Warrior: Difference between revisions

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* [[Bull Rush]]
* [[Bull Rush]]
* [[Charge]]
* [[Charge]]
* [[Cheapshots]]
* [[Combat Movement]]
* [[Combat Movement]]
* [[Combat Focus]]
* [[Combat Focus]]
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* [[Disarm Weapon]] (Achievable through the Guild)
* [[Disarm Weapon]] (Achievable through the Guild)
* [[Feint]] (Achievable through the Guild)
* [[Feint]] (Achievable through the Guild)
* [[Garrote]]
* [[Hamstring]]
* [[Hamstring]]
* [[Haymaker]] (Warrior exclusive)
* [[Haymaker]] (Warrior exclusive)
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* [[Precision]]
* [[Precision]]
* [[Quickstrike]]
* [[Quickstrike]]
* [[Shadow Mastery]]
* [[Shield Bash]]
* [[Shield Bash]]
* [[Shield Charge]]
* [[Shield Charge]]
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* [[Sunder Shield]] (Warrior exclusive)
* [[Sunder Shield]] (Warrior exclusive)
* [[Surge of Strength]]
* [[Surge of Strength]]
* [[Sweep]]
* [[Tackle]] (Warrior exclusive/Achievable through the Guild)
* [[Tackle]] (Warrior exclusive/Achievable through the Guild)
* [[Trip]]
* [[Trip]]

Revision as of 18:36, 30 May 2006

Warrior
Type Square
Spell Circles Minor Elemental, Minor Spiritual
Prime Requisites Constitution, Strength
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2 / 2 2
Armor Use 2 / 0 3
Shield Use 2 / 0 3
Combat Maneuvers 4 / 3 2
Edged Weapons 2 / 1 2
Blunt Weapons 2 / 1 2
Two-Handed Weapons 3 / 1 2
Ranged Weapons 2 / 1 2
Thrown Weapons 2 / 1 2
Polearm Weapons 3 / 1 2
Brawling 2 / 1 2
Ambush 3 / 4 2
Multi Opponent Combat 4 / 3 2
Physical Fitness 2 / 0 2
Dodging 4 / 2 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0 / 7 1
Magic Item Use 0 / 8 1
Spell Aiming 5 / 25 1
Harness Power 0 / 10 1
Elemental Mana Control 0 / 10 1
Mental Mana Control 0 / 15 1
Spirit Mana Control 0 / 10 1
Spell Research 0 / 120 1
Elemental Lore 0 / 15 1
Spiritual Lore 0 / 15 1
Sorcerous Lore 0 / 30 1
Mental Lore 0 / 40 1
General Skills
Skill Cost Ranks
Survival 1 / 3 2
Disarming Traps 2 / 4 2
Picking Locks 2 / 3 2
Stalking and Hiding 3 / 2 2
Perception 0 / 3 2
Climbing 3 / 0 2
Swimming 2 / 0 2
First Aid 1 / 2 2
Trading 0 / 4 2
Pickpocketing 2 / 3 1

Warriors are the most physical and direct of professions in Elanthia. They've very little magical skills, normally, relying on heavy armor and big weapons. Warriors are capable of specializing in any weapon type easily, but most tend to prefer the use of Two-Handed Weapons or Polearm Weapons due to the high damage factors of these weapons, or, in the case of the claidhmore, has special properties that make them particularily deadly in combat.

Warriors have access to Combat Maneuvers that no other profession has available such as Weapon Bonding and Berserk. These two Combat Maneuvers (or guild skill, in the case of Berserk) are highly useful to a warrior of nearly any training path and is highly recommended to invest in.

Due to physically oriented training plans that most possess, Warrior are the most likely profession to achieve damage reduction, or redux. This, in tandem with their ease in equiping heavy armors, allows them to take much more punishment than the other professions in the game.

Combat Maneuvers List

Warriors also have the ability to train in the following combat maneuvers:

Guild Skills

Additionally, the Warrior Guild allows training in the following six skills:

External Links