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Disfigured hive thrall: Difference between revisions
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| AB1 = [[Spirit Strike]] |
| AB1 = [[Spirit Strike]] |
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| AB2 = Project Misery <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB2 = Project Misery <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| AB3 = Psychic Assault |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. |
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise. |
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Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. |
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action. |
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Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff. |
Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff. |
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Roundtime: 8 sec. |
Roundtime: 8 sec. |
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The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.</pre> |
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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Acid Spit: |
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{{Nearlevel |
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<pre{{log2|margin-right=26em}}> |
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A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you! |
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AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257 |
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... and hits for 10 points of damage! |
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Spray just catches the hand as your little finger is badly blistered. |
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The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact. |
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... 15 points of damage! |
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Acid raises angry red welts on the leg! |
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</pre> |
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Psychic Assault: |
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<pre{{log2|margin-right=26em}}> |
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Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes. A wave of invisible force swirls around him in a devastating maelstrom! |
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[SMR result: 186 (Open d100: 183, Penalty: 1)] |
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Psionic energy crashes into you, hurling you off your feet! |
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... 45 points of damage! |
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Your cheek shatters, driving bones into your eye. |
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</pre> |
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<nowiki></nowiki>{{Nearlevel |
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|levelm2 = 102 |
|levelm2 = 102 |
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|levelm1 = 103 |
|levelm1 = 103 |
Latest revision as of 17:11, 11 April 2025
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The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.
Hunting Strategies
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves Spirit Strike as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise.
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action.
Hive thralls have an SSR ability where they psychically project misery at their enemies, causing roundtime and a debuff.
Other Information
Project Misery:
Frothing tears burn at the corner of a disfigured hive thrall's eyes as her misery overwhelms her, seeping outward in an oppressive tide. [SSR result: 101 (Open d100: 57)] Roundtime: 8 sec. The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.
Acid Spit:
A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you! AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257 ... and hits for 10 points of damage! Spray just catches the hand as your little finger is badly blistered. The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact. ... 15 points of damage! Acid raises angry red welts on the leg!
Psychic Assault:
Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes. A wave of invisible force swirls around him in a devastating maelstrom! [SMR result: 186 (Open d100: 183, Penalty: 1)] Psionic energy crashes into you, hurling you off your feet! ... 45 points of damage! Your cheek shatters, driving bones into your eye.