Cold guardian: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 7 reinforced leather equivalent, log2 creature description, MnS TD, fixed link) |
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| Ranged = |
| Ranged = |
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| Bolt = 163 |
| Bolt = 163 |
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| UDF = |
| UDF = 205 |
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| BarTD = |
| BarTD = |
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| CleTD = |
| CleTD = |
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| WizTD = |
| WizTD = |
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| MjETD = 129 |
| MjETD = 129 |
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| MnETD = |
| MnETD = 129 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = 117 |
| MnSTD = 117 |
Latest revision as of 18:39, 21 January 2023
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A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.
Hunting strategies
- Cold guardians can sniff out characters from hiding very easily.
- Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
- Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit |
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