Mongrel kobold: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (80), natural armor ASG 6 full leather equivalent, log2 creature description updated, melee|bolt DS) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Mongrel_kobold.jpg |
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| level = 4<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = kobold |
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| type = Biped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Weapons. |
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| otherclass2 = |
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| area = [[Marshtown]]<br>[[Vornavian Coast]]<br>[[The Citadel]]<br> |
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| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = The Citadel |
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| area3 = Vornavian Coast |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 80 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 73 |
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{{Creature ability|[[Handaxe]]|73}} |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) 16}} |
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| Melee = 81 |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 25 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 12 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) 12}} |
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| SorTD = |
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{{Creature ability|[[Target Defense]]|([[MnE]]) 12}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = 12 |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 12 |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = mangy kobold scalp |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>This mongrel kobold mostly resembles her kobold brethren. Smaller than a dwarf and even many halflings, she has splotchy skin and a fairly hairy head topped with small horns. Long-limbed for her size, the mongrel kobold eschews any display of brute strength and relies on what agility she pretends to have. The mongrel kobold stares back at you with beady little black eyes, sizing you up as a foe.</pre> |
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This kobold seems to have been sewn together from parts of other, less fortunate kin. Mismatched arms and legs give it a rather hideous appearance and a loping gait. The diversity of its parts also belies a greater strength that its relatives lack.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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*[https://en.wikipedia.org/wiki/Kobold Kobold on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 6 |
|levelp2 = 6 |
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}} |
}} |
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[[Category:Marshtown creatures]] |
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[[Category:Vornavian Coast creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 09:57, 13 May 2021
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This mongrel kobold mostly resembles her kobold brethren. Smaller than a dwarf and even many halflings, she has splotchy skin and a fairly hairy head topped with small horns. Long-limbed for her size, the mongrel kobold eschews any display of brute strength and relies on what agility she pretends to have. The mongrel kobold stares back at you with beady little black eyes, sizing you up as a foe.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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