Skeletal lord: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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*Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up. |
*Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up. |
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*Voln fu is helpful against skeletal lords. |
*[[Voln fu]] is helpful against skeletal lords. |
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==Other information== |
==Other information== |
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*Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. |
*Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. |
Revision as of 11:58, 25 December 2009
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.[1]
Hunting strategies
- Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
- Voln fu is helpful against skeletal lords.
Other information
- Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack.
References
Near-level creatures - edit | ||||||||||
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