Armor Use: Difference between revisions

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{{Armor navigation}}
The '''Armor Use''' skill is used to reduce the effects of wearing armor on one's actions, including attacking [[roundtime]], [[spell hindrance]], and [[maneuver]] hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on [[armor]].
The '''Armor Use''' skill is used to reduce the effects of wearing [[armor]] on one's actions, including attacking [[roundtime]], [[spell hindrance]], and [[maneuver]] hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on [[armor]].


Each rank in Armor Use also provides 1 point towards [[Armor Specialization]].
Each rank in Armor Use also provides 1 point towards [[Armor Specialization]].
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==Training Required==
==Training Required==


To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks.
To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks. See the [[Armor#Armor_Attributes|Armor]] page for a table of the penalties themselves.

{| {{prettytable}}
|- align=center bgcolor = lightgrey
| Rowspan=2|'''AG''' || Rowspan=2|'''ASG''' ||rowspan=2|'''[[Roundtime|RT]]'''||rowspan=2|'''[[Maneuvers|Man]]'''||colspan=13|'''Spell Circle'''
|- align=center bgcolor = lightgrey
| [[MnS]]
| [[MjS]]
| [[Cleric Base|Cleric]]
| [[MnE]]
| [[MjE]]
| [[Minor Mental|MnM]]
| [[Major Mental|MjM]]/[[Savant]]
| [[Ranger Base|Ranger]]
| [[Sorcerer Base|Sorcerer]]
| [[Wizard Base|Wizard]]
| [[Bard Base|Bard]]
| [[Empath Base|Empath]]
| [[Paladin Base|Paladin]]
|- align=center
|1. Cloth|| bgcolor = lightgrey | Robes || width=25 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || - width=50 | - || width=50 | - || -
|- align=center
| rowspan=4 | 2. Soft Leather
| bgcolor = lightgrey | Light Leather ||- || bgcolor = lightgrey|- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||-
|- align=center
| bgcolor = lightgrey | Full Leather ||2 || bgcolor = lightgrey|4 ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||-
|- align=center
| bgcolor = lightgrey | Reinforced Leather ||6 || bgcolor = lightgrey|8 ||- ||- ||- ||- ||6 ||- ||6 ||- ||2 ||6 ||- ||- ||-
|- align=center
| bgcolor = lightgrey | Double Leather ||6 || bgcolor = lightgrey|8 ||- ||- ||- ||- ||15 ||6 ||15 ||- ||6 ||15 ||6 ||- ||-
|- align=center
| rowspan=4 | 3. Scale
| bgcolor = lightgrey | Leather Breastplate ||10 || bgcolor = lightgrey|13 ||10 ||15 ||15 ||15 ||27 ||15 ||27 ||10 ||20 ||27 ||10 ||15 ||6
|- align=center
| bgcolor = lightgrey | Cuirbouilli Leather ||15 || bgcolor = lightgrey|18 ||15 ||20 ||20 ||20 ||35 ||20 ||35 ||15 ||27 ||35 ||10 ||20 ||10
|- align=center
| bgcolor = lightgrey | Studded Leather ||20 || bgcolor = lightgrey|24 ||20||27||27||27||70||27||70||20||50||70||10||27||15
|- align=center
| bgcolor = lightgrey | Brigandine ||27 || bgcolor = lightgrey|30 ||27||35||35||35||130||35||130||27||110||130||35||35||20
|- align=center
| rowspan=4 | 4. Chain
| bgcolor = lightgrey | Chainmail ||35 || bgcolor = lightgrey|40 ||35||50||50||50||210||50||210||35||210||210||50||50||27
|- align=center
| bgcolor = lightgrey | Double Chain ||50 || bgcolor = lightgrey|60 ||50||70||70||70||290||70||290||50 ||250||290||50 ||70 ||35
|- align=center
| bgcolor = lightgrey | Augmented Chain ||50 || bgcolor = lightgrey|60 ||70 ||110||110||90||390||90||390||70||330||390||50||110||50
|- align=center
| bgcolor = lightgrey | Chain Hauberk ||70 || bgcolor = lightgrey|80 ||110||170||170||130||490||190||490||110||410||490||190||190||70
|- align=center
| rowspan=4 | 5. Plate
| bgcolor = lightgrey | Metal Breastplate ||70 || bgcolor = lightgrey|80 ||210||390||390||210||590||310||590||310||470||590||310||390||90
|- align=center
| bgcolor = lightgrey | Augmented Breastplate||90 || bgcolor = lightgrey|100 ||230||450||450||250||690||310||690||370||550||690||310||450||110
|- align=center
| bgcolor = lightgrey | Half Plate ||110|| bgcolor = lightgrey|120 ||250||530||530||290||790||310||790||430||570||790||310||530||130
|- align=center
| bgcolor = lightgrey | Full Plate ||130|| bgcolor = lightgrey|140 ||290||850||850||330||890||890||890||490||850||890||890||790||150
|}


{{Armor Use requirements}}
===Calculating Required Ranks===
===Calculating Required Ranks===
The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks:
The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks:
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*'''141 ≤ Skill :''' Ranks = (Skill - 100)
*'''141 ≤ Skill :''' Ranks = (Skill - 100)


===Maneuver vs. Roundtime Penalties===
===Roundtime and Maneuver Penalties===
*'''How many ranks are required to completely minimize the physical penalty of my armor?'''
This is the number of ranks required to train off what is frequently referred to as the "Maneuver Penalty" (listed in the "Man" column in the above table). The actual formula for the amount of skill required to reduce all physical penalties to a minimum is '''Skill = 20 * Hindrance''' (hindrance values can be looked up on the [[armor]] page in the column labeled "RT"). At this skill level, the action penalty listed for the armor will be exactly the penalty that you incur when attempting to execute a maneuver such as evading spells like [[Boil Earth (917)]] and [[Elemental Wave (410)]] or simply standing up (other factors, such as [[encumbrance]], may also apply). As your ranks gradually approach this value, the penalty that is applied to these rolls will vary somewhere between the maximum penalty (listed under "MAX" on the [[armor]] page) and the action penalty (listed under "AP"). The rate at which this is reduced is undocumented. Characters with high [[Agility]] and/or [[Dexterity]] are ''not'' granted an additional bonus towards the reduction of this penalty.
*'''How many ranks are required to minimize the RT penalty of my armor?'''
*'''How many ranks are required to minimize the RT penalty of my armor?'''
The "RT" column in the table above lists the necessary ranks to fully train off added [[roundtime]] for each [[Armor#Armor_Sub-Group|armor sub-group]]. For more information about armor-related roundtime penalties, see [[Armor#Roundtime_Adder|Armor]].
This is the number of ranks required to train off what is frequently referred to as the "Roundtime Penalty" (listed in the "RT" column in the above table). Due to rounding of fractional roundtimes, the amount of ranks required to reduce penalties on one's roundtime, such as when swinging a weapon, is reduced. To calculate the amount of ranks required to train off the penalties imposed by a set of armor, use the following relationship: '''Skill = ((20 * Hindrance) - 10)'''. Note that this is the equation specified on the official play.net armor page. It is, in fact, a bastardization of the previous formula, '''Skill = 20 * Hindrance''', adjusted to remove fractional roundtimes. Characters with high [[Agility]] and/or [[Dexterity]] are granted an additional bonus towards the reduction of this penalty.
*'''Example calculation for brigandine armor:'''
'''Maneuver Penalty :''' Skill = 20*(6) = 120 , Ranks = 20+(((120)-90)/3) = '''30'''


*'''How many ranks are required to completely minimize the maneuver penalty of my armor?'''
'''Roundtime Penalty :''' Skill = (20*(6))-10 = 110 , Ranks = 20+(((110)-90)/3) = 26.66667 ≈ '''27'''
[[Standard_maneuver_roll|Maneuver]] systems take the [[Armor#Action_Penalty|Action Penalty]] of your worn armor and apply an additional penalty for every 1 second you are under-trained for that armor. Once you have fully trained off the roundtime penalty, you can train further in Armor Use for an Action Penalty reduction. For more information on this, see [[#Overtraining_Benefits|Overtraining Benefits]] in this article.


==Overtraining Benefits==
==Overtraining Benefits==


Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1).
Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1). The maximum reduction is capped at 50% of the original action penalty.


''"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, hard leather/scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks."''
''"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, leather = AG 2, scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks."''
- [[GameMaster|GM]] Coase
- [[GameMaster|GM]] Coase


{| {{prettytable}}
{| {{prettytable}}
|- align=center bgcolor = lightgrey
|- align=center bgcolor = lightgrey
| Rowspan=2|'''AG''' || Rowspan=2|'''AsG''' ||rowspan=2|'''AP'''||rowspan=2|'''Ranks'''||colspan=10|'''Reduction Tier'''
| Rowspan=2|'''AG''' || Rowspan=2|'''ASG''' || rowspan=2|'''Name''' || rowspan=2|'''AP'''||rowspan=2|'''Ranks'''||colspan=10|'''Reduction Tier'''
|- align=center bgcolor = lightgrey
|- align=center bgcolor = lightgrey
| Colspan=2|'''1'''
| Colspan=2|'''1'''
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| Colspan=2|'''5'''
| Colspan=2|'''5'''
|- align=center
|- align=center
| rowspan=2 | 1. Cloth
|1. Cloth|| bgcolor = lightgrey | Robes || width=25 | 0 || width=50 | 0 || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | -
| 1 || bgcolor = lightgrey | Normal Clothing || width=25 | 0 || width=50 | 0 || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | -
|- align=center
|- align=center
| 2 || bgcolor = lightgrey | Robes || width=25 | 0 || width=50 | 0 || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | -
| rowspan=4 | 2. Soft Leather
| bgcolor = lightgrey | Light Leather ||0 ||0 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| rowspan=4 | 2. Leather
| bgcolor = lightgrey | Full Leather ||0 ||2 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 5 || bgcolor = lightgrey | Light Leather ||0 ||0 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Reinforced Leather ||-5 ||6 || bgcolor = lightgrey |-4 || bgcolor = lightgrey |56 ||-3 ||106 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 6 || bgcolor = lightgrey | Full Leather ||-1 ||2 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Double Leather ||-6 ||6 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |56 ||-4 ||106 || bgcolor = lightgrey |-3 || bgcolor = lightgrey |156 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 7 || bgcolor = lightgrey | Reinforced Leather ||-5 ||6 || bgcolor = lightgrey |-4 || bgcolor = lightgrey |56 ||-3 ||106 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
| 8 || bgcolor = lightgrey | Double Leather ||-6 ||6 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |56 ||-4 ||106 || bgcolor = lightgrey |-3 || bgcolor = lightgrey |156 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| rowspan=4 | 3. Scale
| rowspan=4 | 3. Scale
| bgcolor = lightgrey | Leather Breastplate ||-7 ||10 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |60 ||-4 ||110 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 9 || bgcolor = lightgrey | Leather Breastplate ||-7 ||10 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |60 ||-4 ||110 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Cuirbouilli Leather ||-8 ||15 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |65 ||-4 ||115 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 10 || bgcolor = lightgrey | Cuirbouilli Leather ||-8 ||15 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |65 ||-4 ||115 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Studded Leather ||-10 ||20 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |70 ||-6 ||120 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |170 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 11 || bgcolor = lightgrey | Studded Leather ||-10 ||20 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |70 ||-6 ||120 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |170 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Brigandine ||-12 ||27 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |77 ||-8 ||127 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |177 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 12 || bgcolor = lightgrey | Brigandine Armor ||-12 ||27 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |77 ||-8 ||127 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |177 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| rowspan=4 | 4. Chain
| rowspan=4 | 4. Chain
| bgcolor = lightgrey | Chainmail ||-13 ||35 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |85 ||-7 ||135 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 13 || bgcolor = lightgrey | Chain Mail ||-13 ||35 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |85 ||-7 ||135 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Double Chain ||-14 ||50 || bgcolor = lightgrey |-11 || bgcolor = lightgrey |100 ||-8 ||150 || bgcolor = lightgrey |-7 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 14 || bgcolor = lightgrey | Double Chain ||-14 ||50 || bgcolor = lightgrey |-11 || bgcolor = lightgrey |100 ||-8 ||150 || bgcolor = lightgrey |-7 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Augmented Chain ||-16 ||50 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |100 ||-10 ||150 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 15 || bgcolor = lightgrey | Augmented Chain ||-16 ||50 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |100 ||-10 ||150 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Chain Hauberk ||-18 ||70 || bgcolor = lightgrey |-15 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-9 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 16 || bgcolor = lightgrey | Chain Hauberk ||-18 ||70 || bgcolor = lightgrey |-15 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-9 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| rowspan=4 | 5. Plate
| rowspan=4 | 5. Plate
| bgcolor = lightgrey | Metal Breastplate ||-20 ||70 || bgcolor = lightgrey |-16 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 17 || bgcolor = lightgrey | Metal Breastplate ||-20 ||70 || bgcolor = lightgrey |-16 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Augmented Breastplate||-25 ||90 || bgcolor = lightgrey |-21 || bgcolor = lightgrey |140 ||-17 ||190 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |240 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 18 || bgcolor = lightgrey | Augmented Breastplate||-25 ||90 || bgcolor = lightgrey |-21 || bgcolor = lightgrey |140 ||-17 ||190 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |240 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Half Plate ||-30 ||110 || bgcolor = lightgrey |-26 || bgcolor = lightgrey |160 ||-22 ||210 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |260 ||-15 ||310 || bgcolor = lightgrey |- || bgcolor = lightgrey |-
| 19 || bgcolor = lightgrey | Half Plate ||-30 ||110 || bgcolor = lightgrey |-26 || bgcolor = lightgrey |160 ||-22 ||210 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |260 ||-15 ||310 || bgcolor = lightgrey |- || bgcolor = lightgrey |-
|- align=center
|- align=center
| bgcolor = lightgrey | Full Plate ||-35 ||130 || bgcolor = lightgrey |-31 || bgcolor = lightgrey |180 ||-27 ||230 || bgcolor = lightgrey |-23 || bgcolor = lightgrey |280 ||-19 ||330 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |380
| 20 || bgcolor = lightgrey | Full Plate ||-35 ||130 || bgcolor = lightgrey |-31 || bgcolor = lightgrey |180 ||-27 ||230 || bgcolor = lightgrey |-23 || bgcolor = lightgrey |280 ||-19 ||330 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |380
|}
|}


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Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style.
Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style.


==References==
==Resources==
*[[Armor/saved posts|Saved posts]]
*http://www.play.net/gs4/info/armory/armor.asp
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/All%20About%20Armor/view All About Armor Officials folder]
*https://gswiki.play.net/mediawiki/index.php/Additional_Armor_Overtraining_Benefits_Implemented_(saved_post)

[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 21:07, 18 April 2021

Armor Navigation - edit
Armor
Armor Use
Spell hindrance
Specializations
Warrior Rogue Paladin
Reinforce Evasion Blessing
Support Stealth Casting
Crush Support Fluidity
Puncture
Slash

The Armor Use skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell hindrance, and maneuver hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on armor.

Each rank in Armor Use also provides 1 point towards Armor Specialization.

Max Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 3 2 2 3 2 1 1 - 1 1
Training Point Cost 5/0 2/0 10/0 5/0 3/0 5/0 8/0 15/0 - 15/0 14/0

Training Required

To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks. See the Armor page for a table of the penalties themselves.

Table: Armor Use Skill Rank Requirements - edit
AG ASG Name RT/AP Spell Circle
MnS MjS Cle MnE MjE Ran Sor Wiz Bar Emp MnM MjM Sav Pal
1. Cloth 1 Normal Clothing - - - - - - - - - - - - - - -
2 Robes - - - - - - - - - - - - - - -
2. Leather 5 Light Leather - - - - - - - - - - - - - - -
6 Full Leather 2 - - - - - - - - - - - - - -
7 Reinforced Leather 6 - - - - 6 - 2 6 - - - 6 6 -
8 Double Leather 6 - - - - 15 - 6 15 6 - 6 15 15 -
3. Scale 9 Leather Breastplate 10 10 15 15 15 27 10 20 27 10 15 15 27 27 6
10 Cuirbouilli Leather 15 15 20 20 20 35 15 27 35 10 20 20 35 35 10
11 Studded Leather 20 20 27 27 27 70 20 50 70 10 27 27 70 70 15
12 Brigandine 27 27 35 35 35 130 27 110 130 35 35 35 130 130 20
4. Chain 13 Chainmail 35 35 50 50 50 210 35 210 210 50 50 50 210 210 27
14 Double Chain 50 50 70 70 70 290 50 250 290 50 70 70 290 290 35
15 Augmented Chain 50 70 110 110 90 390 70 330 390 50 110 90 390 390 50
16 Chain Hauberk 70 110 170 170 130 490 110 410 490 190 190 190 490 490 70
5. Plate 17 Metal Breastplate 70 210 390 390 210 590 310 470 590 310 390 310 590 590 90
18 Augmented Breastplate 90 230 450 450 250 690 370 550 690 310 450 310 690 690 110
19 Half Plate 110 250 530 530 290 790 430 570 790 310 530 310 790 790 130
20 Full Plate 130 290 850 850 330 890 490 850 890 890 790 890 890 890 150

Calculating Required Ranks

The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks:

  • Skill ≤ 50 : Ranks = Skill/5
  • 51 ≤ Skill ≤ 90 : Ranks = 10 + ((Skill - 50)/4)
  • 91 ≤ Skill ≤ 120 : Ranks = 20 + ((Skill - 90)/3)
  • 121 ≤ Skill ≤ 140 : Ranks = 30 + ((Skill - 120)/2)
  • 141 ≤ Skill : Ranks = (Skill - 100)

Roundtime and Maneuver Penalties

  • How many ranks are required to minimize the RT penalty of my armor?

The "RT" column in the table above lists the necessary ranks to fully train off added roundtime for each armor sub-group. For more information about armor-related roundtime penalties, see Armor.

  • How many ranks are required to completely minimize the maneuver penalty of my armor?

Maneuver systems take the Action Penalty of your worn armor and apply an additional penalty for every 1 second you are under-trained for that armor. Once you have fully trained off the roundtime penalty, you can train further in Armor Use for an Action Penalty reduction. For more information on this, see Overtraining Benefits in this article.

Overtraining Benefits

Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1). The maximum reduction is capped at 50% of the original action penalty.

"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, leather = AG 2, scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks." - GM Coase

AG ASG Name AP Ranks Reduction Tier
1 2 3 4 5
1. Cloth 1 Normal Clothing 0 0 - - - - - - - - - -
2 Robes 0 0 - - - - - - - - - -
2. Leather 5 Light Leather 0 0 - - - - - - - - - -
6 Full Leather -1 2 - - - - - - - - - -
7 Reinforced Leather -5 6 -4 56 -3 106 - - - - - -
8 Double Leather -6 6 -5 56 -4 106 -3 156 - - - -
3. Scale 9 Leather Breastplate -7 10 -5 60 -4 110 - - - - - -
10 Cuirbouilli Leather -8 15 -6 65 -4 115 - - - - - -
11 Studded Leather -10 20 -8 70 -6 120 -5 170 - - - -
12 Brigandine Armor -12 27 -10 77 -8 127 -6 177 - - - -
4. Chain 13 Chain Mail -13 35 -10 85 -7 135 - - - - - -
14 Double Chain -14 50 -11 100 -8 150 -7 200 - - - -
15 Augmented Chain -16 50 -13 100 -10 150 -8 200 - - - -
16 Chain Hauberk -18 70 -15 120 -12 170 -9 220 - - - -
5. Plate 17 Metal Breastplate -20 70 -16 120 -12 170 -10 220 - - - -
18 Augmented Breastplate -25 90 -21 140 -17 190 -13 240 - - - -
19 Half Plate -30 110 -26 160 -22 210 -18 260 -15 310 - -
20 Full Plate -35 130 -31 180 -27 230 -23 280 -19 330 -18 380

Armor Specialization

Main article: Armor Specialization

Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style.

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