorcerers. Aside from the standard scroll use benefits, it benefits [[Scroll Infusion (714)]] as well. It is also a cheap way to increase [[Runestaff]] defense. |
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*[[Energy Maelstrom (710)]] - maneuver attack |
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*[[Pain (711)]] - warding attack, more effective with Necromancy lore |
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*[[Balefire (713)]] - bolt attack, more effective with Demonology lore |
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*[[Evil Eye (717)]] - warding attack, chance to cause enemies to instantly drop dead out of fear |
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*[[Dark Catalyst (719)]] - warding attack that turns enemies' mana against them |
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*[[Implosion (720)]] - maneuver attack, chance to completely vaporize enemies, more effective with Demonology lore |
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=== Sacrifice === |
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;[[Magic Item Use]] |
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:Similarly to Arcane Symbols, Magic Item Use is usually singled for life. It is particularly useful at lower levels, where it benefits wand users. It also has benefits for [[Scroll Infusion (714)]]. It is a cheap way to increase [[Runestaff]] defense |
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A sorcerer can {{boldmono|[[Verb:SACRIFICE|SACRIFICE]]}} weakened creatures, converting their animus into usable mana. |
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;[[Spell Aiming]] |
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:While the Sorcerer profession has only one bolt spell, which is not even found in the Sorcery Circle, Spell Aiming is often trained in, sometimes as much as doubled for life. This is due to the fact that Spell Aiming benefits a number of Sorcery spells, including [[Limb Disruption (708)]], [[Energy Maelstrom (710)]], and [[Implosion (720)]]. Due to its higher physical training point costs, it is rather easy to train in, as most sorcerers have an excess of physical training points. |
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=== Scroll Infusion === |
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;[[Spiritual Mana Control]] and [[Elemental Mana Control]] |
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:For almost all purposes when concerned with Sorcerers, the two mana controls are virtually the same. Each will allow effective mana transfer to other corresponding professions. Additionally, they both increase the Sorcerer's mana regeneration rate. Both Mana controls benefit a number of Sorcery spells, including the [[Scroll Infusion (714)]], [[Dark Catalyst (719)]], focused [[Implosion (720)]], [[Minor Summoning (725)]], [[Animate Dead (730)]] and [[Planar Shift (740)]]. They also offer relatively cheap ways to increase [[Runestaff]] defense. |
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[[Scroll Infusion]] allows sorcerers to increase the charges of arcane [[scroll]]s. |
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== Spell and Ability Highlights == |
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=== Demonic Summoning === |
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* [[Sacrifice]] |
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Turn the [[spirit|life force]] of your [[creature|enemies]] into usable [[mana]]. |
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Sorcerers learn to [[Minor Summoning (725)|summon minor demons]] to aid them in both mundane tasks and magical combat. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Demonology|Demonology lore]]. |
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* [[Illusions]] |
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A [[guild skill]] teaching visual manipulation of essence. |
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=== Animate Dead === |
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* [[Cloak of Shadows (712)]] |
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A standard defensive spell with the ability to retailiate against an attacker when its wearer is incapacitated. This potent magic can turn the tides of a battle gone wrong quickly into the sorcerer's favor. |
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[[Animate Dead (730)]] allows sorcerers to temporarily animate the bodies of dead creatures or adventurers. Creature animates can aid the sorcerer in battle, while animated adventurers will follow the sorcerer for a while, usually as a way to rescue the fallen when they are far from the safety of towns. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Necromancy|Necromancy lore]]. |
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* [[Scroll Infusion (714)]] |
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The unique ability to unlock and [[recharge]] [[scroll]]s. This extends the life of the usable magic found on scrolls many times over, granting a level of versatility reviled by [[Wizard|other magical professions]]. |
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Animates are not considered true [[undead]] as they are not bound to a soul. |
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* [[Curse (715)]] |
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Various debilitating hexes can be placed on foes and items. Cursed items will impart their curse upon others than its caster when touched. |
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=== Planar Shift === |
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* [[Implosion (720)]] |
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One of the most destructive magics known to all of [[Elanthia]], a miniature [http://en.wikipedia.org/wiki/Gravitational_singularity singularity] is created, causing widespread destruction and a general sucking effect. |
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Sorcerers can use a form of [[Planar Shift|planar teleportation]] to take them, and potentially their group, to almost any specified point in the world. This ability is more effective for sorcerers who have trained in [[Sorcerous Lore, Demonology|Demonology lore]]. |
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* [[Minor Summoning (725)]] |
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Historically, the art of [[demonic summoning|summoning]] [[demon|extraplanar creatures]] is widely disapproved. This spell is a lesser form of such magic, limited to the seizing of [[minor demon]]s which can perform a myriad of utility functions for their master. |
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''Planar travel is inherently unsafe, and the untrained and unprepared run a high risk of injury, death, or worse!'' |
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* [[Animate Dead (730)]] |
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Animation of dead corpses is not a matter taken lightly. Most Elanthians frown upon this practice, viewing it as a form of [[undead]] creation. However this magic can be quite beneficial, offering the ability to command the re-animated cadaver of one's [[creature|foes]] for attack or utility purposes, as well as fallen [[character|comrades]] to expedite rescues. |
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=== Ensorcellment === |
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* [[Planar Shift (740)]] |
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By [[SENSE (verb)|sensing]] the surrounding flows and recording their unique pattern into a [[Rune book|book]], a sorcerer can later recall those patterns and inscribe them upon the ground. Coupled with protective [[rune]]s and sorcerous magic, these otherwise dormant lines activate a rift in space. Stepping through can immediately [[teleport|transport]] a traveller great distances. |
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[[Ensorcell (735)]] is the sorcerer [[profession service]]. Sorcerers store necrotic energy as they gain experience, which they can then infuse into weapons, shields, and armor. Ensorcelled weapons (including runestaves for spellcasters) gain necrotic flares that confer various benefits, while shields and armor become better able to withstand hostile magic. |
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== Sorcerer Guild == |
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The [[Sorcerer Guild]] is a profession guild dedicated to the arcane studies and development of sorcery worldwide. |
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The skills taught by the guild are [[Alchemy]] and [[Illusions]]. |
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Guilds also provide a summoning chamber. |
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== Sorcerer Statistic Growth Rates == |
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For more information see the page on [[Statistic growth rate]]s. |
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{| {{prettytable}} |
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|+ '''Sorcerer Stat Growth Rates''' |
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|- |
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! width=80px | ''Profession'' |
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! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]] |
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! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]] |
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|- align = center |
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| '''Sorcerer'''||10||15||20||15||25||30||25||20||25||20 |
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|} |
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''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.'' |
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== Profession Verbs == |
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Sorcerers have a special setting for: |
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* {{boldmono|GAZE <person, creature, item>}} - You shift your eyes to <person>. |
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''You can set a verb by using: <verb> set profession'' |
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== Resources == |
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===== Guides ===== |
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*[[A beginner's guide to playing a sorcerer]] |
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*[[Pure sorcerer]] |
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*[[Comprehensive Sorcerer Guide]] |
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*[[Sorcerer training suggestions]] |
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*[[Goat's Mutant Sorcerer Guide]] - for the rare few who want to use a weapon |
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*[https://docs.google.com/document/d/1vFQcOJVAVCMLnXD8UksBBxgFJDJE4xMVXCdVmxXPFBk/edit GameMaster/Development Team Sorcerer Proposal] |
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===== Saved Posts ===== |
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*[[Hybrid casting changes (saved post)]] |
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===== Player Essays ===== |
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*[[The True Meaning of Sorcery (essay)|The True Meaning of Sorcery]] |
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*[[On the Nature of Sorcery (essay)|On the Nature of Sorcery]] |
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*[[Of War, Sorcery, and the Passion for Power (essay)|Of War, Sorcery, and the Passion for Power]] |
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{{Sorcerer}} |
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{{Professions}} |
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Latest revision as of 14:42, 2 October 2025
Hybrid spell users who rely on both the Elemental and Spiritual Spheres, Sorcerers concentrate on spells of disruption and destruction. Their primary spells deal with the annihilation of animate and inanimate matter. While this is a difficult profession to learn early on, Sorcerers have the potential to be extremely powerful and deadly.
Professional Highlights
The two primary foci of sorcerous magic are Demonology and Necromancy.
Offensive Spells
Since its inception by the Faendryl elves at the end of the Undead War, sorcerous magic has focused heavily on destruction. In the past, it was said of sorcerers that they could not learn as many utility and defensive spells as do wizards or clerics. Whether that is still true or not, sorcerers are acknowledged to command numerous fearsome offensive powers.
Some of the staple sorcerer attack spells include:
- Mana Disruption (702) - low level universal warding attack
- Disintegrate (705) - warding attack, more effective with Necromancy lore
- Energy Maelstrom (710) - maneuver attack
- Pain (711) - warding attack, more effective with Necromancy lore
- Balefire (713) - bolt attack, more effective with Demonology lore
- Evil Eye (717) - warding attack, chance to cause enemies to instantly drop dead out of fear
- Dark Catalyst (719) - warding attack that turns enemies' mana against them
- Implosion (720) - maneuver attack, chance to completely vaporize enemies, more effective with Demonology lore
Sacrifice
A sorcerer can SACRIFICE weakened creatures, converting their animus into usable mana.
Scroll Infusion
Scroll Infusion allows sorcerers to increase the charges of arcane scrolls.
Demonic Summoning
Sorcerers learn to summon minor demons to aid them in both mundane tasks and magical combat. This ability is more effective for sorcerers who have trained in Demonology lore.
Animate Dead
Animate Dead (730) allows sorcerers to temporarily animate the bodies of dead creatures or adventurers. Creature animates can aid the sorcerer in battle, while animated adventurers will follow the sorcerer for a while, usually as a way to rescue the fallen when they are far from the safety of towns. This ability is more effective for sorcerers who have trained in Necromancy lore.
Animates are not considered true undead as they are not bound to a soul.
Planar Shift
Sorcerers can use a form of planar teleportation to take them, and potentially their group, to almost any specified point in the world. This ability is more effective for sorcerers who have trained in Demonology lore.
Planar travel is inherently unsafe, and the untrained and unprepared run a high risk of injury, death, or worse!
Ensorcellment
Ensorcell (735) is the sorcerer profession service. Sorcerers store necrotic energy as they gain experience, which they can then infuse into weapons, shields, and armor. Ensorcelled weapons (including runestaves for spellcasters) gain necrotic flares that confer various benefits, while shields and armor become better able to withstand hostile magic.
Sorcerer Guild
The Sorcerer Guild is a profession guild dedicated to the arcane studies and development of sorcery worldwide.
The skills taught by the guild are Alchemy and Illusions.
Guilds also provide a summoning chamber.
Sorcerer Statistic Growth Rates
For more information see the page on Statistic growth rates.
| Profession | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
|---|---|---|---|---|---|---|---|---|---|---|
| Sorcerer | 10 | 15 | 20 | 15 | 25 | 30 | 25 | 20 | 25 | 20 |
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
Profession Verbs
Sorcerers have a special setting for:
- GAZE <person, creature, item> - You shift your eyes to <person>.
You can set a verb by using: <verb> set profession
Resources
Guides
- A beginner's guide to playing a sorcerer
- Pure sorcerer
- Comprehensive Sorcerer Guide
- Sorcerer training suggestions
- Goat's Mutant Sorcerer Guide - for the rare few who want to use a weapon
- GameMaster/Development Team Sorcerer Proposal
Saved Posts
Player Essays
| Sorcerer Profession - edit |
|---|
| Spell Circles: Sorcerer Base Spells | Minor Elemental Spells | Minor Spiritual Spells |
| Professional Highlights: Warding spells | Bolt spells | Scroll Infusion | Ensorcell | Demonic summoning | Animate Dead |
| Profession - edit |
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| Squares: Rogue | Warrior | Monk |
| Semis: Bard | Paladin | Ranger |
| Pures: Cleric | Empath | Sorcerer | Wizard |
