Ebon Gate Festival/teasers 2016: Difference between revisions
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==General Info== |
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⚫ | The 2016 '''Ebon Gate Festival''' will take place October 14th to 28th. The first week is shopping for Prime while the event runs live in Platinum. The second week is shopping for Platinum while the event runs live in Prime. Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week). Tickets will be sold through the box office. |
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| Admit All || $24.99 |
| Admit All || $24.99 |
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⚫ | The 2016 '''Ebon Gate Festival''' will take place October 14th to 28th. The first week is shopping for Prime while the event runs live in Platinum. The second week is shopping for Platinum while the event runs live in Prime. Prime will only have access to the carnivals games, trick-or-treat, and [[The Necropolis]] during their live week (i.e. the second week). Tickets will be sold through the box office. |
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! Instance||Opening Date||Closing Date||Merchanting Dates |
! Instance||Opening Date||Closing Date||Merchanting Dates |
Revision as of 15:29, 12 October 2016
Ebon Gate 2016 Shop List · Delirium Manor
General Info
Prime | |
---|---|
Admit 1 | $49.99 |
Admit 2 | $59.99 |
Admit 3 | $69.99 |
Admit 4 | $79.99 |
Admit All | $99.99 |
Platinum | |
Admit All | $49.99 |
Shattered | |
Admit All | $24.99 |
The 2016 Ebon Gate Festival will take place October 14th to 28th. The first week is shopping for Prime while the event runs live in Platinum. The second week is shopping for Platinum while the event runs live in Prime. Prime will only have access to the carnivals games, trick-or-treat, and The Necropolis during their live week (i.e. the second week). Tickets will be sold through the box office.
Instance | Opening Date | Closing Date | Merchanting Dates |
---|---|---|---|
Prime | October 14th @ 9pm | October 31st @ 11:59pm | October 21 @ 9pm(?) - October 28 @ ?pm |
Platinum | October 14th @ 9pm | October 31st @ 11:59pm | October 14 @ 9pm(?) - October 21 @ 8:59pm(?) |
Shattered | October 14th @ 9pm | October 31st @ 11:59pm | ? |
Players wishing to help with the shop list (and running The Lich) should email VANKRASN39 at her play.net email address. (This msg will be removed as the festival gets closer.)
The fusion shaman will be available for orbing enhancive items.
Festival Entry Locations
- Icemule Trace - Icemule Temple, Foyer
- River's Rest - River Road
- Solhaven - Liabo Plaza
- Ta'Illistim - Shimmarglin Var
- Ta'Vaalor - Amaranth Court
- Teras Isle (Kharam Dzu) - Vaalin Street, Temple District
- Wehnimer's Landing - Town Square, Southeast
- Zul Logoth - Hall of Arches
- Four Winds Isle - Oleander and Daisy
Resources
Confirmed Merchant Services
- Weapon/UAC bane added to existing weapon (+10 AS, 8 pts weighting, or flares), no undead, 5 raffle winners major (GM Elidi)
- Ithziri armor unlocking 1 tier (10 spots) and adding to armor (5 spots) major (GM Haliste)
- Uncommon flare adding: grapple, unbalance, and disintegrate (GM Valyrka)
- Common and uncommon acuity/mana flares (runestaves only) (GM Valyrka)
- 2 custom spell prep raffles (GM Valyrka)
- 1 full unlock on a Xojium robe and 1 full unlock on a Xojium staff (GM Valyrka)
- Shock Weapon unlocking and auction quality mechanical unlocking that does not count toward unlock limit (GM Retser)
- WoundedWear level 3 unlocks (GM Retser)
- Ghlum will be sanctifying gear for 10 winners, 5 reserved for paladins and clerics only minor (GM Sindin)
- Permanent fletching razors (GM Xayle)
- Permanent scarring razor: 1 raffled in Brazen Bull (GM Liia)
- Custom perfume (GM Xayle)
- Bow sighting slightly above sephwir (GM Xayle)
- Hedgehogs (GM Xayle)
- Enhancive item permanence (GM Elysani)
Ithziri Armor Schedule
Platinum:
|
Prime:
|
Winners will be determined by a combination of Raffle & Spinner. Armor can only be worked on one time. (IE: no double unlocks, and armor that has an add service, cannot also receive an unlock service.) Pricing will probably be similar to the pricing from Briarmoon Cove (min 500k).
Live Games
- Main article: Ebon Gate Festival live games
SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY | |
---|---|---|---|---|---|
PRIME (WEEK 1) |
10/16 | 10/17 | 10/18 | 10/19 | 10/20 |
7p Costume contest | 5p Bubbling Brews | 5p Sing Me and Epitaph | 5p Dismember Me Fondly | 4p Entrail Toss | |
7p Storytelling | 8p Swamp Scatter | 8p Avoid the Noose | 9p Death Dirges | ||
PLATINUM (WEEK 2) |
10/23 | 10/24 | 10/25 | 10/26 | 10/27 |
7p Costume contest | 5p Bubbling Brews | 5p Sing Me and Epitaph | 5p Dismember Me Fondly | 4p Entrail Toss | |
7p Storytelling | 9p Swamp Scatter | 8p Avoid the Noose | 9p Death Dirges |
Costume Contest
Categories:
- Most Creative
- Most Elegant
- Scariest
- Funniest
- Best Duo
Contestants will be expected to provide a short presentation (no more than 2 minutes) on their costume. You do not need to enter a specific category, the judges will sort you.
Fusion Update
This will be the last year the Fusion Shaman appears at EG. Please see Fusion (saved posts) for the post-EG updates to the system. No change except for higher extraction costs will occur before EG. The 2016 EG Shaman will be creating old-style orbs.
Fusion extraction vouchers can be found in boxes at least until EG opens. Vouchers can be BUNDLEd for savings of up to 50% of the value of the extraction. If the 50% cost of the extraction is less than the value of the voucher, the cost will be subtracted and the voucher will remain.
"To redeem, please hold this voucher in hand when CONFIRMing your extraction or analysis request. Multiple vouchers may be combined via BUNDLE. The maximum discount on any extraction or analysis request is 50% of the quoted price. Any vouchers not used by the end of this year's Ebon Gate festival shall become expired and worthless."
Necropolis and Storyline
2016 will be the final year of the Necropolis and the associated storyline. A full, uncursed enruned black ora heart will be required to participate in the finale, which will be a very short automated experience.
If you've been to the Necropolis in the last two years, you'll have known that this finale has been coming. But this is it. The last year of the Necropolis at Feywrot Mire. The story that goes along with this place has mostly been done through an automated storytelling process. If you used the ether in 2015, you'd have gotten a very important piece of the story. The heart/ether will be undergoing its last transformation this year. It will require that the curse has been broken with the prismatic ether to do the last and final step. The number of charges it has will be an important part of the usefulness of the final upgrade. The finale will be automated, sort of a rail ride, but it fills the plot holes and finishes everything off. The last part to the heart has some mechanical benefits, but it's mostly to tie together some pieces to the Necropolis through this storyline. So let's hit some questions I know that may be asked. I didn't fully upgrade my heart/ether last year, can I still participate? Yes, but you will need to have used an ether on your heart to break the curse. Where do I get the prismatic ether? It will be in our SimuCoin Store, but you can also find them while digging, playing games, or in Delirium Manor. We also released some at the Duskruin Dig. I didn't attend each year and can't get a fully charged heart/ether, can I ever get this fully charged? Yes, but you'll have to get lucky. There are some prismatic essences in the feeders again this year (digging, games, Delirium Manor). You mentioned the final upgrade would be mostly fluff, now you're saying it's mechanical? It has some benefits in specific situations, but it's something you have to upkeep to use that part. You'll understand when you complete the final part. When does the finale take place? Starting October 21st, the area will be open in all instance where the finale takes place. You enter the area on your own and the story is automated at that point. Don't confuse this with a quest or expect it to be interactive. It's neither. The quest is the Necropolis. This is the ending, like in a video game. Will I get to run the Necropolis after I choose to do the finale? Yes. After you finish, you'll get the last upgrade, probably do a little bit of head scratching, and carry on your normal business. Grind out the Necropolis one last time. Solve some of the secrets that rarely get done. Find loot when you search around. Good stuff. Has anything else changed in the Necropolis? The puzzle/motif doors are different again. That's it. You're pretty awesome, Wyrom. Gee, thanks.
Spell Preps
Gotta catch 'em all! These will be split up and available through a few sources of unique distribution. One (or two...) will be available exclusively in the Carnival Games feeders. One will be available exclusively as a prize for the various staff-run games and contests during Ebon Gate. The others will be in the Ticket Shop for your buying pleasure! Now the real question is which prizes will land where... >read my volume Invoking this starstone-set volume will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare [Spell Name]... Third Person: Motes of silvery light sparkle across Tamuz's skin, twinkling like stars as he prepares a spell... Hidden or Invisible: Tiny motes of silver light twinkle in and out of existence, like flickering stars. >read my parch Invoking this sanguine parchment will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: A blood red mist leaks from your palms as you prepare [Spell Name]... Third Person: A blood red mist leaks from Tamuz's palms as he prepares a spell... Hidden or Invisible: A blood red mist fills the area. >read my grim Invoking this cerulean-runed grimoire will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: Cerulean will'o'wisps swirl around your hands as you prepare [Spell Name], casting ghostly blue-white light across your surroundings... Third Person: Cerulean will'o'wisps swirl around Tamuz's hands as he prepares a spell, casting ghostly blue-white light across the surrounding area... Hidden or Invisible: Cerulean will'o'wisps swirl around the area, casting a ghostly blue-white light across the surroundings. >read my codex Invoking this carnelian-hued codex will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: With a rush of mana, carnelian foxfire flares to life and engulfs your hands in an ethereal glow... Third Person: Ethereal carnelian foxfire flickers into being along Tamuz's hands, slithering across his palms... Hidden or Invisible: Ethereal carnelian foxfire flickers in the shadows. >read my tome Invoking this viridian tome will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: Pale viridian light flares as you draw upon the surrounding mana to prepare [Spell Name], the glowing wisps swirling around your hand in an excited display... Third Person: Wisps of pale viridian light begin to swirl around Tamuz's hand as he prepares a spell... Hidden or Invisible: Wisps of pale viridian light flare to life with sudden intensity. POST SCRIPTUM: I've got 4 more that haven't been teased yet. They're all related though.
Probably time to bring out the other 4 spell preps. "Blazestar is distinctly elemental in its alignment. The hue of the blazestar reveals its element – blue for air, green for water, gold for earth, and crimson for fire. To indicate their preferred element, traditional elven mages wear circlets or ferronieres set with appropriate blazestars when attending meetings of the Wizard Guild." -- https://www.play.net/gs4/info/gems/gems2.asp (Sorry Lightning, not a pure element according to classical elven magical theory.) >read my disk Invoking this azure blazestar disk will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: A cool feeling washes over your forehead and a deep blue radiance surrounds your hands as you prepare [Spell Name]... Third Person: A spectral faceted azure blazestar appears on Tamuz's forehead and rapidly dissolves into a deep blue radiance that suffuses his hands as he prepares a spell... Hidden or Invisible: A spectral faceted azure blazestar appears in midair before dissolving into a matched pair of radiant azure clouds. >read my second disk Invoking this emerald disk will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: A cool feeling washes over your forehead and a deep green radiance surrounds your hands as you prepare [Spell Name]... Third Person: A spectral faceted emerald blazestar appears on Tamuz's forehead and rapidly dissolves into a deep verdant radiance that suffuses his hands as he prepares a spell... Hidden or Invisible: A spectral faceted emerald blazestar appears in midair before dissolving into a matched pair of radiant verdant clouds. >read my third disk Invoking this crimson disk will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: A cool feeling washes over your forehead and a dark crimson radiance surrounds your hands as you prepare [Spell Name]... Third Person: A spectral faceted crimson blazestar appears on Tamuz's forehead and rapidly dissolves into a dark crimson radiance that suffuses his hands as he prepares a spell... Hidden or Invisible: A spectral faceted crimson blazestar appears in midair before dissolving into a matched pair of radiant crimson clouds. >read my fourth disk Invoking this golden disk will grant you permanent access to a special method of preparing your spells. It will provide the following phrase: First Person: A cool feeling washes over your forehead and a brilliant golden radiance surrounds your hands as you prepare [Spell Name]... Third Person: A spectral faceted golden blazestar appears on Tamuz's forehead and rapidly dissolves into a brilliant golden radiance that suffuses his hands as he prepares a spell... Hidden or Invisible: A spectral faceted golden blazestar appears in midair before dissolving into a matched pair of radiant golden clouds.
Cobbling Punch
Coming to an EG near you, cobbling hallmark punches for master cobblers! >glance You glance down to see an ivory-inlaid steel punch in your right hand and a pair of fabulous shoes in your left hand. >push my punch Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you see an unfurled rose, the crafter's personal hallmark. >look my shoes Imprinted on the sole, you see an unfurled rose, the crafter's personal hallmark. >turn my punch You change the plate on your steel punch, adjusting the settings to display your personal crafting mark of an unfurled rose and an engraving of the shoes owner's name. >push my punch Using your punch, you line up the sole of one of your shoes with the punch plate and give the handle a good squeeze. Success! Your punch plate settings have been applied to the shoes. Imprinted on the sole, you notice an unfurled rose. Inside, the name 'Airisu' is engraved in elegant script. That's not all! >dance shoes Standing on the toes of your fabulous shoes, you dance a few quick steps. >poke shoes You lift your foot and carefully examine the bottom of one of your fabulous shoes. You poke your finger at something stuck to the sole. Ew! What is that!? ... and more. Visit Lady Airisu in Come To Heel for customization and improvements!
Permafier
This will be available in the Halfway Midway and accept Ebon Gate tickets only.
No, it's not an amazing new way to get a fancy hairdo for Elanthian prom night, but it might be the next best thing! Allow me to introduce the PERM-ifier! It does a lot of what it says on the tin, transforming certain fluff scripted objects into their permanent versions. You also see an enruned shadowglass obelisk. >look obelisk The sharp-edged form of the obelisk is mounted upon a grey granite plinth. Partially translucent, its entire body is swirled with pale streaks of grey and white which writhe around inside the glassy confines. Speaking to an enruned shadowglass obelisk, you exclaim, "I wonder what you do!" >touch obelisk A soft voice from the shadowglass obelisk whispers, "Simply hold the object in your right hand and try again." You remove a perfume bottle from in your Ebon Gate bag. You glance down to see a perfume bottle in your right hand and nothing in your left hand. You sniff delicately at the perfume bottle, and detect the faint scent of cinnamon and roasted pumpkin. You say, "It is pumpkin spice season..." >touch obelisk A soft voice from the shadowglass obelisk whispers, "A bottle of perfume? We could certainly work our magic on your perfume bottle for 5000 tickets." Your perfume bottle begins to shine with a pale white radiance. >touch obelisk A soft voice from the shadowglass obelisk whispers, "It is done. Your perfume bottle will last forever. After our fee of 5000 tickets, you still possess 7604 tickets." >measure my bottle Your perfume bottle is bottomless! It contains an infinite amount of liquid. You exclaim, "I guess that's neat!" The PERM-ifier is currently set up to work with: makeup/cosmetics, fletching paint, cobbling dye, perfume, imbue boxes, nail lacquer, runestone carvers, lip gloss, and teas/coffees but you would need to ask Vanah for the specific details on that. Current costs range from 2,000 to 7,500 tickets per use depending on the item you want to treat. I look forward to claiming many of your Midway Tickets!
The PERM-ifier will work on both tea cases and the jars. For the cases, it will only PERM-ify the active tea selection. If a flavor blend is restricted in any way, such as being a flavor for a CHE, a private home, a specific shop, or the like, the flavor blend will be ineligible for this service. The PERM-ifier will also work on flavorings (cream, syrups, etc.), but not a sugar cube or slice of lemon, since those are one-serving items.
Swamp Carvings
The wee gnome Binklar will once again be steering his wagon toward the Ebon Gate and setting out his wares in Swamp Carvings. All of his carvings can be imbedded with magics by those with such skills or queue up when he is around to have certain Spiritual or Arcane Weavings placed in your selections. He will imbed up to 3 items per customer per day. He is a fidgety little fellow, not good at sitting still, so he will likely make multiple visits in each instance. So come get your Bravery on! Or your Mystic Focus! Or... hmmm, maybe I'll just give you the list eh? See you there! **Spells with an asterisk hold 10 charges, all others hold 20.
Drinkin' Steins
There will be new drinking containers that allow for toasts with style to meet all your drunken fluffy needs. These containers have the potential for 3 unlocks that expand the toasting options from general toasts (T1) to profession based (T2), realm based (T3) and a custom toast (T4). These toasts my even be targeted to a specific player. General toasts work for anyone anywhere and provide a random toast. Profession toasts take into account the profession of the person giving the toast or the profession of the person being targeted (when possible). Realm toasts will vary depending on your location. Custom toast will allow for a toast of your own making. Look for Purjus in his shop Drinkin'Steins.
Shock Weapons
Hello to all those shock lance/staff fans out there. You can now unlock your shock lance to a maximum of 3 lesser and 3 minor. This is up from the last EG and BMC limits of 2 and 2. There will also be a small handful of major unlocks. Taking any field from 0 to 1 is a minor. Taking any field from 1 to 2 is a lesser. Taking any field from 2 to 3 is a major. To take anything to the next tier, you must have the pre-requisite tier. There will also be a new, first time ever, auction quality mechanical unlock offered. This will unlock the weapon's ability to release a major elemental wave once per hour. The weapon's element determines the type of major elemental wave released. This does not count toward your 9 unlock limit on the weapon. Anything about (above?) Minor will be limited distribution through; raffle, auction, spinner, "Fish hook", or whatever random games I bring to EG.
Prestige Champagne
If you missed Prestige Champagne at Briarmoon Cove, fear not! Select bottles will be for sale at Feywrot Mire. For the uninitiated, these are champagne bottles that can be shaken and opened at others for a fizzy surprise, as well as opened with a sabre. Cases are also available to carry them in style. But the gravediggers or Midway gamesplayers who get really lucky might happen upon a very special bottle of champagne, a never-ending bottle that creates its own glasses. Whaa?? Be the first to find it and boast to all! I believe two never-ending bottles are waiting to be won; one bottle, an Elven classic champagne, and the other, a bottle with connections to Ebon Gates past. My merchant, Ghlum, will also be sactifying gear. This is a minor service, available to 10 lucky winners, with 5 slots reserved for paladins and clerics only. He will also be looking to distract himself from his sorrows by drowning you in general services.
Stone Tending
These items originally appeared at Ebon Gate 2007 in the Aldoran Stone Tender's cottage. They are the creation of GM Thandiwe and they're pretty awesome. You glance down to see an opalescent silvery vaalin diadem in your right hand and a silver-ringed cerulean aetherstone in your left hand. >push my diadem You carefully push your cerulean aetherstone into your silvery vaalin diadem and hear it click into place. You glance down to see an opalescent silvery vaalin diadem set with a silver-ringed cerulean aetherstone in your right hand and nothing in your left hand. You position your diadem on your head, careful to arrange your very short jet black hair around it. You glance down to see a shard of pale grey shadowglass in your right hand and a rune-etched dark copper amulet in your left hand. >push my amulet You carefully push your pale grey shadowglass into your dark copper amulet and hear it click into place. You glance down to see nothing in your right hand and a rune-etched dark copper amulet set with a shard of pale grey shadowglass in your left hand. You unclasp your amulet and separate the two ends. Drawing it around your neck, you deftly refasten the clasp. You see GameMaster Tamuz the Moon Mage. He appears to be an Alteration Machine. He is alpine in stature and appears to be very young. He has silver-flecked frost opal blue eyes and leathery brown skin. He has very short, pin-straight jet black hair drawn back from his face and bound in place by an opalescent silvery vaalin diadem set with a silver-ringed cerulean aetherstone. He has a portly face, an upturned nose and wildly bushy eyebrows. His fleshy jawline forms the base of his large, pulpy face. He has a test tattoo. He is in good shape. He is wearing a rune-etched dark copper amulet set with a shard of pale grey shadowglass You strike a heroic pose. You preen. You strut about. The jewelry will function with just about any gemstone you have, for pure fashion purposes. The actual enhancive Aldoran stones will NOT be for sale at Ebon Gate this year, but if you have any sitting around from years ago, they will continue to function with this jewelry. You can find them in the shop Gattrof Castoffs on the east side of the outer ring, look for the black and white wagon! In the glass-topped case you see an engraved silver circlet, an opalescent silvery vaalin diadem, a rune-carved golden imflass headband, a trio of dark ironwood bangles, an enruned gold wristlet, a twined faenor ivy vine bracelet, a pale blued ora necklace, a gold-linked dark bronze choker, an angular black mithril torc, a rune-etched dark copper amulet and a silver-inked sign. They are only alterable with 15/15/15s (no shows, no longs), so please plan accordingly!
Scripted Cigar Kit and Garrote Knife
You remove a slim onyx and jet cylinder from in your cream twill jacket. You say, "Hmm." You remove a smooth tan cigar encircled by bands of alabaster parchment from in your onyx and jet cylinder. You turn the darkened copper ring beneath the cap of the onyx and jet cylinder and the black velvet lining snaps up to lie flush against the interior of the cylinder, concealing your lockpick stash. You nod. You remove a gilt-edged ebon vultite cutter from in your cream twill jacket. Slipping your index finger and thumb through the ebon vultite cutter's unusually sturdy double rings, you position the smooth tan cigar within the blade apperture, slicing the tip neatly off with a firm squeeze. You roll the smooth tan cigar gently against the drakar element of your ebon vultite cutter, carefully rotating the cigar to evenly distribute the heat. Small tendrils of smoke begin to trickle from the end of the smooth tan cigar as you continue to press it against the hot metal. Drawing air gently through the cigar, you coax the smoldering tobacco to a cleaner flame. Finally satisfied that you've achieved a pleasantly even burn, you remove the smooth tan cigar from your ebon vultite cutter and inhale deeply from it. The area fills with a peat-heavy scotch smoke. You draw the ebon vultite cutter open, pulling past the point of full aperture to disengage and sheathe the blades. Rotating the finger rings inward along hidden inner tracks, you guide them toward each other. Once touching, the handles snap down into new locked positions with a soft click. Then, with a nudge of your thumb, you unfold the doubled rings outward and reposition your grip on the ebon vultite knuckle-duster. You shrug. You remove a copper-foiled dark faenor dagger from in your cream twill jacket. You hook a finger on the small ring hidden in the hilt of your dagger and give a sharp pull, a concealed wire snaking out of the hilt. Once fully extracted, the blade slides into the emptied hilt with a soft snick. Dragging the wire through a small groove in the handle, you slide it to more comfortable grip in the middle of the handle and give the wire garrote a few tugs to make sure it is secure. Shifting your grip, you pull on the garrote's wire and draw it through the small groove in the handle to the tip. As you relax the tension, a small blade shoots out the other end and the wire begins feeding smoothly up into the handle. With a small click, the draw ring of the garrote disappears fully into the dark faenor dagger's hilt. ANYWAY. Cigars, cigar cutters, cigar tubes, garrote knives, bowties, colognes, booze. AND MORE. I'll put up another teaser about Fancy Coats! (TM) before EG opens, and I'll be offering unlocks for the cigar cutters, tubes, and garrote knives.
Idle Edge
Here's a little something I was asked to pass on. Every want to be like a warrior doing fancy tricks? Feel the need to express yourself a bit more in certain situations? Well wait no longer! Stop on in Idle Edge to find some interesting weapons at an EG near you! You run a finger down the blade of your short sword, checking the edge. You adjust your grip on a field-axe, preparing for what is about to come. With a quick flick of your wrist, you send a short sword spinning end-over-end into the air and quickly snatch it by the handle. After a quick check for balance on your dagger, you give the dagger a quick twist and send it spinning in the palm of your hand. With a light toss, you flip it upright and clench it in a firm grip. You reverse your grip in preparation for a quick strike. You tap a falchion against your thigh in impatience. But wait! There's MORE! This is for smaller OHE type weapons, there is a dozen actions total you can use to help express yourself or just to show off in front of your friends and neighbors. You can even use them in front of complete strangers!