Template:Script Gear Difficulty Modifier: Difference between revisions
WINTERDAWN (talk | contribs) (→Table: parasite weapon difficulty is now -200 per a change by GM Retser (to align with other weapons)) |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for Animalistic Spirit to |
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| [[Banshee Flare]]s || -200 |
|role="rowheader" align=left| [[Banshee Flare]]s || -200 |
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|role="rowheader" align=left| [[Blink Weapon]] || -200 |
|role="rowheader" align=left| [[Blink weapon|Blink Weapon]] || -200 |
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|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100 |
|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100 |
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|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200 |
|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200 |
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|role="rowheader" align=left| [[ |
|role="rowheader" align=left| [[Chainspear]] || -150 |
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|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200 |
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|role="rowheader" align=left| Combat Flourish: [[RageArmor|Rage Armor]] † || -200 |
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|role="rowheader" align=left| [[Cursed Armor]] || -200 |
|role="rowheader" align=left| [[Cursed Armor]] || -200 |
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|role="rowheader" align=left| [[Daybringer]] || -200 |
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|role="rowheader" align=left| [[Elemental Gloves]] || -70 |
|role="rowheader" align=left| [[Elemental Gloves]] || -70 |
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|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
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{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
{| class="wikitable alternating" style="text-align:center; font-size:95%;" |
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|+ Script Modifiers for |
|+ Script Modifiers for Fighting Knife to Pure White Ora Weapon (Iasha) |
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! Script Name !!Modifier |
! Script Name !!Modifier |
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|role="rowheader" align=left| [[Fighting Knife]] || -10/-60/-140/-?? |
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|role="rowheader" align=left| [[Forest Armor]] || -70 |
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|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100 |
|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100 |
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|role="rowheader" align=left| [[Knockout flare|Knockout Flares]] || -150 |
|role="rowheader" align=left| [[Knockout flare|Knockout Flares]] || -150 |
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|role="rowheader" align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200 |
|role="rowheader" align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4/T5) || -70/-70/-140/-200/-200/-200 |
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|role="rowheader" align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140 |
|role="rowheader" align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140 |
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|role="rowheader" align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150 |
|role="rowheader" align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150 |
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|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || - |
|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -200 |
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|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material) |
|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material) |
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|role="rowheader" align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70 |
|role="rowheader" align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70 |
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|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200 |
|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200 |
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|role="rowheader" align=left| [[Self-mana Armor]] || -40 |
|role="rowheader" align=left| [[Self-mana Armor]] || -40 |
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|role="rowheader" align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200 |
|role="rowheader" align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200 |
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|role="rowheader" align=left| [[Terror flare]] || -100 |
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|role="rowheader" align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150 |
|role="rowheader" align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150 |
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|role="rowheader" align=left| [[Twisted armor]] (T2+) || -150 |
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|role="rowheader" align=left| [[Twisted shield]] (T2/T3) || -100/-150 |
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|role="rowheader" align=left| [[Twisted weapon]] (T3) || -150 |
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|role="rowheader" align=left| [[Vial flare|Vial Flares]] || -70 |
|role="rowheader" align=left| [[Vial flare|Vial Flares]] || -70 |
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|role="rowheader" align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200 |
|role="rowheader" align=left| [[Voln armor|Voln Armor]]** (T1/T2/T3+) || -70/-140/-200 |
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|role="rowheader" align=left| [[Wand bow|Wand Bow]] || -150 |
|role="rowheader" align=left| [[Wand bow|Wand Bow]] || -150 |
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<nowiki>*</nowiki>Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40. |
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<nowiki>*</nowiki><nowiki>*</nowiki>Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier. |
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Latest revision as of 18:17, 16 August 2024
Instructions
Table
Script Gear Difficulty Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
**Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.
† Combat Flourish and Subscript penalties stack with all other modifiers.