Lesser ghoul: Difference between revisions

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| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Yes<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = corporeal
| otherclass2 =
| area = Glaise Cnoc Cemetery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Glaise Cnoc Cemetery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = The Graveyard
| area2 = The Graveyard
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}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 0
| Ranged =
| Ranged =
| Bolt = -3
| Bolt = -3
| UDF = 44
| UDF = 44
| BarTD = 3
| BarTD = 3
| CleTD =
| CleTD = 3
| EmpTD =
| EmpTD = 3
| PalTD =
| PalTD = 3
| RanTD = 3
| RanTD = 3
| SorTD =
| SorTD = 3
| WizTD =
| WizTD = 3
| MjETD = 3
| MjETD = 3
| MnETD =
| MnETD = 3
| MjSTD =
| MjSTD = 3
| MnSTD =
| MnSTD = 3
| MnMTD = 3
| MnMTD = 3
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature end}}
{{Creature end}}


Resembling a decaying corpse more than anything else, the '''lesser ghoul''' is hunched over so that its long arms trail along the ground. Sharp claw-like nails tip both hands and feet and the stench of corruption wafts thickly from the sodden rags of clothing that cling to its leprous body. Strings of gnawed flesh drop from the creature's loose-lipped mouth as it continues to chew on something better left unknown.
<pre{{log2|margin-right=26em}}>Resembling a decaying corpse more than anything else, the '''lesser ghoul''' is hunched over so that its long arms trail along the ground. Sharp claw-like nails tip both hands and feet and the stench of corruption wafts thickly from the sodden rags of clothing that cling to its leprous body. Strings of gnawed flesh drop from the creature's loose-lipped mouth as it continues to chew on something better left unknown.</pre>
==Hunting strategies==
==Hunting strategies==
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|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Glaise Cnoc Cemetery creatures]]
[[Category:The Graveyard creatures]]

Latest revision as of 21:05, 27 April 2021

Lesser ghoul
Level 1
Family Ghoul family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Glaise Cnoc Cemetery
The Graveyard
BCS Yes
HP 40
Speed
Attack Attributes
Physical Attacks
Claw 31 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 0
Ranged
Bolt -3
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base 3
Cleric Base 3
Empath Base 3
Paladin Base 3
Ranger Base 3
Sorcerer Base 3
Wizard Base 3
Minor Elemental 3
Major Elemental 3
Minor Spiritual 3
Major Spiritual 3
Minor Mental 3
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other ghoul nail
Resembling a decaying corpse more than anything else, the lesser ghoul is hunched over so that its long arms trail along the ground.  Sharp claw-like nails tip both hands and feet and the stench of corruption wafts thickly from the sodden rags of clothing that cling to its leprous body.  Strings of gnawed flesh drop from the creature's loose-lipped mouth as it continues to chew on something better left unknown.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Behind the Scenes

In the I.C.E. Age lore the ghouls were victims of a transformation curse resulting from a magical disease called Ghoul Rot. The disease was transmitted by being clawed by the ghoul's nails, though obviously this was not actually implemented mechanically. The difference between lesser and greater ghouls was simply age, and as mindless undead they would obey those more powerful than themselves. They would have implicitly been sleeping in the muck of the bog of The Graveyard, and directed to attack trespassers spotted by the ghoul kings on the burial mound using their gorcrows. These ghouls were likely an allusion to the dream underworld of "The Dream-Quest of Unknown Kadath" by H.P. Lovecraft. However, the part of their description implying they feast on humanoids does not come from Rolemaster, and was probably meant to highlight a cannibalism theme.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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