Crested basilisk: Difference between revisions

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(converted to newer defense formatting)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Crested_Basilisk_Colored.jpg
| level = 22
| level = 22<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save -->
| family = basilisk
| type = Hybrid<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Claws and Special.
| otherclass2 = Boss
| area = [[Yegharren Plains]]<br>[[Solhaven Environs]]<br>
| area = Outlands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Rambling Meadows
| area3 = Yegharren Plains
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 200
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 220
{{Creature ability|[[Claw]]|208 - 216}}
| PA2 = Claw
{{Creature ability|[[Bite]]|198}}
| PAB = 208 - 216
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Paralyzing Gaze<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 127
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 129 - 145
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 129
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 149
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 66 - 72
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |+72 [[Target defense|TD]]}}
| EmpTD = 68
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 70
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 72
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+68 [[Target defense|TD]]}}
| MnETD = 72 - 78
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 68
| MnSTD = 68
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = <Not Known>
| magic items =
| nobox =
| gems = yes
| noskinvalue =
| boxes =
| other =
| skin = a basilisk crest
}}
}}
{{Creature end}}
{{Creature end}}


The crested basilisk is the size of a large dog, but its vicious-looking talons and sharp, hooked beak are fearsome weapons indeed. Looking like a cross between a huge fighting rooster and a serpentine lizard, the crested basilisk gazes around with its hypnotic, paralyzing eyes as its scaled reptilian tail whips back and forth. A bright red crest, more reminiscent of a lizard than of a chicken, adorns its feathered head and neck.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The crested basilisk is the size of a large dog, but its vicious-looking talons and sharp, hooked beak are fearsome weapons indeed. Looking like a cross between a huge fighting rooster and a serpentine lizard, the crested basilisk gazes around with its hypnotic, paralyzing eyes as its scaled reptilian tail whips back and forth. A bright red crest, more reminiscent of a lizard than of a chicken, adorns its feathered head and neck.</pre>


==Hunting strategies==
==Hunting strategies==
Pure and semi characters may have difficulty hunting basilisks in the Outlands, as certain parts of the Ruined Village are anti-magic rooms; any attempts to cast will fizzle. This is due to
{{addmetext}}
[[Solhaven_anti-magic_(essay)|Mandis poisoning]].

==Other information==
==Other information==
Basilisks have a [[creature maneuver|SMR]] attack that can put you in longer RT from a single failure than most any other creature in the game. The maneuver can also force you into more offensive stances.
{{addmetext}}

<pre{{log2|margin-right=273m}}>
Your surroundings start to blur before you as you lock gazes with the basilisk. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 60 sec.
</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Basilisk Basilisk on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 57: Line 98:
|levelp2 = 24
|levelp2 = 24
}}
}}

[[Category:Yegharren Plains creatures]]
[[Category:Solhaven Environs creatures]]

Latest revision as of 11:06, 1 February 2024

Crested basilisk
Crested Basilisk Colored.jpg
Level 22
Family Basilisk family creatures
Body Type Hybrid
Classification(s) Living
Boss
Area(s) Found Outlands
Rambling Meadows
Yegharren Plains
BCS Yes
HP 200
Speed
Attack Attributes
Physical Attacks
Bite 220 AS
Claw 208 - 216 AS
Special Offensive Abilities
Paralyzing Gaze
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 127
Ranged 129 - 145
Bolt 129
Unarmed Defense Factor
UDF 149
Target Defense (TD)
Bard Base 66 - 72
Cleric Base
Empath Base 68
Paladin Base
Ranger Base
Sorcerer Base 70
Wizard Base 72
Minor Elemental 72 - 78
Major Elemental
Minor Spiritual 68
Major Spiritual 68
Minor Mental
Treasure Attributes
Coins
Gems yes
Magic Items
Boxes
Skin a basilisk crest
Other
The crested basilisk is the size of a large dog, but its vicious-looking talons and sharp, hooked beak are fearsome weapons indeed.  Looking like a cross between a huge fighting rooster and a serpentine lizard, the crested basilisk gazes around with its hypnotic, paralyzing eyes as its scaled reptilian tail whips back and forth.  A bright red crest, more reminiscent of a lizard than of a chicken, adorns its feathered head and neck.

Hunting strategies

Pure and semi characters may have difficulty hunting basilisks in the Outlands, as certain parts of the Ruined Village are anti-magic rooms; any attempts to cast will fizzle. This is due to Mandis poisoning.

Other information

Basilisks have a SMR attack that can put you in longer RT from a single failure than most any other creature in the game. The maneuver can also force you into more offensive stances.

Your surroundings start to blur before you as you lock gazes with the basilisk.  Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 60 sec.

References

Near-level creatures - edit
Level 20 Level 21 Level 22 Level 23 Level 24
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