Ogre warrior: Difference between revisions
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(Added Hornwort Cavern; received a bounty for them there) |
WINTERDAWN (talk | contribs) (the ogres in Hornwort Cavern are "sentry" style and not "warrior" (they currently do not have a describe)) |
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(2 intermediate revisions by one other user not shown) | |||
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| area = Neartofar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Neartofar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Wehntoph |
| area2 = Wehntoph |
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| area3 = |
| area3 = |
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| area4 = |
| area4 = |
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| area5 = |
| area5 = |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Mace<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Mace<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 201 |
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| PA2 = Military pick |
| PA2 = Military pick |
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| PAB = 193 |
| PAB = 193 |
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| WDC = |
| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Sunder Shield<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 97 - 165 |
| Melee = 97 - 165 |
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| Ranged = |
| Ranged = 78-102 |
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| Bolt = |
| Bolt = |
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| UDF = |
| UDF = |
Latest revision as of 17:11, 16 November 2022
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The ogre warrior's bulging muscles and long arms give it an advantage in any encounter it might have. The heavy, rock hard skin serves equally well as armor or to just keep itself dry from the elements. Dark, smoking eyes glare out as it challenges any to oppose it.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Neartofar Forest ogre warriors spawn with either a mace and cuirboulli leather (ASG 10) (CvA 10), or a two-handed military pick and double chain (ASG 14) (CvA 0).
References
Near-level creatures - edit | ||||||||||
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