Template:Script Gear Difficulty Modifier: Difference between revisions
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|+ Script Modifiers for Animalistic Spirit to |
|+ Script Modifiers for Animalistic Spirit to Ethereal Tattoo Weapon |
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|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100 |
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|+ Script Modifiers for |
|+ Script Modifiers for Fighting Knife to Pure White Ora Weapon (Iasha) |
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! Script Name !!Modifier |
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|role="rowheader" align=left| [[Forest Armor]] || -70 |
|role="rowheader" align=left| [[Forest Armor]] || -70 |
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|+ Script Modifiers for |
|+ Script Modifiers for Realm Weapon to Wand Bow |
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! Script Name !!Modifier |
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Latest revision as of 18:17, 16 August 2024
Instructions
Table
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*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.
**Voln Armor Note: Sanctify and Ensorcell have an additional modifier on top of the base script difficulty. Ensorcell has an additional -100 to the modifier whereas Sanctify has an additional +50 to the modifier.
† Combat Flourish and Subscript penalties stack with all other modifiers.