Kobold shepherd: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Armor ASG 2 robes, log2 creature description) |
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| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 57 |
| Melee = 57 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 54 |
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| UDF = 57 |
| UDF = 57 |
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| BarTD = |
| BarTD = |
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{{Creature end}} |
{{Creature end}} |
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__NOTOC__ |
__NOTOC__ |
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The |
<pre{{log2|margin-right=26em}}>The kobold shepherd is very similar to its [[kobold]] brethren. Smaller than a [[dwarf]] and even many [[halfling]]s, it has ruddy skin and a hairless pate topped with small horns. The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility. It spends long hours herding the [[rolton]]s that provide sustenance for it and its family. When its herds are threatened, the kobold shepherd fights valiantly in their defense.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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*[https://en.wikipedia.org/wiki/Kobold Kobold on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1376 Kobold shepherd on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 5 |
|levelp2 = 5 |
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}} |
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[[Category:Wehnimer's Environs creatures]] |
Latest revision as of 13:14, 12 May 2021
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The kobold shepherd is very similar to its kobold brethren. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility. It spends long hours herding the roltons that provide sustenance for it and its family. When its herds are threatened, the kobold shepherd fights valiantly in their defense.
Hunting strategies
The pasture can spawn a decent number of creatures with only one hunter in the area. One should be wary not to become overwhelmed. Often times while hunting in the pasture, Hobgobins and Spotted Lynx will come into the pasture from Ocama Vale. Their attacks are much harder than the usual creatures in the pasture and caution should be taken accordingly.
Other information
This section has not been added yet; please add to it now!
Messaging
Several crazy-eyed roltons suddenly stampede in and begin devouring the body of a kobold shepherd. After a few moments, they emerge from their feeding frenzy, turn around, and scamper away, leaving not a shred of the shepherd behind.
References
Near-level creatures - edit | ||||||||||
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