Niirsha: Difference between revisions

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(Updated to Template:Creature start2)
(HPs (190), natural armor ASG 6 full leather equivalent, log2 creature description, essence shard)
 
(5 intermediate revisions by one other user not shown)
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| picture =
| picture =
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Niirsha<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 190
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = a corroded iron goupillon<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Goupillon<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 164
| PAA = 164
| PA2 =
| PA2 =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 182
| Melee = 182
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD = 77 - 83
| SorTD = 77 - 88
| WizTD =
| WizTD =
| MjETD = 89
| MjETD = 87 - 89
| MnETD = 83
| MnETD = 83 - 86
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD =
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = reticulated orbs
| other = Reticulated orbs<br>[[Glimmering blue essence shard]]
| skin = None
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The niirsha floats just above the ground, his appearance that of glorious beauty. However, as one approaches the niirsha, his majestic visage begins to crack and peel away to reveal the horrible face of an undead monster. Continually shedding and regenerating his flesh, the niirsha seems locked in a never-ending battle to recapture his former beauty. The niirsha violently preys upon all passers-by, hoping to replace his own cursed flesh with that of the living.
<pre{{log2|margin-right=26em}}>The niirsha floats just above the ground, his appearance that of glorious beauty. However, as one approaches the niirsha, his majestic visage begins to crack and peel away to reveal the horrible face of an undead monster. Continually shedding and regenerating his flesh, the niirsha seems locked in a never-ending battle to recapture his former beauty. The niirsha violently preys upon all passers-by, hoping to replace his own cursed flesh with that of the living.</pre>


==Hunting strategies==
==Hunting strategies==
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* Spawns with [[Spirit Warding II (107)]] and [[Prayer of Protection (303)]]
* Spawns with [[Spirit Warding II (107)]] and [[Prayer of Protection (303)]]
* Can also cast [[Spirit Warding I (101)]] as it sees fit.
* Can also cast [[Spirit Warding I (101)]] as it sees fit.

== References ==
* [http://www.play.net/gs4/info/bestiary/ Niirsha is not listed on the Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 25
|levelp2 = 25
}}
}}

[[Category:Lunule Weald creatures]]

Latest revision as of 04:35, 29 April 2021

Niirsha
Level 23
Family Ghost family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Lunule Weald
BCS Yes
HP 190
Speed
Attack Attributes
Physical Attacks
Goupillon 164 AS
Warding Spells
Bind (214) 133 CS
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee 182
Ranged 135
Bolt 166 - 173
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 90
Cleric Base 81
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 77 - 88
Wizard Base
Minor Elemental 83 - 86
Major Elemental 87 - 89
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Prayer of Protection
Spirit Warding I
Spirit Warding II
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Reticulated orbs
Glimmering blue essence shard
The niirsha floats just above the ground, his appearance that of glorious beauty.  However, as one approaches the niirsha, his majestic visage begins to crack and peel away to reveal the horrible face of an undead monster.  Continually shedding and regenerating his flesh, the niirsha seems locked in a never-ending battle to recapture his former beauty.  The niirsha violently preys upon all passers-by, hoping to replace his own cursed flesh with that of the living.

Hunting strategies

Niirsha are the easiest creature within the Lunule Weald, and with the most mana, to use Mana Leech (516).

Other information

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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