Rotting Citadel arbalester: Difference between revisions

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==Hunting strategies==
==Hunting strategies==

Arbalesters fire quickly. Really quickly.
It's well advised somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it's possible they are aiming for them. Stunning, inducing RT, and removing an arm are all good options.


==Other information==
==Other information==

Revision as of 12:38, 22 April 2014

Rotting Citadel arbalester
Picture
Level 58
Family Citadel soldier family creatures
Body Type biped
Undead Yes
Areas Found The Citadel
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
heavy crossbow +312 AS
Maneuver Attacks
Sweep
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged +261 DS
Bolt <N/A> DS
Bard Base +185 TD
Ranger Base <N/A> TD
Sorcerer Base +224 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +224 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin none
Other None

A rusted conical helmet, wrapped in a band of buff and blue, sits above the empty eye sockets of a skull draped in the rotting remains of a rotting Citadel arbalester's face. Residual juices drip from the head of the arbalester and down a ragged surcoat of buff and blue cinched with a tattered leather belt buckled with a rusted shield stamped with a large letter "E." A quiver hangs from the belt, flush with feathered bolts and within easy reach of the arbalester's gloved hands.[1]

Hunting strategies

It's well advised somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it's possible they are aiming for them. Stunning, inducing RT, and removing an arm are all good options.

Other information

This section has not been added yet; please add to it now!

See Also

References

Near-level creatures - edit
Level 56 Level 57 Level 58


Level 59 Level 60


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