Triton assassin: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Treasure (all), no skin) |
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| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Longsword <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 428 to 453 |
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| PA2 = Main gauche |
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| PAB = 428 to 453 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Groin Kick <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Cutthroat |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Ambush]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = [[Stealth]] |
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| ABB = |
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| AB3 = [[Vanish]] |
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| ABC = |
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| AB4 = [[Hurl]] |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 8N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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| UDF = |
| UDF = 510 |
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| BarTD = 375 |
| BarTD = 375 |
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| CleTD = ? |
| CleTD = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 396 to 426 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 413 to 441 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 364 to 381 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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==Hunting Strategies== |
==Hunting Strategies== |
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{{addmetext}} <!-- Remove when adding to section --> |
{{addmetext}} <!-- Remove when adding to section --> |
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==Combat Messaging== |
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;[[Longsword]] [[Ambush]] |
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<pre{{log2|margin-right=26em}}>A triton assassin slips into hiding. |
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A triton assassin leaps from hiding to attack! |
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A triton assassin swings a coral-hilted sharply tapered longsword at you! |
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AS: +453 vs DS: +178 with AvD: +17 + d100 roll: +20 = +312 |
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... and hits for 12 points of damage! |
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Minor puncture to the left arm.</pre> |
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;[[Hurl]] |
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<pre{{log2|margin-right=26em}}>A triton assassin throws a sharply curved black main gauche at you! |
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AS: +443 vs DS: +364 with AvD: +2 + d100 roll: +48 = +129 |
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... and hits for 1 point of damage! |
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Tap to the arm pricks some interest but not much else. |
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The curved black main gauche flies past you, disappearing into the local environs.</pre> |
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;[[Groin Kick]] |
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<pre{{log2|margin-right=26em}}>A triton assassin kicks at your groin! |
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[SMR result: 70 (Open d100: 59)] |
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You manage to turn away in time, resulting in a light kick to your leg instead.</pre> |
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;[[Cutthroat]] |
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<pre{{log2|margin-right=26em}}>A triton assassin springs upon you from behind and attempts to grasp you by the chin while bringing his sharply tapered longsword up to slit your throat! |
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[SMR result: 107 (Open d100: 88, Penalty: 11)] |
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Your size contributes slightly to your defense! |
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A triton assassin's aim is slightly off and he only manages to inflict a minor flesh wound upon you! |
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... 1 point of damage! |
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Blood sprays from your neck in a crimson arc! |
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... 1 point of damage!</pre> |
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==Other Information== |
==Other Information== |
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They have a chance to use [[Vanish]] after a missed attack. |
They have a chance to use [[Vanish]] after a missed attack. |
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;[[Vanish]] (If detected) |
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<pre{{log2|margin-right=26em}}>With a sibilant exhalation, a triton assassin slips into the shadows.</pre> |
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;[[Shrouded]] Ending |
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<pre{{log2|margin-right=26em}}>A triton assassin seems a bit more noticeable than before.</pre> |
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;Appearance |
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<pre{{log2|margin-right=26em}}>You see a fairly typical triton assassin. |
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She appears to be in good shape. |
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She has a coral-hilted sharply tapered longsword and a sharply curved black main gauche.</pre> |
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;Death |
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<pre{{log2|margin-right=26em}}>The triton assassin collapses, gurgling once with a wrathful look on his face before expiring.</pre> |
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;Hiding |
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<pre{{log2|margin-right=26em}}>A triton assassin slips into hiding.</pre> |
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;Hiding Failure |
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<pre{{log2|margin-right=26em}}>You notice a triton assassin botch an attempt at concealing herself.</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
Latest revision as of 14:30, 19 November 2023
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Dressed in grey-on-black, a triton assassin watches the area intently. The assassin bares her sharply serrated teeth, and her thick tail twitches silently with each breath. Inked upon one muscular forearm is a broken ivory trident overlaying a series of spiky runes.
Hunting Strategies
This section has not been added yet; please add to it now!
Combat Messaging
A triton assassin slips into hiding. A triton assassin leaps from hiding to attack! A triton assassin swings a coral-hilted sharply tapered longsword at you! AS: +453 vs DS: +178 with AvD: +17 + d100 roll: +20 = +312 ... and hits for 12 points of damage! Minor puncture to the left arm.
A triton assassin throws a sharply curved black main gauche at you! AS: +443 vs DS: +364 with AvD: +2 + d100 roll: +48 = +129 ... and hits for 1 point of damage! Tap to the arm pricks some interest but not much else. The curved black main gauche flies past you, disappearing into the local environs.
A triton assassin kicks at your groin! [SMR result: 70 (Open d100: 59)] You manage to turn away in time, resulting in a light kick to your leg instead.
A triton assassin springs upon you from behind and attempts to grasp you by the chin while bringing his sharply tapered longsword up to slit your throat! [SMR result: 107 (Open d100: 88, Penalty: 11)] Your size contributes slightly to your defense! A triton assassin's aim is slightly off and he only manages to inflict a minor flesh wound upon you! ... 1 point of damage! Blood sprays from your neck in a crimson arc! ... 1 point of damage!
Other Information
They have a chance to use Vanish after a missed attack.
- Vanish (If detected)
With a sibilant exhalation, a triton assassin slips into the shadows.
- Shrouded Ending
A triton assassin seems a bit more noticeable than before.
- Appearance
You see a fairly typical triton assassin. She appears to be in good shape. She has a coral-hilted sharply tapered longsword and a sharply curved black main gauche.
- Death
The triton assassin collapses, gurgling once with a wrathful look on his face before expiring.
- Hiding
A triton assassin slips into hiding.
- Hiding Failure
You notice a triton assassin botch an attempt at concealing herself.
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