Rotting Citadel arbalester: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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It's well advised somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it's possible they are aiming for them. Stunning, inducing RT, and removing an arm are all good options. |
It's well advised to somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it's possible they are aiming for them. Stunning, inducing RT, and removing an arm are all good options. |
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==Other information== |
==Other information== |
Revision as of 12:48, 22 April 2014
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A rusted conical helmet, wrapped in a band of buff and blue, sits above the empty eye sockets of a skull draped in the rotting remains of a rotting Citadel arbalester's face. Residual juices drip from the head of the arbalester and down a ragged surcoat of buff and blue cinched with a tattered leather belt buckled with a rusted shield stamped with a large letter "E." A quiver hangs from the belt, flush with feathered bolts and within easy reach of the arbalester's gloved hands.[1]
Hunting strategies
It's well advised to somehow prevent arbalesters from firing at all unless you are absolutely certain they cannot hit you. Besides having a very short roundtime between shots (about 3 seconds), successful shots hit the eyes often enough it's possible they are aiming for them. Stunning, inducing RT, and removing an arm are all good options.
Other information
This section has not been added yet; please add to it now!
See Also
References
Near-level creatures - edit | ||||||||||
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