Arch wight: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = ArchWight_Colored.jpg |
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| level = 20<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Wight<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Claws, Magic, Pounds and Weapons. |
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| otherclass2 = |
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| area = [[Temple of Hope]]<br>[[Plains of Bone]]<br>[[Castle Anwyn]]<br>[[The Graveyard]]<br>[[Abbey Library]] |
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| area = Castle Anwyn<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes |
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| bcs = <Not Known> |
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| area3 = Temple of Hope |
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| area4 = The Graveyard |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 170 |
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| roundtime = ? <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Scimitar<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 156 |
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{{creature ability|Blackened [[scimitar]]|+156 [[Attack Strength|AS]]}} |
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| PA2 = Claw |
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| PAB = 136 |
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{{Creature ability|[[Mind Jolt (706)]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Empathy (1108)]]}} |
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| BTA = |
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| WD1 = Mind Jolt (706)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| maneuver = |
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| WDA = 123 |
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{{Creature ability|[[Boil Earth (917)]]}} |
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| WD2 = Empathy (1108) |
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| OS1 = Earthen Fury (917)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Gas cloud |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 10 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee =113 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Voln Fu]] |+75 [[Defensive strength|MB]]}} |
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{{creature ability|[[Bolt]] |+55 [[Defensive strength|DS]]}} |
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| UDF = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 66 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 60 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 60 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 60 |
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{{creature ability|[[Cleric Base]] |+60 [[Target defense|TD]]}} |
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| RanTD = 60 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 60 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 60 |
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{{creature ability|[[Major Elemental]] |+60 [[Target defense|TD]]}} |
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| MjETD = 60 |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 60 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 60 |
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{{creature ability|[[Minor Spiritual]] |+60 [[Target defense|TD]]}} |
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| MnSTD = 60 |
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| MnMTD = 60 |
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| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Spell Shield (219) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The arch wight moves along ponderously, its gaunt humanoid frame often bent nearly double as it walks through the corridors of the deceased. Massive upper arms contrast with a thin torso and narrow hips. Its liquid golden eyes seem to be filled with tiny red sparks, and the lack of flesh on its face causes the arch wight to sport a horrific toothy grin. Very proficient in the ways of magic, the arch wight feasts upon the flesh of the deceased, but often cooks the living to death before indulging in its grisly meal. |
<pre{{log2|margin-right=26em}}>The arch wight moves along ponderously, its gaunt humanoid frame often bent nearly double as it walks through the corridors of the deceased. Massive upper arms contrast with a thin torso and narrow hips. Its liquid golden eyes seem to be filled with tiny red sparks, and the lack of flesh on its face causes the arch wight to sport a horrific toothy grin. Very proficient in the ways of magic, the arch wight feasts upon the flesh of the deceased, but often cooks the living to death before indulging in its grisly meal.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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===General=== |
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*Arch wights are completely helpless with a severed leg. They can not cast spells, make physical attacks, or move to another room. |
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==Other information== |
==Other information== |
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Arch wights cast [[Earthen Fury (917)]] which makes them relatively dangerous for their level. |
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{{addmetext}} |
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==Behind the Scenes== |
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Wight lords were originally creatures of [[Darkstone Castle|Castle Claedesbrim]] before replacing shadow assassins in the [[purgatory]] and [[Bandur Etrevion#Behind the Scenes|frozen pit]] sections of [[The Graveyard]]. In their [[Rolemaster]] lore they are non-corporeal vestiges of nobility, found in [[tomb wight|burial mounds]] and the cemeteries of strongholds. Their description in the game itself was made to highlight the cannibalism theme in The Graveyard, represented also by the [[Lesser ghoul|ghouls]], which is also its relevance to their presence in [[Castle Anwyn]]. Castle Anwyn notably seems partly derived from Lovecraft's [http://www.hplovecraft.com/writings/texts/fiction/rw.aspx "The Rats in the Walls"] where this happens deep below ground, where [[Bandur Etrevion#Behind the Scenes|Nyarlathotep]] is at the center of the Earth like Satan, and victims had dug their [[Purgatory#Archaeology|way up]] from underneath. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wight Wight on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 22 |
|levelp2 = 22 |
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}} |
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[[Category:Temple of Hope creatures]] |
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[[Category:Castle Anwyn creatures]] |
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[[Category:The Graveyard creatures]] |
Latest revision as of 00:00, 15 August 2024
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The arch wight moves along ponderously, its gaunt humanoid frame often bent nearly double as it walks through the corridors of the deceased. Massive upper arms contrast with a thin torso and narrow hips. Its liquid golden eyes seem to be filled with tiny red sparks, and the lack of flesh on its face causes the arch wight to sport a horrific toothy grin. Very proficient in the ways of magic, the arch wight feasts upon the flesh of the deceased, but often cooks the living to death before indulging in its grisly meal.
Hunting strategies
Other information
Arch wights cast Earthen Fury (917) which makes them relatively dangerous for their level.
Behind the Scenes
Wight lords were originally creatures of Castle Claedesbrim before replacing shadow assassins in the purgatory and frozen pit sections of The Graveyard. In their Rolemaster lore they are non-corporeal vestiges of nobility, found in burial mounds and the cemeteries of strongholds. Their description in the game itself was made to highlight the cannibalism theme in The Graveyard, represented also by the ghouls, which is also its relevance to their presence in Castle Anwyn. Castle Anwyn notably seems partly derived from Lovecraft's "The Rats in the Walls" where this happens deep below ground, where Nyarlathotep is at the center of the Earth like Satan, and victims had dug their way up from underneath.
References
Near-level creatures - edit | ||||||||||
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