Moor witch: Difference between revisions
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(Melee DS updated) |
MOD-GSMOTTE (talk | contribs) (Changing from mini-boss category to boss category) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 34<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Witch<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = witch |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls, Magic and Weapons. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Shattered Moors]]<br> |
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| otherclass2 = Boss |
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| area = Shattered Moors<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 252 |
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{{creature ability|twisted dagger|+252 [[AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+173 [[Defensive strength|DS]]}} |
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| Melee = 173 |
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{{creature ability|[[Ranged]] |+197 [[Defensive strength|DS]]}} |
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| Ranged = 197 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+135 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 135 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 134 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense II |
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| DSP3 = Elemental Defense III |
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| DSP4 = Elemental Targeting |
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| DSP5 = Lesser Shroud |
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| DSP6 = Spirit Defense |
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| DSP7 = Spirit Warding II |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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You are not quite sure what to make of the moor witch, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern. |
You are not quite sure what to make of the moor witch, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Moor witches are essentially sorcerers and make use of many of the offensive spells from the [[Sorcerer Base|Sorcerer Circle]] and defensive spells from the [[Minor Elemental]] and [[Minor Spiritual]] spell circles that a sorcerer of the same level would be expected to know. If you can prevent them from casting, they are very easy to kill as they wear no armor and only carry a dagger for defense. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== |
==References== |
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* http://www.play.net/gs4/info/bestiary/ |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1668 Moor witch on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 36 |
|levelp2 = 36 |
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}} |
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[[Category:Shattered Moors creatures]] |
Latest revision as of 09:13, 9 August 2020
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You are not quite sure what to make of the moor witch, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.
Hunting strategies
Moor witches are essentially sorcerers and make use of many of the offensive spells from the Sorcerer Circle and defensive spells from the Minor Elemental and Minor Spiritual spell circles that a sorcerer of the same level would be expected to know. If you can prevent them from casting, they are very easy to kill as they wear no armor and only carry a dagger for defense.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit |
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