Monkey: Difference between revisions
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(Added Muddy Village) |
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| picture = Monkey.jpg |
| picture = Monkey.jpg |
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Primate <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Thurfel's Keep |
| area2 = Thurfel's Keep |
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| area3 = |
| area3 = Muddy Village |
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| area4 = |
| area4 = |
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| area5 = |
| area5 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 60 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 78 |
| PAA = 78 |
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| PA2 = |
| PA2 = Mace |
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| PAB = 70 |
| PAB = (wooden cane) 70 |
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| PA3 = Closed fist |
| PA3 = Closed fist |
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| PAC = 88 |
| PAC = 88 |
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| PA4 = Leather whip |
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| PAD = (red vine) 70 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 54 - 110 |
| Melee = 54 - 110 |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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⚫ | |||
==Description== |
==Description== |
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The monkey descriptions incorporate their [[various]] fur colors. Examples: |
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<pre{{log2}}> |
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⚫ | |||
>look monkey |
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The orange monkey is a short humanoid creature, covered in orange fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.</pre> |
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<pre{{log2|margin-right=26em}}>look monkey |
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You see a fairly typical green monkey. |
You see a fairly typical green monkey. |
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He appears to be in good shape. |
He appears to be in good shape. |
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He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane. |
He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane. |
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</pre> |
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<pre{{log2}}> |
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>desc monkey |
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⚫ | |||
</pre> |
</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==References== |
==References== |
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*[ |
* [https://en.wikipedia.org/wiki/Monkey Monkey on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
}} |
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[[Category:Thurfel's Keep creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 09:50, 18 December 2022
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Description
The monkey descriptions incorporate their various fur colors. Examples:
The green monkey is a short humanoid creature, covered in green fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. The pink monkey is a short humanoid creature, covered in pink fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. The orange monkey is a short humanoid creature, covered in orange fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.
look monkey You see a fairly typical green monkey. He appears to be in good shape. He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.
Hunting strategies
- When hidden, monkeys cannot be searched out. However, they can be forced from hiding with spells such as Elemental Wave (410) if you or a hunting partner has access to them.
Other information
There are a various assortment of monkeys which show up. Some of them include the following:
- a bright green monkey
- a stout orange monkey
- a bright orange monkey
- a deep pink monkey
- a stout bright orange monkey
- a bright purple monkey
Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics:
A (various) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!" A (various) monkey jumps on you and scrambles over your head and leaps off your back! A (various) monkey screeches with glee! A (various) monkey jumps up and slaps you on the top of your head! A (various) monkey gives a grizzled mauve crocodile a warm hug. A (various) monkey gives a dead crab a last long hug.
While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with disks:
A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it! A (various) monkey closes the Kaldonis disk! A (various) monkey opens the Kaldonis disk!
References
Near-level creatures - edit | ||||||||||
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