Lesser construct: Difference between revisions
VANKRASN39 (talk | contribs) |
(Updated to reflect Entry/Exit/Teleportation review - constructs preventing dragging has been reduced.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Lesser_construct.jpg |
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| level = 83 |
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| level = 83<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = construct |
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| type = Biped<!-- Creature body type --> |
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| attacks = Pounds and Stomps. |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Old Ta'Faendryl]]<br> |
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| otherclass2 = |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Flail<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = (massive arm)419 |
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{{Creature ability|[[Stomp]]|+394 [[Attack strength|AS]]}} |
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| PA2 = Stomp |
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{{Creature ability|[[Pound]]|+419 [[Attack strength|AS]]}} |
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| PAB = 404 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Foot Stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = knockdown<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 19<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+267 [[Defensive strength|DS]]}} |
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| Melee = 267 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
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| skin = None |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion. |
<pre{{log2|margin-right=26em}}>The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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===Maneuvers=== |
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Lesser constructs have a [[bearhug]]-like [[Creature maneuver|maneuver]] similar to their greater cousins: |
Lesser constructs have a [[bearhug]]-like [[Creature maneuver|maneuver]] similar to their greater cousins: |
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<div {{log|margin-right=350px}}> |
<div {{log|margin-right=350px}}> |
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</div> |
</div> |
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Two lesser constructs in the same room have a special maneuver that acts like a dispel similar to their greater cousins: |
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<div {{log|margin-right=350px}}> |
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As a lesser construct and a lesser construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the room!<br> |
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A streamer of light touches you!<br> |
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The silvery luminescence fades from around you. |
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</div> |
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Lesser constructs have a foot stomp maneuver that can cause knockdowns to all in the room. |
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<pre{{log2|margin-right=26em}}>A lesser construct lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: 10 (Open d100: 77, Penalty: 3)] |
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You manage to keep your footing. |
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[SMR result: 120 (Open d100: 73, Penalty: 3)] |
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A gremlock falls down!</pre> |
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Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same: |
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<div {{log|margin-right=350px}}> |
<div {{log|margin-right=350px}}> |
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A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br> |
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br> |
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</div> |
</div> |
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===Preventing Dragging=== |
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Lesser constructs can also grab a deader's body, preventing it from being drug. |
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Lesser constructs will prevent characters from dragging items or dead bodies, but only once within a reasonable timeframe. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with [[War_Cries#Carn.27s_Cry|Carn's Cry]]), or goading it into another room, such as through the use of [[Divert]] or by sanctifying the current room and hoping its subsequent boredom causes it to walk away. |
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<div {{log|margin-right=350px}}>A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</div> |
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<div {{log|margin-right=350px}}>A lesser construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</div> |
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== References == |
== References == |
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*[https://en.wikipedia.org/wiki/Golem Golem on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1245 Lesser construct on Play.net bestiary] |
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* [[Hunting areas/saved posts | Hunting Areas saved posts]] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 85 |
|levelp2 = 85 |
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}} |
}} |
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[[Category:Old Ta'Faendryl creatures]] |
Latest revision as of 19:37, 28 July 2021
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The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.
Hunting strategies
Constructs are surrounded by a golden aura which will absorb approximately 200hp in damage before disappearing. Spells cast against them will have no effect until the shield is removed. Physical attacks can harm the construct and the shield, so it is possible to remove the shield with melee attacks and finish with spells.
Other information
Maneuvers
Lesser constructs have a bearhug-like maneuver similar to their greater cousins:
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!
Two lesser constructs in the same room have a special maneuver that acts like a dispel similar to their greater cousins:
As a lesser construct and a lesser construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the room!
A streamer of light touches you!
The silvery luminescence fades from around you.
Lesser constructs have a foot stomp maneuver that can cause knockdowns to all in the room.
A lesser construct lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 10 (Open d100: 77, Penalty: 3)] You manage to keep your footing. [SMR result: 120 (Open d100: 73, Penalty: 3)] A gremlock falls down!
Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same:
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
Preventing Dragging
Lesser constructs will prevent characters from dragging items or dead bodies, but only once within a reasonable timeframe. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
References
Near-level creatures - edit | ||||||||||
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