Carrion worm: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Carrion_Worm_Colored.jpg
| level = 1
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Worm
| family = Worm<!-- Add creature to family page list, which will be linked on preview/save -->
| family = worm
| type = Worm<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Charges.
| otherclass2 =
| area = [[Icemule Environs]]<br>[[Coastal Cliffs]]<br>
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Icemule Environs
| area3 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 28
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| nobolt =
| PAA = 39
| PA2 = Bite

| PAB = 29
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 27 - 68
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 25
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 40 varies
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 3
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 3
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 3
| MnSTD = 3
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = none
| magic items = none
| gems = none
| boxes = none
| other =
| skin = worm skin
| skin = worm skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.</pre>


==Hunting strategies==
==Hunting strategies==
Line 48: Line 75:


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1473 Carrion worm on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 57: Line 84:
|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Coastal Cliffs creatures]]

Latest revision as of 09:22, 12 May 2021

Carrion worm
Carrion Worm Colored.jpg
Level 1
Family Worm family creatures
Body Type Worm
Classification(s) Living
Area(s) Found Coastal Cliffs
Icemule Environs
BCS Yes
HP 28
Speed
Attack Attributes
Physical Attacks
Charge 39 AS
Bite 29 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 27 - 68
Ranged
Bolt 25
Unarmed Defense Factor
UDF 40 varies
Target Defense (TD)
Bard Base 3
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 3
Wizard Base
Minor Elemental 3
Major Elemental
Minor Spiritual 3
Major Spiritual 3
Minor Mental
Treasure Attributes
Coins none
Gems none
Magic Items none
Boxes none
Skin worm skin
Other
The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight.  Its long, slimy body tapers to a point at the tail end.  At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth.  The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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