Soul golem: Difference between revisions
SPYRIDONM3 (talk | contribs) (HPs (500), natural armor ASG 19 half plate equivalent, log2 creature description, attacks and maneuvers) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Pound (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 337 |
| PAA = 337 |
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| PA2 = |
| PA2 = Ensnare (attack) |
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| PAB = |
| PAB = 353 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WDC = |
| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Foot slam<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 19N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 176 |
| Melee = 176 |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>A fiercely sculptured reptilian head curves sinuously into a rigid glaes body. A mixture of ophidian grace and rock hard volcanic glass with the impassive frigidity of both, the soul golem radiates power and malice. Standing about eight feet tall and four feet wide at the shoulder, its massive frame dominates the area. Within the chest of the golem, a pure white mist is frozen solid in the glass, pulsing with a sickly glow. As a contrast to the frozen horror of its chest, its soulstone eyes flare with a brilliant viridian light.</pre> |
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The '''soul golem''' is a rough statue of a man made entirely from glaes. It is a massive construct, with broad powerful shoulders towering above you. An elongated, serpentine head sits atop a thick, tree trunk-like neck. Its two glowing eyes stare into space with the unfocused malice of the dead. |
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==Hunting strategies== |
==Hunting strategies== |
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These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore they are puncture |
These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore, they are puncture-resistant and cannot be kneecapped with Cheap Shots. Holy spells and holy effects (such as holy water flares, Voln-based holy damage abilities, and various cleric secondary effects) still damage them. |
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==Other information== |
==Other information== |
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Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone? |
Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone? |
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</pre> |
</pre> |
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Foot slam maneuver |
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<pre{{log2|margin-right=26em}}>A soul golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: -38 (Open d100: 80)]</pre> |
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Twin Hammerfists maneuver |
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<pre{{log2|margin-right=26em}}>A soul golem raises its hands high, laces them together and brings them crashing down towards you! |
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[SMR result: -69 (Open d100: 39)]</pre> |
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Soul golem [[Pound (attack)|pound]] and [[ensnare (attack)|ensnare]] are right/left hand attacks similar to [[Two Weapon Combat]]. |
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<pre{{log2|margin-right=26em}}>>A soul golem pounds at you with its glaes gauntleted right fist! |
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You dodge just in the nick of time! |
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A soul golem pounds at you with its glaes gauntleted left fist! |
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You move at the last moment to evade the attack!</pre> |
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Soul golem [[box (treasure)|boxes]] feature a unique [[trap]]: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps. |
Soul golem [[box (treasure)|boxes]] feature a unique [[trap]]: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps. |
Latest revision as of 13:10, 26 March 2021
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A fiercely sculptured reptilian head curves sinuously into a rigid glaes body. A mixture of ophidian grace and rock hard volcanic glass with the impassive frigidity of both, the soul golem radiates power and malice. Standing about eight feet tall and four feet wide at the shoulder, its massive frame dominates the area. Within the chest of the golem, a pure white mist is frozen solid in the glass, pulsing with a sickly glow. As a contrast to the frozen horror of its chest, its soulstone eyes flare with a brilliant viridian light.
Hunting strategies
These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore, they are puncture-resistant and cannot be kneecapped with Cheap Shots. Holy spells and holy effects (such as holy water flares, Voln-based holy damage abilities, and various cleric secondary effects) still damage them.
Other information
Soul golems have the ability to remove Lifekeep from a corpse:
A soul golem extends its glaes hand into your chest. After a brief pause, the chest piece of the golem glows slightly brighter. Your senses tingle slightly, and you almost think you hear a faint, sinister laugh. You feel the preservation on your spirit fade.
Creature maneuver that can be blocked by a shield:
A soul golem suddenly charges you and tries to push you into a steam column! You are unable to get out of the way as the golem's massive hands slam into you! You fall into a steam column! ... 53 points of damage! Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone?
Foot slam maneuver
A soul golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: -38 (Open d100: 80)]
Twin Hammerfists maneuver
A soul golem raises its hands high, laces them together and brings them crashing down towards you! [SMR result: -69 (Open d100: 39)]
Soul golem pound and ensnare are right/left hand attacks similar to Two Weapon Combat.
>A soul golem pounds at you with its glaes gauntleted right fist! You dodge just in the nick of time! A soul golem pounds at you with its glaes gauntleted left fist! You move at the last moment to evade the attack!
Soul golem boxes feature a unique trap: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps.
References
Near-level creatures - edit | ||||||||||
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