Giant veaba: Difference between revisions

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(Changed family to crustacean, closest match to body type, removed outdated play.net bestiary link)
(HPs (160), natural armor ASG 12 brig equivalent, log2 creature description, MjE TD, other info)
 
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 160
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| WDC =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Charge<!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Charge<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 146 - 186
| Melee = 146 - 186
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| SorTD =
| SorTD =
| WizTD =
| WizTD =
| MjETD =
| MjETD = 51
| MnETD = 51
| MnETD = 51
| MjSTD =
| MjSTD =
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{{Creature end}}
{{Creature end}}


The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.
<pre{{log2|margin-right=26em}}>The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
An example of a giant veaba's charge maneuver.
{{addmetext}}
<pre{{log2|margin-right=26em}}>[SMR result: -2 (Open d100: 55)]
A giant veaba suddenly rears upward, then brings its upper body rushing directly toward you!
You deftly avoid the surprise attack.
Roundtime: 5 sec.</pre>


{{Nearlevel
{{Nearlevel

Latest revision as of 08:18, 22 May 2021

Giant veaba
Giant veaba.jpg
Level 17
Family Veaba family creatures
Body Type Crustacean
Classification(s) Living
Area(s) Found Czeroth Caverns
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Bite 166 AS
Claw 176 AS
Special Offensive Abilities
Charge
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 146 - 186
Ranged
Bolt 142
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 51
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 51
Major Elemental 51
Minor Spiritual 51
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a veaba claw
Other
The flattened body of the giant veaba is divided into a head and trunk comprised of several segments.  Pairs of legs, too numerous to count, flank each segment of the body.  Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands.  Long antennae extend from the eyeless head.

Hunting strategies

Like the cave lizard, which is the only other inhabitant of the Czeroth Caverns, if one has the necessary DS to survive a giant veaba's standard attack, then most of the work is already done for you. Giant Veabas will attack with a very simple AS based bite or claw attack 99 times out of 100. The only twist thrown into the mix is a very rarely used, however quite dangerous charging attack. In this attack, the veaba rams its torso into the victim, and heaves them through the air into an adjacent room. This in and of itself prones the target, inflicts some RT, often ranging from 10 to 20 seconds, and causes an impact wound which is more often than not a rank 2 or 3 wound, with a heavy stun. This maneuver could potentially be immediately fatal, should the injury site be susceptible to crit deaths. This attack is fairly hard to dodge, has no warning, and almost always will turn a winning battle into a precarious situation. Assuming the victim does dodge, this will still inflict a base 3 RT as the character moves out of the way. Fortunately, if the attack does succeed, it is rare for the veaba to follow you into the new room and finish the job, although it does occur. This can also be an issue if another veaba or cave lizard is present in the resulting room. This maneuver however, is the only real threat the veaba has to offer, and uses it very rarely.

A like leveled sorcerer can easily use Blood Burst (701) or Mana Disruption (702) to quickly and easily bring about the end for a giant veaba. In some respects, Blood Burst is very effective, as you can cast it a few times and move on, removing you from the threat of the charge attack. This is even more supported by the fact that veabas drop no loot aside from skins, meaning that missing the actual decay of the creature will not cause any monetary loss. Meanwhile, Mana Disruption is more hands on and can easily stun veabas, also removing the possibility of the charge.

Other information

An example of a giant veaba's charge maneuver.

[SMR result: -2 (Open d100: 55)]
A giant veaba suddenly rears upward, then brings its upper body rushing directly toward you!
You deftly avoid the surprise attack.
Roundtime: 5 sec.
Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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