Monkey: Difference between revisions

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(added hunting strategy & AS/DS info)
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__NOTOC__
{{Creature start
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 6
| type = Biped
| picture = Monkey.jpg
| level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
| family = monkey
| family = Primate <!-- Add creature to family page list, which will be linked on preview/save -->
| body =
| type = Biped<!-- Creature body type -->
| attacks = Bites and Brawls.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Thurfel's Keep]]<br>[[The Citadel]]<br>
| undead = No
| otherclass2 =
| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Thurfel's Keep
| area3 = Muddy Village
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 60
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| nobolt =
| PAA = 78
| nowarding =
| PA2 = Mace
| PAB = (wooden cane) 70
| physical =
| PA3 = Closed fist
{{creature ability|[[Various Weapons]]|+70 [[Attack strength|AS]]}}
| PAC = 88
{{creature ability|[[Closed Fist]]|+88 [[Attack strength|AS]]}}
| PA4 = Leather whip
{{creature ability|[[Bite]]|+78 [[Attack strength|AS]]}}
| PAD = (red vine) 70
| maneuver =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Hide]]|Hides and taunts.}}
| noability=
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Hide<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = Hides and Taunts you<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+110 [[Defensive strength|DS]]}}
| Melee = 54 - 110
{{creature ability|[[Ranged]] |+32 [[Defensive strength|DS]]}}
| Ranged = 32
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 32 - 36
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 107 - 145
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 18
{{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 18
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 18
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 18
{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 18
| MnMTD = 18
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| other =
| skin = a monkey paw
| skin = a monkey paw
| nobox =
| skinvalue = 56 - 111 silver
}}
}}
{{Creature end}}
{{Creature end}}


==Description==
A short humanoid creature, covered in brown fur, and very agile. It has a long tail that it uses to help climb things and hold things. It looks very smart, and seems to be full of mischief.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The monkey descriptions incorporate their [[various]] fur colors. Examples:
<pre{{log2|margin-right=26em}}>The green monkey is a short humanoid creature, covered in green fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.


The pink monkey is a short humanoid creature, covered in pink fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.
==Hunting strategies==


The orange monkey is a short humanoid creature, covered in orange fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.</pre>
*When hidden, monkeys cannot be searched out. However, they can be forced from hiding with spells such as [[Elemental Wave (410)]] if you or a hunting partner has access to them.

<pre{{log2|margin-right=26em}}>look monkey
You see a fairly typical green monkey.
He appears to be in good shape.
He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.
</pre>

==Hunting strategies==
*When [[hide (creature maneuver)|hidden]], monkeys cannot be searched out. However, they can be forced from hiding with spells such as [[Elemental Wave (410)]] if you or a hunting partner has access to them.


==Other information==
==Other information==
Line 66: Line 106:


Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics:
Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics:
<pre{{log2|margin-right=350px}}>
<blockquote><i><ul><li>A (various) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!"
<li>A ([[various]]) monkey jumps on you and scrambles over your head and leaps off your back!<br>
A ([[various]]) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!"
A ([[various]]) monkey screeches with glee!
<li>A ([[various]]) monkey jumps up and slaps you on the top of your head!
</ul>
</i></blockquote>


A (various) monkey jumps on you and scrambles over your head and leaps off your back!
== References ==

* http://www.play.net/gs4/info/bestiary/
A (various) monkey screeches with glee!

A (various) monkey jumps up and slaps you on the top of your head!

A (various) monkey gives a grizzled mauve crocodile a warm hug.

A (various) monkey gives a dead crab a last long hug.
</pre>

While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with [[511|disks]]:
<pre{{log2|margin-right=350px}}>
A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it!

A (various) monkey closes the Kaldonis disk!

A (various) monkey opens the Kaldonis disk!
</pre>

==References==
* [https://en.wikipedia.org/wiki/Monkey Monkey on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 8
|levelp2 = 8
}}
}}

[[Category:Thurfel's Keep creatures]]
[[Category:The Citadel creatures]]

Latest revision as of 09:50, 18 December 2022

Monkey
Monkey.jpg
Level 6
Family Primate family creatures
Body Type Biped
Classification(s) Living
Area(s) Found The Citadel
Thurfel's Keep
Muddy Village
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Bite 78 AS
Mace (wooden cane) 70 AS
Closed fist 88 AS
Leather whip (red vine) 70 AS
Special Offensive Abilities
Hide Hides and Taunts you
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 54 - 110
Ranged 32
Bolt 32 - 36
Unarmed Defense Factor
UDF 107 - 145
Target Defense (TD)
Bard Base 18
Cleric Base
Empath Base 18
Paladin Base
Ranger Base
Sorcerer Base 18
Wizard Base
Minor Elemental 18
Major Elemental
Minor Spiritual 18
Major Spiritual
Minor Mental 18
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a monkey paw
Other

Description

The monkey descriptions incorporate their various fur colors. Examples:

The green monkey is a short humanoid creature, covered in green fur and very agile.  He has a long tail that he uses to help climb things and hold things.  The monkey looks very smart and seems to be full of mischief.

The pink monkey is a short humanoid creature, covered in pink fur and very agile.  He has a long tail that he uses to help climb things and hold things.  The monkey looks very smart and seems to be full of mischief.

The orange monkey is a short humanoid creature, covered in orange fur and very agile.  He has a long tail that he uses to help climb things and hold things.  The monkey looks very smart and seems to be full of mischief.
look monkey
You see a fairly typical green monkey.
He appears to be in good shape.
He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.

Hunting strategies

  • When hidden, monkeys cannot be searched out. However, they can be forced from hiding with spells such as Elemental Wave (410) if you or a hunting partner has access to them.

Other information

There are a various assortment of monkeys which show up. Some of them include the following:

  • a bright green monkey
  • a stout orange monkey
  • a bright orange monkey
  • a deep pink monkey
  • a stout bright orange monkey
  • a bright purple monkey

Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics:

A (various) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!"

A (various) monkey jumps on you and scrambles over your head and leaps off your back!

A (various) monkey screeches with glee!

A (various) monkey jumps up and slaps you on the top of your head!

A (various) monkey gives a grizzled mauve crocodile a warm hug.

A (various) monkey gives a dead crab a last long hug.

While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with disks:

A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it!

A (various) monkey closes the Kaldonis disk!

A (various) monkey opens the Kaldonis disk!

References

Near-level creatures - edit
Level 4 Level 5 Level 6 Level 7 Level 8
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