Caribou: Difference between revisions

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(Updated family to deer family, removed link to play.net bestiary and added link to Wikipedia article on reindeer/caribou)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Caribou_Colored.jpg|thumb|upright=0.75|left]]
| picture = Caribou_Colored.jpg
| level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 32
| family = Deer<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Quadruped
| type = Quadruped<!-- Creature body type -->
| family = caribou
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Charges.
| otherclass2 =
| area = [[Northern Mountains]]<br>[[Dark Caves]]<br>
| area = Dark Caves<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Northern Mountains
| area3 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 370
| hitpoints = 370
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 238
{{creature ability|Charge|+238 [[Attack strength|AS]]}}
| PA2 = Kick
{{creature ability|Kick|+232 [[Attack strength|AS]]}}
| PAB = 232

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+96 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 96
{{creature ability|[[Sorcerer Base]] |+95 to +104 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 88 - 96
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+88 to +96 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 95 - 104
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+100 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 100
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a pair of caribou antlers
| skin = a pair of caribou antlers
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Reindeer Reindeer on Wikipedia]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1365 Caribou on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 34
|levelp2 = 34
}}
}}

[[Category:Northern Mountains creatures]]
[[Category:Dark Caves creatures]]

Latest revision as of 16:41, 22 June 2020

Caribou
Caribou Colored.jpg
Level 32
Family Deer family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Dark Caves
Northern Mountains
BCS Yes
HP 370
Speed
Attack Attributes
Physical Attacks
Charge 238 AS
Kick 232 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 96
Cleric Base
Empath Base 88 - 96
Paladin Base
Ranger Base
Sorcerer Base 95 - 104
Wizard Base
Minor Elemental 100
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a pair of caribou antlers
Other

A hoofed herbivore of the northern snowfields, the caribou is very similar to a large deer with a bad attitude. The caribou uses her large rack of antlers to eagerly impale anything that would encroach upon her territory. Light brown hide affords the caribou some camouflage against the more barren slopes, but the caribou relies on her defenses and running in herds to handle most predators.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 30 Level 31 Level 32 Level 33


Level 34
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