Centaur ranger: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 23<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid Quadruped |
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| family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = centaur |
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| type = Hybrid<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Claws, Stomps and Weapons. |
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| otherclass2 = |
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| area = [[Rambling Meadows]], Ta'Vaalor |
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| area = Rambling Meadows<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Long bow<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 208 |
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{{creature ability|Bow|+208 [[Attack Strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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{{creature ability|[[Sounds (607)]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|Kick}} |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Sounds (607) |
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| MN1 = Kick<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 13<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+108 [[Defensive strength|DS]]}} |
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| Melee = 108 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 113 - 126 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+66 to +75 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 66 - 75 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 78 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+69 to +79 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 82 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = 72 |
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{{Creature ability|[[Natural Colors (601)]]}} |
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| MnMTD = |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Resist Elements (602) |
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| DSP4 = Spirit Warding I (101) |
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| DSP5 = Spirit Defense (103) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = yes |
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| magic items = yes |
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| gems = yes |
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| boxes = yes |
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| other = [[Glimmering blue essence shard]]<br>[[Glimmering blue mote of essence]] |
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}} |
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{{Creature end}} |
{{Creature end}} |
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Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize. |
<pre{{log2|margin-right=26em}}>Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking [[Creature maneuver|maneuver]]: |
* The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking [[Creature maneuver|maneuver]]: |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! |
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! |
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You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! |
You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! |
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... 10 points of damage! |
... 10 points of damage! |
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Light blow to your right leg. |
Light blow to your right leg. |
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You stumble to the ground! |
You stumble to the ground! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Centaur Centaur on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 25 |
|levelp2 = 25 |
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}} |
}} |
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[[Category:Rambling Meadows creatures]] |
Latest revision as of 09:40, 21 May 2023
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Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking maneuver:
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs! You leap quickly to the side, but the ranger's hooves catch you with a glancing blow! ... 10 points of damage! Light blow to your right leg. You stumble to the ground! Roundtime: 5 sec.
References
Near-level creatures - edit | ||||||||||
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