Ghostly mara: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Ghostly_Mara_Colored.jpg
| level = 32
| level = 32 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = mara
| type = Biped <!-- Creature body type -->
| attacks = Claws
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wraithenmist]]<br>
| area = Wraithenmist <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
{{creature ability|blackened [[longsword]]|+238 [[Attack Strength|AS]]}}
| PAA = (blackened) 238
| PA2 = Falchion
{{creature ability|dulled [[falchion]]|+238 [[Attack Strength|AS]]}}
| PAB = (dull) 238

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = Lullabye<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 266
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |+160 to +172 [[Defensive strength|DS]]}}
| Bolt = 160 - 172
{{creature ability|[[Bard Base]] |+111 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 111
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 113 - 122
{{creature ability|[[Wizard Base]] |+125 [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+113-+122 [[Target defense|TD]]}}
| PalTD = 96
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |+96 [[Target defense|TD]]}}
| SorTD = 124
{{creature ability|[[Major Elemental]] |+125 [[Target defense|TD]]}}
| WizTD = 125
{{creature ability|[[Minor Elemental]] |+118 [[Target defense|TD]]}}
| MjETD = 125
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 127
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 117
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = ?
{{creature ability|[[CvA]] |+25 [[CvA]]}}
| DSP1 = Elemental Defense III <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other = [[Glimmering blue essence shard]]
| skin = None
| skin = None
| nobox =
| nobox =
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{{Creature end}}
{{Creature end}}


The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Ghost Ghost on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 34
|levelp2 = 34
}}
}}

[[Category:Wraithenmist creatures]]

Latest revision as of 14:42, 22 April 2021

Ghostly mara
Ghostly Mara Colored.jpg
Level 32
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Wraithenmist
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Longsword (blackened) 238 AS
Falchion (dull) 238 AS
Misc. Offensive Spells
Lullabye
Defense Attributes
Armor
Reinforced Leather ASG 7
Defensive Strength (DS)
Melee 266
Ranged ?
Bolt 160 - 172
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 111
Cleric Base 113 - 122
Empath Base ?
Paladin Base 96
Ranger Base ?
Sorcerer Base 124
Wizard Base 125
Minor Elemental 127
Major Elemental 125
Minor Spiritual 117
Major Spiritual ?
Minor Mental ?
Defensive Spells
Elemental Defense III
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glimmering blue essence shard
The image of a wandering minstrel greets the scrutinizing eye.  The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands.  Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

References

Near-level creatures - edit
Level 30 Level 31 Level 32 Level 33


Level 34
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