Ash guardian: Difference between revisions

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| area = The F'Eyrie<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = The F'Eyrie<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Falchion <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 402
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Feint <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Dirtkick
| MN3 = Shield Bash
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
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| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = ?
| CleTD = ?
| CleTD = 342
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 397
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
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| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = ?
| skin = No
| skin = No
}}
}}
{{Creature end}}
{{Creature end}}
Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian. What is visible is a towering humanoid shadow that drifts through the ash clouds.
<pre{{log2|margin-right=26em}}>Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian. What is visible is a towering humanoid shadow that drifts through the ash clouds.</pre>


==Hunting Strategies==
==Hunting Strategies==
Should be dealt with before killing any [[blazing red phoenix]]es in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily.
Should be dealt with before killing any [[blazing red phoenix]]es in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily.

<pre{{log2|margin-right=26em}}>An ash guardian moves to protect the fallen phoenix. Two ember eyes briefly flicker in the guardian's otherwise blank face.

The ashen remains of the phoenix smolder fitfully. Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks. Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!</pre>

Ash guardians are immune to stuns, but other disables such as [[Web (118)]] or high endroll [[Censure (316)]] do work on them. Due to the long RT that [[Shield Bash]] inflicts and their tendency to chain it and other maneuvers to stack RT, disabling them is highly recommended.

Ash guardians are immune to death from fatal critical damage:

<pre{{log2|margin-right=26em}}>You gesture at an ash guardian.
A sickly, violet haze encompasses an ash guardian.
CS: +433 - TD: +333 + CvA: +15 + d100: +81 == +196
Warding failed!
The violet haze violently swirls around the guardian, scorching the skin of an ash guardian.
The ash guardian is hit for 45 points of damage!
... 30 points of damage!
Intense blast causes the ash guardian's carotid arteries to explode!
You feel the unnatural surge of necrotic power wane away.
Cast Roundtime 3 Seconds.
An ash guardian heads southeast in a roiling cloud of ash.</pre>

<pre{{log2|margin-right=26em}}>You gesture at an ash guardian.
** Your faewood scepter glows brightly for a moment, consuming the magical energies around the ash guardian! **
[SMR result: 167 (Open d100: 86, Bonus: 5)]
... 20 points of damage!
Major bones in the ash guardian's right arm crack loudly!
Cloudy wisps swirl about an ash guardian.
CS: +386 - TD: +311 + CvA: +15 + d100: +97 == +187
Warding failed!
The wisps solidify into thick strands of webbing that tighten about its body!
Cast Roundtime 3 Seconds.
The lingering effects of your meditation fade away.
>incant 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Your spell is ready.
You gesture at an ash guardian.
[SMR result: 240 (Open d100: 60, Bonus: 103)]
** Tendrils of fiery orange energy lash out from your faewood scepter toward an ash guardian and cage it within bands of concentric geometry that constrict as one, shattering upon impact! **
... 30 points of damage!
Bones shatter in the ash guardian's weapon arm.
The guardian's shard of obsidian falls to the ground.
Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you. A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
[SMR result: 197 (Open d100: 39, Bonus: 107)]
An ash guardian becomes enveloped in the incense smoke!
... 70 points of damage!
Blast hits chest and expands to envelop entire body! The ash guardian is no more!
As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
>incant 309
Plumes of ash billow away from an ash guardian as it struggles against the web.</pre>


==Other Information==
==Other Information==
Their jagged shard of obsidian is a [[falchion]]-based weapon and they can [[Shield Bash]] with their slab of glaes shield. Both have fire flares:
{{addmetext}} <!-- Remove when adding to section -->

<pre{{log2|margin-right=26em}}>An ash guardian lunges forward at you with its slab of glaes and attempts a shield bash!
[SMR result: 102 (Open d100: 48, Penalty: 10)]
Your size contributes considerably to your defense!
An ash guardian lashes at you with a feeble shield bash!
... 10 points of damage!
Light blow to your right leg.
... 5 points of damage!
Your right leg jerks momentarily but snaps right back.
You are struck by an acute sense of vulnerability.
Roundtime: 3 sec.
** An ash guardian's slab of glaes flares with a burst of flame at you! **
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
>
An ash guardian swings a jagged shard of obsidian at you!
AS: +388 vs DS: +395 with AvD: +34 + d100 roll: +83 = +110
... and hits for 3 points of damage!
Weak slash to your right arm.
That doesn't even sting.
Your wiregrass anklet pulses briefly, deflecting some of the burning damage!
... 20 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
You are stunned for 3 rounds!</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Latest revision as of 13:34, 24 November 2023

Ash guardian
Level 87
Family elemental family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found The F'Eyrie
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Falchion 402 AS
Combat Maneuvers
Feint
Dirtkick
Shield Bash
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 342
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 397
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
Guards any phoenix killed in the room as it attempts its rebirth
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other ?
Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian.  What is visible is a towering humanoid shadow that drifts through the ash clouds.

Hunting Strategies

Should be dealt with before killing any blazing red phoenixes in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily.

An ash guardian moves to protect the fallen phoenix.  Two ember eyes briefly flicker in the guardian's otherwise blank face.

The ashen remains of the phoenix smolder fitfully.  Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks.  Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!

Ash guardians are immune to stuns, but other disables such as Web (118) or high endroll Censure (316) do work on them. Due to the long RT that Shield Bash inflicts and their tendency to chain it and other maneuvers to stack RT, disabling them is highly recommended.

Ash guardians are immune to death from fatal critical damage:

You gesture at an ash guardian.
A sickly, violet haze encompasses an ash guardian.
  CS: +433 - TD: +333 + CvA: +15 + d100: +81 == +196
  Warding failed!
The violet haze violently swirls around the guardian, scorching the skin of an ash guardian.
The ash guardian is hit for 45 points of damage!
   ... 30 points of damage!
   Intense blast causes the ash guardian's carotid arteries to explode!
You feel the unnatural surge of necrotic power wane away.
Cast Roundtime 3 Seconds.
An ash guardian heads southeast in a roiling cloud of ash.
You gesture at an ash guardian.
 ** Your faewood scepter glows brightly for a moment, consuming the magical energies around the ash guardian! **
[SMR result: 167 (Open d100: 86, Bonus: 5)]
   ... 20 points of damage!
   Major bones in the ash guardian's right arm crack loudly!
Cloudy wisps swirl about an ash guardian.
  CS: +386 - TD: +311 + CvA: +15 + d100: +97 == +187
  Warding failed!
The wisps solidify into thick strands of webbing that tighten about its body!
Cast Roundtime 3 Seconds.
The lingering effects of your meditation fade away.
>incant 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Your spell is ready.
You gesture at an ash guardian.
[SMR result: 240 (Open d100: 60, Bonus: 103)]
 ** Tendrils of fiery orange energy lash out from your faewood scepter toward an ash guardian and cage it within bands of concentric geometry that constrict as one, shattering upon impact! **
   ... 30 points of damage!
   Bones shatter in the ash guardian's weapon arm.
   The guardian's shard of obsidian falls to the ground.
Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you.  A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
[SMR result: 197 (Open d100: 39, Bonus: 107)]
An ash guardian becomes enveloped in the incense smoke!
   ... 70 points of damage!
   Blast hits chest and expands to envelop entire body!  The ash guardian is no more!
As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
>incant 309
Plumes of ash billow away from an ash guardian as it struggles against the web.

Other Information

Their jagged shard of obsidian is a falchion-based weapon and they can Shield Bash with their slab of glaes shield. Both have fire flares:

An ash guardian lunges forward at you with its slab of glaes and attempts a shield bash!
[SMR result: 102 (Open d100: 48, Penalty: 10)]
Your size contributes considerably to your defense!
An ash guardian lashes at you with a feeble shield bash!
   ... 10 points of damage!
   Light blow to your right leg.
   ... 5 points of damage!
   Your right leg jerks momentarily but snaps right back.
You are struck by an acute sense of vulnerability.
Roundtime: 3 sec.
 ** An ash guardian's slab of glaes flares with a burst of flame at you! **
   ... 5 points of damage!
   Minor burns to left leg.  That hurts a bit.
>
An ash guardian swings a jagged shard of obsidian at you!
  AS: +388 vs DS: +395 with AvD: +34 + d100 roll: +83 = +110
   ... and hits for 3 points of damage!
   Weak slash to your right arm.
   That doesn't even sting.
Your wiregrass anklet pulses briefly, deflecting some of the burning damage!
   ... 20 points of damage!
   Nasty burns to back.  Won't be sleeping on that for awhile.
   You are stunned for 3 rounds!
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