Skeletal ice troll: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Minor formatting changes.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| level = 31<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = troll |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Element-based |
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| attacks = Brawls, Ensnares, Magic and Special. |
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| area = |
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| area3 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 360 |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Battle axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 205 |
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| PAB = |
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| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 183 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = |
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| Bolt = 87 |
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| UDF = |
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| BarTD = |
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| CleTD = 93 |
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| EmpTD = |
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| PalTD = |
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| RanTD = |
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| SorTD = 93 |
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| WizTD = |
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| MjETD = |
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| MnETD = 93 |
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| MjSTD = |
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| MnSTD = 93 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| boxes = |
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| other = |
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| skin = None |
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{{Creature end}} |
{{Creature end}} |
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Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast. |
<pre{{log2|margin-right=26em}}>Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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As with many trolls, as well as many undead creatures, skeletal ice trolls are very susceptible to fire. [[Minor Fire (906)]], [[Major Fire (908)]], [[Fire Spirit (111)]], and fire flaring weapons all get extra damage cycles when used against them. |
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Within the [[Frozen Battlefield]] area, the skeletal ice trolls are found only within the trench. |
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==Other information== |
==Other information== |
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* If you are prone they will attack your neck inflicting varying critical damage and stuns. |
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{{addmetext}} |
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== References == |
== References == |
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* |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1579 Skeletal ice troll on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 15:24, 6 May 2021
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Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast.
Hunting strategies
As with many trolls, as well as many undead creatures, skeletal ice trolls are very susceptible to fire. Minor Fire (906), Major Fire (908), Fire Spirit (111), and fire flaring weapons all get extra damage cycles when used against them.
Within the Frozen Battlefield area, the skeletal ice trolls are found only within the trench.
Other information
- If you are prone they will attack your neck inflicting varying critical damage and stuns.
References
Near-level creatures - edit |
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