Sheruvian priest: Difference between revisions
(new) |
(Switched family to humanoid) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 44<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = Sheruvian |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Weapons |
|||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[The Broken Lands]]<br> |
|||
| |
| otherclass2 = |
||
| area = The Broken Lands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
⚫ | |||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
| hitpoints = 240 |
||
| roundtime = <!-- Creature speed --> |
|||
⚫ | |||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Runestaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
|physical= |
|||
| PAA = 253 |
|||
{{creature ability|[[Black staff]]|+253 [[Attack strength|AS]]}} |
|||
| |
| PA2 = |
||
| PAB = |
|||
|nowarding= |
|||
| PA3 = |
|||
|nomaneuver= |
|||
| PAC = |
|||
|noability= |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = |
|||
{{creature ability|[[Sorcerer Base]] |+182 [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 182 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |+180 [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 180 |
|||
{{creature ability|[[Minor Spiritual]] | +173 [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 173 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| magic items = |
| magic items = |
||
| gems = |
| gems = |
||
| boxes = |
| boxes = |
||
| other = |
| other = |
||
| skin = |
| skin = |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Carrying an air of piety and grace, the Sheruvian priest is a figure of cold dedication to his |
Carrying an air of piety and grace, the Sheruvian priest is a figure of cold dedication to his deity. Undecipherable runes cover his shaved head and every other visible part of his body. His hands are soft, unused to manual labor or the rigors of combat, yet he is a dangerous foe when confronted. It is unusual to find the Sheruvian priest unaccompanied by his minions, as he prefers the halls of worship where he can perform his rituals undisturbed. |
||
==Hunting strategies== |
==Hunting strategies== |
||
The Sheruvian priest is a specialty creature that generates uncommonly behind the trapped and locked doors of the Sheruvian monastery. These rooms are usually filled with a large surplus of [[greater vruul]], which are much higher in level than the priest. It is extremely impractical to hunt Sheruvian priests. It would only be possible to find a single one, and they may generate alongside much higher level [[Sheruvian harbinger]]s. |
The Sheruvian priest is a specialty creature that generates uncommonly behind the trapped and locked doors of the Sheruvian monastery. These rooms are usually filled with a large surplus of [[greater vruul]], which are much higher in level than the priest. It is extremely impractical to hunt Sheruvian priests. It would only be possible to find a single one, and they may generate alongside much higher level [[Sheruvian harbinger]]s. |
||
The priest has the same stun |
The priest has the same stun struggling messaging as the [[Sheruvian monk]]s, though these may not be stun breaks. It is unknown whether they are capable of summoning [[ki-lin]]. When their weapons hit you they can drain spirit points, much like the jeddart-axes of the [[Sheruvian initiate]]s. |
||
==Other information== |
==Other information== |
||
In spite of the name the Sheruvian priest does not appear to cast spells. This is ironic because the [[cook's assistant]]s of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with [[Animate Dead (730)]] the priest will perform melee attacks on creatures, but cannot provide any defensive buff spells. The priest generates without any defensive magic, just like the [[Sheruvian initiate]]s and [[Sheruvian monk|monk]]s. The Sheruvian priests have the exact same statistics and gear as the [[Sheruvian warlock|warlocks]] but will actually attack you on sight. |
In spite of the name the Sheruvian priest does not appear to cast spells. This is ironic because the [[cook's assistant]]s of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with [[Animate Dead (730)]] the priest will perform melee attacks on creatures, but cannot provide any defensive buff spells. The priest generates without any defensive magic, just like the [[Sheruvian initiate]]s and [[Sheruvian monk|monk]]s. The Sheruvian priests have the exact same statistics and gear as the [[Sheruvian warlock|warlocks]] but will actually attack you on sight. |
||
;Generation |
|||
The priest will generate in the chapel, or possibly the summoning chamber, |
The priest will generate in the chapel, or possibly the summoning chamber, at the very least as part of calling for guards. |
||
<pre{{log2|margin-right=350px}}> |
|||
The vaalin doors open slowly, and a Sheruvian priest enters. He glances up at you in shock before bellowing "Infidel! You will die for this desecration of Sheru's holy ground!" The sound of booted feet rushing down the corridor precedes the entrance of several armed guards. |
|||
</pre> |
|||
;Messaging |
;Messaging |
||
<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
||
The Sheruvian priest's eyes fill with hatred as it struggles to regain control! '''''(stun |
The Sheruvian priest's eyes fill with hatred as it struggles to regain control! '''''(stun struggling)''''' |
||
The Sheruvian priest falls to the ground and lies still. |
The Sheruvian priest falls to the ground and lies still. |
||
Line 80: | Line 106: | ||
|levelp2 = 46 |
|levelp2 = 46 |
||
}} |
}} |
||
[[Category:The Broken Lands creatures]] |
Latest revision as of 15:54, 14 December 2022
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Carrying an air of piety and grace, the Sheruvian priest is a figure of cold dedication to his deity. Undecipherable runes cover his shaved head and every other visible part of his body. His hands are soft, unused to manual labor or the rigors of combat, yet he is a dangerous foe when confronted. It is unusual to find the Sheruvian priest unaccompanied by his minions, as he prefers the halls of worship where he can perform his rituals undisturbed.
Hunting strategies
The Sheruvian priest is a specialty creature that generates uncommonly behind the trapped and locked doors of the Sheruvian monastery. These rooms are usually filled with a large surplus of greater vruul, which are much higher in level than the priest. It is extremely impractical to hunt Sheruvian priests. It would only be possible to find a single one, and they may generate alongside much higher level Sheruvian harbingers.
The priest has the same stun struggling messaging as the Sheruvian monks, though these may not be stun breaks. It is unknown whether they are capable of summoning ki-lin. When their weapons hit you they can drain spirit points, much like the jeddart-axes of the Sheruvian initiates.
Other information
In spite of the name the Sheruvian priest does not appear to cast spells. This is ironic because the cook's assistants of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with Animate Dead (730) the priest will perform melee attacks on creatures, but cannot provide any defensive buff spells. The priest generates without any defensive magic, just like the Sheruvian initiates and monks. The Sheruvian priests have the exact same statistics and gear as the warlocks but will actually attack you on sight.
- Generation
The priest will generate in the chapel, or possibly the summoning chamber, at the very least as part of calling for guards.
The vaalin doors open slowly, and a Sheruvian priest enters. He glances up at you in shock before bellowing "Infidel! You will die for this desecration of Sheru's holy ground!" The sound of booted feet rushing down the corridor precedes the entrance of several armed guards.
- Messaging
The Sheruvian priest's eyes fill with hatred as it struggles to regain control! (stun struggling) The Sheruvian priest falls to the ground and lies still. A Sheruvian priest's body is engulfed in a brilliant crimson aura. When your eyes clear, nothing remains of it but dust.
Behind the Scenes
The Sheruvian priest is a rare creature that only exists under special conditions. It might only exist in the Chapel, which is a locked room. The door to the chapel is seemingly never trapped, though this should be checked because it might change in rotation. The lock difficulty should be -750.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|