Shadowy spectre: Difference between revisions
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RCORTEZ575 (talk | contribs) m (add ranged ds) |
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| picture = |
| picture = |
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| level = 14 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 14 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Plains of Bone <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Plains of Bone <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 130 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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| WDA = 94 |
| WDA = 94 |
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| OS1 = Call Wind <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Call Wind <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Gas cloud |
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| MN1 = |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = None <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = None <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 122-147 |
| Melee = 122-147 |
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| Ranged = |
| Ranged = 56-59 |
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| Bolt = |
| Bolt = 64 |
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| UDF = 161 |
| UDF = 161 |
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| BarTD = 42 |
| BarTD = 42 |
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| CleTD = 42 |
| CleTD = 42 |
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| EmpTD = |
| EmpTD = 42 |
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| PalTD = |
| PalTD = 42 |
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| RanTD = |
| RanTD = 42 |
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| SorTD = |
| SorTD = 42 |
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| WizTD = |
| WizTD = 42 |
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| MjETD = |
| MjETD = 42 |
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| MnETD = 42 |
| MnETD = 42 |
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| MjSTD = |
| MjSTD = 42 |
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| MnSTD = |
| MnSTD = 42 |
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| MnMTD = |
| MnMTD = 42 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space. |
<pre{{log2|margin-right=26em}}>The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 20:33, 20 July 2022
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The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Shadowy specters have between 127 and 130 HP.
These creatures are known to drop pale water sapphires, which are an Adventurer's Guild quest item.
Upon a successful hit, the shadowy spectre can impart a cold flare on its opponent. An example of this attack:
>A shadowy spectre swings a closed fist at you! AS: +102 vs DS: +86 with AvD: +17 + d100 roll: +99 = +132 ... and hits for 2 points of damage! A feeble blow to your left arm! A shadowy spectre's touch brings the chill of death! ... 30 points of damage! Your dead eyes gaze back blankly after the blast connects solidly... or is that an icy stare?
Near-level creatures - edit | ||||||||||
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