Niveous giant warg: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = 104 |
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| level = <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Canine <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Quadruped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 527 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| Bolt = ? |
| Bolt = ? |
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| UDF = ? |
| UDF = ? |
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| BarTD = |
| BarTD = 410 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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{{Creature end}}<pre{{log2|margin-right=26em}}>Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form. With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous. The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.<!-- Add creature description--> </pre> |
{{Creature end}}<pre{{log2|margin-right=26em}}>Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form. With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous. The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.<!-- Add creature description--> </pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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;General Advice |
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{{addmetext}} <!-- Remove when adding to section --> |
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* By design, wargs grow significantly and synergistically more dangerous as more of them come into the same room since the presence of others from their pack bolsters one another's attacks. As such, even though an individual warg might not be threatening, treating them as high priority targets is often a safer option than most other creatures in their areas. |
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==Other Information== |
==Other Information== |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 102 |
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|levelm1 = |
|levelm1 = 103 |
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|level = |
|level = 104 |
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|levelp1 = |
|levelp1 = 105 |
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|levelp2 = |
|levelp2 = 106 |
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}} |
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Latest revision as of 18:50, 21 May 2022
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Larger than a draft horse, the warg is the apotheosis of predatory instinct and lupine form. With a heavy coat the color of freshly driven snow and a thick mane agleam with frost crystals in glittering blues and glacial greens, the warg is as beautiful as it is murderous. The beast's eyes are cold aquamarine and faintly lambent, shining with ferocious intellect.
Hunting Strategies
- General Advice
- By design, wargs grow significantly and synergistically more dangerous as more of them come into the same room since the presence of others from their pack bolsters one another's attacks. As such, even though an individual warg might not be threatening, treating them as high priority targets is often a safer option than most other creatures in their areas.
Other Information
This section has not been added yet; please add to it now!