Warrior shade: Difference between revisions

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| picture =
| picture =
| level = 48 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 48 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = shade <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
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| roundtime = ? <!-- Creature speed -->
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 325
{{Creature ability|halberd|+289 [[Attack strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| maneuver =
| WDA =
{{Creature ability|Disarm|Special}}
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| noability =
| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 13N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = ?
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |+203 [[Defensive strength|DS]]}}
| Bolt = 203
{{creature ability|[[Bard Base]] |+158 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 158
{{creature ability|[[Sorcerer Base]] |+185 [[Target defense|TD]]}}
| CleTD = 176
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+176 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 185
{{creature ability|[[Major Elemental]] |+196 [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+195 [[Target defense|TD]]}}
| MjETD = 196
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 195
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 175
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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{{Creature end}}
{{Creature end}}


But a shadow of its former self, the warrior shade's form is hardly discernable as it flickers in and out of view. At times strange ripples of ethereal light roll across its spectral image, highlighting every horrible scar and festering wound on the shade's translucent body. Its gaunt face stares out from under a ghostly helm, though nothing but deep, hollow pits for eyes can be seen, soulless and unforgiving in their regard.
<pre{{log2|margin-right=26em}}>But a shadow of its former self, the warrior shade's form is hardly discernable as it flickers in and out of view. At times strange ripples of ethereal light roll across its spectral image, highlighting every horrible scar and festering wound on the shade's translucent body. Its gaunt face stares out from under a ghostly helm, though nothing but deep, hollow pits for eyes can be seen, soulless and unforgiving in their regard.</pre>


==Hunting strategies==
==Hunting strategies==
* <b>Beware</b>. Remember to bring a weapon that you don't not care much for, as the [[warrior shade]] has the ability to disarm your weapon and knock it to the ground. In addition, the [[warrior shade]] has the ability to loot your corpse of any weapons and shields.
* Beware: Remember to bring a weapon that you don't not care much for, as the warrior shade has the ability to disarm your weapon and knock it to the ground. In addition, the warrior shade has the ability to loot your corpse of any weapons and shields.


An example of the [[warrior shade]]'s looting:
An example of the warrior shade's looting:
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A warrior shade strides silently over to Skyshock's corpse, its ghostly hands quickly passing over his body.
A warrior shade strides silently over to Skyshock's corpse, its ghostly hands quickly passing over his body.
Line 64: Line 70:


==Other information==
==Other information==
*The [[warrior shade]] has the ability to disappear upon being swung or casted at, allowing them to hide from the next attack. An example of the [[warrior shade]]'s disappearing:
*The warrior shade has the ability to disappear upon being swung or casted at, allowing them to hide from the next attack. An example of the warrior shade's disappearing:
<pre{{log2|margin-right=350px}}>Just as Skyshock moves to attack, the warrior shade vanishes into nothingness with a hollow laugh!</pre>
<pre{{log2|margin-right=350px}}>Just as Skyshock moves to attack, the warrior shade vanishes into nothingness with a hollow laugh!</pre>


*The [[warrior shade]] also has the ability to swing either two or three times, in rapid succession; however, this does not happen all the time. An example of the [[warrior shade]]'s double swinging ability:
*The warrior shade also has the ability to swing either two or three times, in rapid succession; however, this does not happen all the time. An example of the warrior shade's double swinging ability:
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
>
>
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</pre>
</pre>


*The [[warrior shade]] has the ability to disarm an adventurer's weapon, resulting in roundtime as long as 20 seconds. An example of the [[warrior shade]]'s disarm ability:
*The warrior shade has the ability to disarm an adventurer's weapon, resulting in roundtime as long as 20 seconds. An example of the warrior shade's disarm ability:
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A warrior shade swings a twisted modwir-shafted halberd at your tree limb runestaff and connects!
A warrior shade swings a twisted modwir-shafted halberd at your tree limb runestaff and connects!
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</pre>
</pre>


*[[Warrior shade]]s will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting [[warrior shade]]s more suitable for spellcasters, who primarily undergo Cast roundtime during battle.
*Warrior shades will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting warrior shades more suitable for spellcasters, who primarily undergo cast roundtime during battle.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Shade_(mythology) Shade on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1234 Warrior shade on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Latest revision as of 07:53, 2 May 2021

Warrior shade
Level 48
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Boss
Area(s) Found Fethayl Bog
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
Halberd 325 AS
Combat Maneuvers
Disarm Weapon
Defense Attributes
Armor
Chain Mail (natural) ASG 13N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt 203
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 158
Cleric Base 176
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 185
Wizard Base ?
Minor Elemental 195
Major Elemental 196
Minor Spiritual 175
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
But a shadow of its former self, the warrior shade's form is hardly discernable as it flickers in and out of view.  At times strange ripples of ethereal light roll across its spectral image, highlighting every horrible scar and festering wound on the shade's translucent body.  Its gaunt face stares out from under a ghostly helm, though nothing but deep, hollow pits for eyes can be seen, soulless and unforgiving in their regard.

Hunting strategies

  • Beware: Remember to bring a weapon that you don't not care much for, as the warrior shade has the ability to disarm your weapon and knock it to the ground. In addition, the warrior shade has the ability to loot your corpse of any weapons and shields.

An example of the warrior shade's looting:

A warrior shade strides silently over to Skyshock's corpse, its ghostly hands quickly passing over his body.
The shade grabs Skyshock's shield!

Other information

  • The warrior shade has the ability to disappear upon being swung or casted at, allowing them to hide from the next attack. An example of the warrior shade's disappearing:
Just as Skyshock moves to attack, the warrior shade vanishes into nothingness with a hollow laugh!
  • The warrior shade also has the ability to swing either two or three times, in rapid succession; however, this does not happen all the time. An example of the warrior shade's double swinging ability:
>
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +295 vs DS: +377 with AvD: +29 + d100 roll: +81 = +28
   A clean miss.

The warrior shade whales away, consumed with bloodlust!
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +312 vs DS: +377 with AvD: +29 + d100 roll: +10 = -26
   A clean miss.

...and again!
A warrior shade swings a twisted modwir-shafted halberd at you!
  AS: +325 vs DS: +377 with AvD: +29 + d100 roll: +17 = -6
   A clean miss.
  • The warrior shade has the ability to disarm an adventurer's weapon, resulting in roundtime as long as 20 seconds. An example of the warrior shade's disarm ability:
A warrior shade swings a twisted modwir-shafted halberd at your tree limb runestaff and connects!
A warrior shade fails to knock the runestaff away!
  • Warrior shades will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting warrior shades more suitable for spellcasters, who primarily undergo cast roundtime during battle.

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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