Lich: Difference between revisions
SPYRIDONM1 (talk | contribs) (corporeal, no official page) |
(changed family to humanoid, removed outdated play.net bestiary link, added link to lich on wikipedia) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 110<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = Lich |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = N/A |
|||
| otherclass = Corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[The Rift]]<br> |
|||
| otherclass2 = Extraplanar |
|||
| undead = Yes (corporeal) |
|||
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Runestaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
⚫ | |||
| PA2 = |
|||
| PAB = |
|||
| PA3 = |
|||
| PAC = |
|||
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = 422 |
|||
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = 500 |
|||
| WD2 = Dark Catalyst (719) |
|||
| WDB = 477 - 489 |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = Major Elemental Wave (435)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Tremors (909) |
|||
| OS3 = Elemental Disjunction (530) |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 661 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = 550 |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 439 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = 376 - 391 |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 493 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = |
|||
{{creature ability|[[Minor Spiritual]] |+471 [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| |
| magic items = |
||
| |
| gems = |
||
| |
| boxes = |
||
| |
| other = |
||
| |
| skin = |
||
⚫ | |||
⚫ | |||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
{{Otheruses4|the creature found in the Rift|the scripting engine|Lich (software)}} |
|||
A '''Lich''' can be found in the Scatter in the Rift. This is a highly intelligent spell caster who went to great lengths to gain power and longevity, at the cost of his soul. |
A '''Lich''' can be found in the Scatter in the Rift. This is a highly intelligent spell caster who went to great lengths to gain power and longevity, at the cost of his soul. |
||
Liches can spawn |
Liches can spawn as '''frostborne''' or '''infernal''', depending on the temperature of the Scatter at the time. |
||
==Hunting strategies== |
==Hunting strategies== |
||
Line 58: | Line 91: | ||
== References == |
== References == |
||
* http://www.play.net/gs4/info/bestiary/ |
|||
* [[Extraplanar beings (saved post)]] |
* [[Extraplanar beings (saved post)]] |
||
* [https://en.wikipedia.org/wiki/Lich Lich on Wikipedia] |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 68: | Line 101: | ||
|levelp2 = 112 |
|levelp2 = 112 |
||
}} |
}} |
||
[[Category:The Rift creatures]] |
Latest revision as of 08:40, 17 August 2020
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
- This article is about the creature found in the Rift. For the scripting engine, see Lich (software).
A Lich can be found in the Scatter in the Rift. This is a highly intelligent spell caster who went to great lengths to gain power and longevity, at the cost of his soul.
Liches can spawn as frostborne or infernal, depending on the temperature of the Scatter at the time.
Hunting strategies
In order to get lich tasks through the Adventurer's Guild, one will have to be actively asking for tougher jobs.
Liches are immune to spells under level 10.
Other information
Looting the liches is tricky. First, each lich drops a phylactery upon death and the phylactery must be destroyed before you can loot the corpse. Any attempt to do so beforehand fails and gives you RT. Destroying the phylactery involves attacking or bashing it with some sort of weapon, a process that requires significant RT. The amount of damage done to the phylactery and the amount of RT incurred depends on the heft of the weapon used. I pull out a runestaff, which takes three to four attacks at 5-7 seconds each. If you dally in destroying the phylactery, the lich will return to life at full health about 30 seconds after its death. Even if you manage to destroy the phylactery, the lich can still decay before you get a chance to loot it if you took too long.
Lichs are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|