Fire salamander: Difference between revisions
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m (Switching category from Reptilian to Amphibian) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = fire_salamander.jpg |
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| level = 3<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Reptilian |
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| family = Amphibian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped <!-- Creature body type --> |
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| attacks = Bites, Charges, Claws and Special. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Wehnimer's Landing]]<br>[[Vornavian Coast]]<br> |
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| otherclass2 = Element-based |
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| undead = No |
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| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Vornavian Coast |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 44 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 42 |
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{{Creature ability|Bite|+42 [[Attack strength|AS]]}} |
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| PA2 = Charge |
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{{Creature ability|Claw|+42 [[Attack strength|AS]]}} |
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| PAB = 52 |
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{{Creature ability|Charge|+52 [[Attack strength|AS]]}} |
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| PA3 = Claw |
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| PAC = 42 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| nomaneuver = |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+39 [[Defensive strength|DS]]}} |
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| Melee = 39 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+35 [[Defensive strength|DS]]}} |
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| Bolt = 35 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 49 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 9 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 9 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 9 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}} |
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| MnETD = 9 |
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{{creature ability|[[Minor Spiritual]] | +9 [[Target defense|TD]]}} |
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| MjSTD = 9 |
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| MnSTD = 9 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = None |
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| magic items = None |
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| skin = salamander skin |
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| gems = None |
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| boxes = None |
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| other = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue. |
<pre{{log2|margin-right=26em}}>The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Salamander Salamander on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 5 |
|levelp2 = 5 |
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}} |
}} |
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[[Category:Wehnimer's Landing creatures]] |
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[[Category:Vornavian Coast creatures]] |
Latest revision as of 09:27, 31 January 2023
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The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.
Hunting strategies
The fire salamander, as the name would imply, is immune to fire attacks, both bolts and flares.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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